Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 1149 "Bioshock: Infinite"

A character controlled by AI and cannot be controlled by players?

Hearing Yang Chen's words, Lin Jiayi next to him showed some surprised expression.

"This is not a good idea, right?" Lin Jiayi said to Yang Chen.

Among the many games under Nebula Games, there are actually quite a few AI characters.

For example, in the early Call of Duty: Modern Warfare, the rest of the teammates were quite powerful.

Even in difficult situations, if you are a rookie, you can actually win by relying on various charges from your teammates.

And it is precisely because of this teammate's characteristics that in Call of Duty: Modern Warfare, the teammate AI in it has been a place that players have been talking about until now.

But as it is said, why are the AIs of many games set to be cute and cute?

The simplest point is to let them not steal the player's limelight.

After all, the players are still playing the game, and the players play the protagonist in the game.

If AI teammates can directly pass the game, it will not be a good experience for players.

This will make the player feel the same as having him or not, and even a feeling of being out of the play.

After all, the protagonist without player control seems to be easier to fight. So why do these people need the protagonist to save them in the game plot?

Although this kind of problem is like arguing at a construction site, for players, they will think about it like this.

However, in "Call of Duty: Modern Warfare", one of the more characteristic of the single-line game plot is that it focuses on its fast-paced street fighting gameplay.

With the same design in a single-line plot, such AI-controlled characters are rarely open.

Because this is a thankless model.

If you do AI well, players will feel that AI has stolen his limelight.

If the AI ​​is not done well and it is stupid, then the players need to say it.

The ones who scolded them must be their game manufacturers.

Therefore, in many games, the practicality and existence of AI teammates are either downplayed.

For example, in "The Last of Us", although Ellie, who is with Joel, also has some outstanding performances, her interactions are not about fighting, but about simple terrain puzzles.

Games like "New God of War" directly allow players to control Atreus to attack, giving players a sense of participation.

Or it may be a design like "GTA", which gives each protagonist a clear division of work on the ground, and allows players to switch each time.

But the key point is to let the player switch to the past to operate, or to create a sense of urgency that the character will be almost finished without player operations, thereby enhancing the player's sense of immersion.

In this case, should we create a character that allows AI to manipulate?

Moreover, from Yang Chen’s statement, we can almost guess some situations.

That is, this character should not be a simple vase, he must have helped the player in the game.

Hearing Lin Jiayi's doubts, Yang Chen also smiled. Of course, he knew the primary and secondary aspects of this.

It is impossible that the AI ​​in the game will really take away the player's limelight.

Looking at Lin Jiayi in front of him, he opened the happy water on the table and let out a mouthful of it. Yang Chen smiled and did not directly answer Lin Jiayi's words, but asked back.

"When you play DOTA, you play No. 1, No Demons and Blood under the Tower. What do you most hope for happening at this time?"

Yang Chen asked Lin Jiayi with a smile on his face.

Hearing Yang Chen's words, Lin Jia glanced at Yang Chen, and seemed to be surprised that he had asked this question, but he still said as the truth: "Then it's the wing teammate who beat the opponent up!"

????????

Why don’t you play by the rules?

The teammates on the wing road beat the opponent up.

As if seeing through Yang Chen's confusion, Lin Jiayi gave a deeper explanation: "Is this strange? Mr. Yang, you don't know our skills. What does it mean to hang up under the Bloodless Magic Tower? Those who were beaten don't even dare to rub their experience! They are still number one, so you can't expect other sideways to take us to lie down?"

It seems...it makes sense?

Looking at Lin Jiayi who was explaining to him seriously, Yang Chen, who was sitting on the chair, savored it carefully and found that there seemed to be nothing wrong with it.

But although I feel that nothing is wrong, I still have to finish what I should say.

"You have no blood or demons. At this time, the soy sauce is coming, adding blood or demons to you, and by the way, it also helps you kill the opponent. What kind of feeling do you feel?" Yang Chen looked at Lin Jiayi and said.

Hearing this, Lin Jiayi showed some thoughtful expression. Of course, he was not thinking about the scene where he really played the game, but understood what Yang Chen said about AI teammates before.

"A support to assist players?" Lin Jiayi said to Yang Chen.

"More deepening, why do the players of "The Last of Us" have such deep feelings for Ellie? Because during the journey, Joel and Ellie have experienced many stories. At the same time, Ellie is not a time when she needs a ladder during this journey. She is asked to move the ladder. The plot and cutscenes in the game have given her enough portrayals."

Yang Chen continued to speak to Lin Jiayi.

"Do you have an idea?" Lin Jiayi looked at Yang Chen.

"A relatively complex story involves parallel worlds. In addition, before this, I also need to contact the AI ​​Research Institute, at least to determine whether it can be presented in the game, so that players can feel that this AI is smart enough and considerate enough." Yang Chen said with a smile.

When he saw the latest hot news about AI, he had a general idea in his mind.

How to show excellent AI in the game?

It is obviously inappropriate to the player, because this will greatly increase the difficulty of the game.

Therefore, the target of the performance must be the player.

But the outstanding teammates will make the player feel that the limelight has been stolen, so the auxiliary character is obviously the best identity.

Just like the support in FPS games and MOBA games, they play a great role in the game's victory or defeat.

But it is difficult to be outstanding, especially things like KDA, which are generally the lowest in the team.

Through Dream Memory, Yang Chen also has a game that he wants to make it better and better.

A steampunk-style game, a game that makes countless players dream of an NPC in the game, and a game that is called the Ninth Art Representative by the loved ones.

Bioshock: Infinite
Chapter completed!
Prev Index    Favorite Next