Chapter 1150 Elizabeth
In fact, when I saw the topic of AI, the first thing that came to Yang Chen's mind was the game called "Bioshock: Infinite" in his dream memory.
Putting aside its art, gameplay and plot for the time being, from the perspective of AI alone, Elizabeth, who is a player's helper in the game, can be said to be a benchmark for AI teammates in the game.
Unlike other games, "Bioshock: Infinity" can be said to be an absolute plot game.
The gameplay, such as the combination of guns and magic, although it can be regarded as novel, cannot be said to be experienced.
But other content in this game can be said to be a benchmark.
The beautiful floating city of Colombia in the air makes players obsessed with Elizabeth.
There is also the in-depth plot, which is a satire of reality. The more glittering and gorgeous the surface, the more unsightly there is hidden reality.
Coupled with the plot that makes people shocked and the beautiful background with a little bloody violence, presented in a cartoon-style picture style, and with exaggerated performance, the whole game brings great tension like a drama.
Of course the game itself is not so flawless.
The first point is that the battles in the game are very repetitive, and the types of enemies and scene changes are not rich enough.
In addition, the content of the game plot itself. There is no doubt that the plot of "Bioshock: Infinite" can be said to be very outstanding, extremely complex and magnificent, full of metaphors and reflections. Especially the final reversal made countless players confused after knowing the truth.
But it also has considerable shortcomings.
Compared with story-driven games such as Red Dead Redemption, The Last of Us and The Witcher: Wild Hunter.
Although the story of "Bioshock: Infinite" is very excellent, it is obviously a little immature in how to present this story in the game.
Most players have a feeling that in the first week, they are confused about the story of the entire game and do not understand what the story is being told.
For Yang Chen, these problems are actually quite a challenge for the current Nebula game team in terms of capital and technology.
The most important thing is how to present a better Elizabeth, which is also a point that Yang Chen pays more attention to.
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After confirming the idea in this regard, Yang Chen quickly contacted the domestic AI research institute.
The excellent AI in Nebula games has always been a major feature of its games.
The large amount of funds sponsored each year are not in vain, and the corresponding technical nebula games enjoy the right to use them.
Soon, on the internal team, Yang Chen asked him to use the existing materials from the art library to build a small scene.
"It can respond to various behaviors of players, but it occupies a lot of resources."
"The resources occupied are indeed a bit terrifying, but they are not that big."
Looking at the relevant data in the team, Yang Chen also had a rough idea in his mind.
It is not considered a so-called artificial intelligence, but it actually relies on big data and a logical algorithm itself.
Moreover, from the current scene environment, there are actually some abrupt things.
But this is not very important, because these things can be overcome in the subsequent game development process.
For example, the action design of characters in the game and the reaction of each different action can be achieved through motion capture, including the facial expressions of characters in the game, and even the detailed expressions brought by various tones of speaking.
After determining the entire direction, Yang Chen and Lin Jiayi discussed some content about AI.
At the same time, we are also writing the design concept draft of "Biochemical Shock: Infinite".
"Bioshock: Infinity" is actually a new challenge for Yang Chen and the team of Nebula Games to a certain extent.
From the story background, combat system, and level design, it is actually not much different from other games.
Including how to tell a good story in VR mode.
There are "The Last of Us" and "Hao" that was just developed before, which can be said is not a big problem.
The combat system and level design are not a big problem.
Two more important points are its art style.
Using simple steampunk is actually inaccurate.
Because the art style of "Biochemical Shock: Infinite" can be said to be diversified, and the reason why it is called a work of art is precisely because of this.
Even though this is a game in Dream Memory, from Yang Chen's current perspective, in addition to the modeling materials in the game, this unique art style can be said to be unique, combining it with the ultimate perfection.
The game itself combines the Art Deco Art Deco's Art Deco's Art Deco style. In addition, the characters and scenes are accompanied by retro mechanical punk. At the same time, the entire picture is rendered in cartoon style, and it is even more colorful like oil paintings.
Among them, steampunk, coupled with Victoria's unique style, has a dystopian plot, which can be said to make the recognition feel extremely amazing.
The second point is the design of Elizabeth, a player teammate in the game.
How to make players have a deeper impression of this character is also the core point that their team needs to pay attention to.
Because in the game "Bioshock: Infinite", if you want to give it a score of 100 points.
50 points come from its art and plot, and 50 points come from Elizabeth.
This is not just a simple thing that requires stacking details, but more importantly, the interaction and interaction between players and Elizabeth.
In addition, there is also the plot of the game, just like a game like "The Last of Us", telling a story directly and linearly.
This is a little bit unsuitable for BioShock: Infinity.
Because of its own story, it focuses more on the shock and reversal of the truth after learning it.
But how to retain this reversal will surprise players enough, but you won’t feel confused, which is also a very important thing.
Under the new VR mode platform, how to keep and blossom with your greatest charm in this artistic game.
Chapter completed!