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Chapter 107 This is a real cool tour!

Hearing Qin Yi's words, Chen Xu showed a meaningful smile.

He didn't speak, but just silently stuffed a black knight with a huge sword into the map of the road to live sacrifice.

Is the game too difficult?

In fact, Chen Xu has considered this issue carefully and has conducted market research before development.

Why don’t you first make Black Soul 1 in the order of the game plot, but choose Black Soul 3?

It is because in terms of difficulty, Soul 3 can be said to be too friendly to novice players.

Besides, "Dark Souls" is not the kind of game that deliberately makes players abused.

I had to get started with "Dark Souls" and played it once or twice, and then defeated the enemy with my own efforts.

Only then did I find that this game is so exciting that it is an absolutely enjoyable game.

It's just the price of being cool, a little bit too high.

However, Qin Yi obviously didn't know these things.

Looking at Chen Xu's expression and movements, Qin Yi knew what Chen Xu meant to completely change.

In this regard, he could only pay silence for future players in his heart.

Players, I've tried my best!

At worst, when the game's death screen was designed, he said to the art team that the word death is designed to look better.

There are also monsters, bosses, and mechanisms to kill characters, and more close-ups of death.

Try to make players die distinctive and innovative.

…………

The entire game of "Dark Souls" has been developed for such a long time.

Most of the content is basically completed.

The rest is mainly the beginning and ending stages and the testing stages.

The main thing is the various levels in the game, and the characters controlled by players use various weapons to fight the boss. These are things that need to be tested after the game is developed.

Then, based on the content tested, decide whether to make detailed adjustments, or go online directly.

In addition to the development of "Dark Souls" and "Brave Heart: World War" participated in the tour.

The actions of "Three Kingdoms Killing" and "Food Man" are also constantly moving.

Among them, the following is mainly the operation team to link various aspects such as jewelry and skins.

For maps, in addition to the official theme map, Creative Workshop has made great contributions to maintaining the popularity of "Bean Man". Secondly, compared with previous life, "Bean Man" has also launched several new modes.

Team, individual racing, simple level entertainment mode, and rooms that are open to players to customize rules.

However, compared with its peak period, the popularity of "Bean Man" has declined a lot, and the highest number of online users has dropped to about 150,000 at the same time.

However, the stickiness of players in "Three Kingdoms Kill" is quite high, and the number of players has increased steadily compared with the data in the online period.

In addition to the new ones, there were also singles matchups except for 5 players, 2v2 Dragon and Tiger Four-player Field, and some new skin activities.

Nebula Games did not do the Krypton gold activities corresponding to revenue flow.

However, the expansion of player base will naturally bring about an increase in revenue.

The monthly turnover has stabilized at 11 million, which is obvious that for a long time in the future, "Three Kingdoms Kill" will become a cash cow that can sustainably produce milk.

For "Bean Man", keep running well and keep the community alive.

The popularity is not as high as it was when it was first launched, but it can also maintain a long lifespan.

As for "Three Kingdoms Kill", the same is true. As a card board game, its lifespan will definitely be maintained for a long time.

In the Nebula Game Experience Store, Chen Xu and his team are also preparing to warm up the promotion of "Dark Souls" in the next stage.

In the project room, all the employees participating in the development of "Dark Souls" gathered here.

Qin Yi reported on the completeness of the game, some of the advantages and disadvantages of the current test, and the directions that can be improved.

At the meeting, Qin Yi mentioned the difficulty issue he had mentioned before.

With a very complicated expression, he looked at Chen Xu hesitating for a long time and spoke: "Mr. Chen, are there really no adjustments to the boss values ​​related to "Dark Souls"?"

After the words came to Qin Yi, the combat system and the employees on the numerical level all subconsciously nodded.

They really feel it.

After completing the numerical parameters of each boss in the game, then insert each monster and boss according to Chen Xu's requirements.

They also acted as the first game testers.

From the beginning of the game, each of them has experienced it.

Everyone is prepared for the difficulties of this game.

After all, the numbers also have monster typesettings, as well as various trap mechanisms on the map, are placed there.

But when they really got it, they realized that they were still too naive and too young.

The difficulty they imagined was completely different from what they actually experienced!

The result was that the first boss, "Judge Guda of the Ashes", stuck most of them for a long time.

There are only a few talented people in the team. After fighting several times, they beat the "Ash Judge Guda".

And this is just the beginning.

Not only the boss, but also the little monsters such as the crystal lizard and the sword-killer brother, most of the people in the team died for the first time.

Even the discouraged brother in the Fire Sacrifice Field beat them up after three consecutive attacks triggered hostility.

This directly made them doubt their life.

As for the Losrik Knights behind the Losrik wall, whether they are swords or guns, or the treasure chest monster, fat winged knights, and human pus.

Except for those zombie skeleton soldiers, they all feel like bosses!

Even if those skeleton soldiers fight one-on-one, they will fight two or three together, and cooperate with some zombie dogs, they will most likely die.

When he heard Qin Yi's words, Ruan Ningxue, Yang Xin, and other employees who were responsible for music, scene construction and other contents all showed a very surprised expression.

Is this game very difficult?

Are you questioning Mr. Chen’s value?

After all, in everyone's mind, Mr. Chen's image is quite tall, not to mention that what is being questioned is not the details, but the core of a game: data.

"I'll go test it later." Chen Xu said to Qin Yi with a smile.

Hearing Chen Xu's words, Qin Yi grabbed his head with his hands and continued to report the corresponding content.

Zhang Yida from the marketing department recorded one by one in his notes.

About twenty minutes passed.

Chen Xu, Yang Xin, Ruan Ningxue, and Zhang Yida and his group who wanted to determine the promotion plan based on the content of the game's actual machine came to Qin Yi and their project team.

As soon as I arrived, I saw three big words "You are dead" hanging on a large screen for demonstration on the wall.

Apparently he died during the test and has not yet exited the game.

Looking at the three familiar words and the gray and white ui interface mixed with dark red, Chen Xu also smiled.

"I'll take a look."

Drag a chair, Chen Xu sat in front of the computer, exited the game again and entered.

Qin Yi and others next to them also looked at Chen Xu with anticipation, wanting to see the scene they were looking forward to.
Chapter completed!
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