Chapter 1151 Art Style
The relevant design manuscripts were completed, and the feasibility of introducing an AI was also determined.
In the conference room of Nebula Games, Yang Chen called everyone over for the meeting.
At the same time, the online news about AI also became a relatively popular news.
For example, AI replaces flight pilots and even outperforms its professional pilots in simulated air combat.
Of course, as a player, I don’t pay much attention to this part of the content.
More players are concerned about the game.
For example, AI has passed a certain game as fast as possible, or was beaten by a professional player or beaten in a competitive game.
Another point is whether AI can be introduced into games, making the ecology of the entire game world more perfect.
Among them, UEgame overseas in China was the first to release a demonstration DEMO.
Shows a feasibility of AI in the game.
Taking the open world as an example, the ecological environment of the open world such as "GTA", "Red Dead Redemption" and "The Elder Scrolls: Sky" is quite important.
It can be said that if it can be quoted, it is a perfect match for open world games.
After all, the main point of playing open world games is the world.
Let players feel the real world in the game, it can be said that this is the most charming existence of open world games.
And how can players feel that the world in the game is real and perfect enough?
Not just the game picture, but the AI in the game can be said to be quite important.
But so far, the AI in open world games is basically mainly displayed on the pile of details.
For example, in the game, when you stand on the main road, the relevant AI will not drive the car and directly crush you.
Instead, it will stop in front of you, then honk the horn, and then go around.
If there is no way to get around, another mechanism will be triggered, and the passengers in front of the player will come down to beat you up.
Or just turn around and leave.
These seemingly intelligent performances are actually a route designed by the program, and they all have related trigger points.
It can be said that it is entirely formed by piles of details.
As for the real way to make the NPCs in the game achieve a perfect ecosystem, each with its own things, rather than piled up with details.
Unless it is real artificial intelligence, it will still be much worse.
At least Yang Chen feels it is still difficult to achieve with current technology.
Not to mention the huge database, it is just a simple computing resource, and it is still a bit difficult for a game to be commercialized.
Many designers in the Nebula Game Conference Room were also extremely curious about this.
"Have you seen the DEMO demonstration of UEgame?"
"It's quite excellent, but it's just a demonstration of DEMO. If you want to do this kind of thing, it's too simple."
"But next we also need to develop games mainly in AI."
"I know this."
In the conference room, before Yang Chen came, everyone was talking in a low voice.
It was not until Yang Chen opened the door of the conference room that all the sounds disappeared completely.
She didn't care much about it, and Yang Chen smiled: "Everyone should have received some news. The next game to be developed is a relatively special game. It is not only in terms of AI, but also in terms of the plot of the game."
"First of all, in terms of gameplay, it is still traditional shooting gameplay, but it will be combined with some unique elements, such as magic, but the battle itself is still mainly shooting." Yang Chen said to everyone.
When everyone heard Yang Chen's words, they were a little confused.
After all, they have just developed a "Haven", which is a masterpiece of FPS games.
The legend of the Chief Master has just come to an end. Now we are going to play another game with shooting as the framework of the combat system?
But everyone didn't say anything.
Because it is mainly related to the subject matter.
The gameplay of shooting can be said to be a lasting success.
In a series of games such as "GTA", "Red Dead Redemption: Redemption", "Resident Evil", "Borderlands", etc., they are actually not FPS games.
But in the same combat framework, shooting elements still occupy a lot.
But to say that these games are FPS games, it is a bit too far-fetched.
Because except for the battle frameworks of the same shooting game, the focus of these games is different.
So when everyone heard Yang Chen say that the new game would use shooting elements as the battle framework, they were just surprised.
But there is still a little doubt that comes with it, that is, how should AI be displayed under the framework of a shooting game?
Could it be a soul shooting game?
That's a bit too cruel, right?
Everyone who was completely confused was completely confused at this time.
Yang Chen looked at the puzzled people and continued to introduce: "This is a game that promotes the plot. Just like "The Last of Us", the plot will be the main core point of "Bioshock: Infinite"."
"But I will talk about the plot later, let's talk about the art style of the game "Bioshock: Infinite".
"Your Art Department listened carefully to this area. For the city and architecture, you can refer to Yanan in the Bloodborne Curse, but it is not the style of the octave, but mainly Art Deco's Art Deco style. At the same time, the tone of the game itself is more cartoon-like, bright as an oil painting."
"In addition, the game also has a steampunk style, but it is different from the Midgar in Final Fantasy. The artistic tone will be a more important point in this game."
"Create a sense of tension in a stage drama, from lively to depression, from depression to gloomy, the atmosphere in the whole game is combined with the changes of light and shadow."
Yang Chen first introduced the art area.
It can be said that this area is a very important point in "Biochemical Shock: Infinity".
Especially the shocking feeling that Sky City Colombia brought to players when she first met.
Yang Chen then gave a brief narrative on other aspects of "Biochemical Shock: Infinite".
After Yang Chen finished the explanation, everyone almost understood one of the characteristics of this game.
Especially for the plot of the game, although they did not get a detailed script, just listening to Yang Chen's introduction was enough to surprise them a little.
In the game, this kind of plot has never appeared at least for now.
Chapter completed!