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Chapter 106 Game Evaluation and Dark Soul's Progress

More and more players online and industry game media are discussing the game "Brave Heart: World War".

In terms of sales, "Brave Heart: World War" is obviously incomparable to games like "Food Man".

After three days of online sales and only 20 yuan, the sales volume was 310,000 yuan.

It is only 20,000 more than last year's trip to the moon.

The impact is actually not big in terms of price, after all, it is only 5 yuan more expensive.

It is mainly about the time point that went online on the moon last year, which is a stage where players pay close attention to Nebula games.

During the launch of "Brave Heart: World War", not many players paid attention to this game.

In addition to Chen Xu's mention of the official blog, it is basically the recommended position of Nebula Games' own platform.

Being able to have such a sales volume also proves one thing.

That is, the influence of Nebula Games is much greater than last year.

Some media have also reported on the unique anti-war game "Brave Heart: World War".

After all, there is really a little bit of a problem in some anti-war-themed games at the same time.

Only the game "Brave Heart: World War" can be used.

For many ordinary designers who are committed to this tour, it feels completely different.

In some designer forums in the industry, designers who have played this game are full of complaints.

"I vomited! I finally made a game, but Chen Xu actually participated!"

"That's it! When the tour event was announced, you at least say a word, but my game was almost done, and this guy came out!"

"Who could have thought of this? The place was warming up "Dark Souls" over there, but suddenly participated and made a game!"

"It's so uncomfortable!"

"The key is that the game "Brave Heart: World War" is very high in terms of both the connotation and the story!"

"And compared to last year's "Go to the Moon", this game is also very rich in decryption gameplay."

"I feel that this tour event should be no suspense!"

"If it compares sales, I feel that there are still several games that can beat "Brave Heart: World War", but if you want to... forget it."

Two weeks after it was launched, the selection of tour activities officially began, and "Brave Heart: World War" undoubtedly won the first place in this tour competition.

In the official game store, "Brave Heart: World War" has also been recommended on the homepage, and there are also award-winning reviews written by the game department for this game:

‘As a game with the theme of War One, this game does not use grand scenes to reflect the war, but reflects on the pain brought to people by the small characters in the war.’

'By depicting the various hardships and sorrows experienced by ordinary people of different nationalities, nations and identities in the war, the tragic scenes of the war and the deep sufferings it brings to people.'

‘No pursuing performance on the screen, the 2D horizontal cartoon graffiti style makes this game the same as the historical story he reflects: old but deeply rooted in people’s hearts.’

'Although it is a war theme, the game's portrayal of bloody scenes is not bloody. War scenes such as shells falling down and stormtroopers falling down one by one are shown in cartoon style, which makes it a bit ridiculous. And isn't this effect the biggest irony of this war without the 'Justice' at all?'

‘This is a war-themed work that completely subverts tradition. An ordinary person sacrifices for a righteous war. This is the biggest accusation of the war.’

It can be said that the evaluation is very high, but the main focus is on a game's achievements in the plot core.

However, the fact that the award for this tour has a relatively large impact on the fan groups of small groups such as independent games and Chen Xu.

But for more ordinary players, it did not cause much sensation.

The main reason is that the situation is different from last year. Players did not fall into a game shortage during the same period of the tour event.

On the contrary, there are many masterpieces on the market that they are looking forward to.

The latest VR works of NetDragon and Tenghua, two top domestic manufacturers, are being pre-heated and promoted.

At the same time, on the PC platform, Nebula Game, which stirred up the trend of the independent gaming circle last year, was also preheated on the first PC masterpiece "Dark Souls", which was involved in the real big production. At the same time, there were also works by two other game manufacturers.

Unlike last year's game shortage, this period can be said to be quite lively.

So for ordinary gamers, although "Brave Heart: World War" is very good, it is obviously impossible to cause a sensation.

Just like last year, I got the trophy from the game department, and met with relevant leaders of the Magic City Game Department again. Chen Xu has submitted the review of the title of the game designer. Basically, it is not a big problem to get the senior title.

The resources available for use on the official game engine have also added 1 g of usable resources compared to before.

In Nebula Game.

Take the certificate and trophy from Chen Xu and put it in the wooden cabinet next to him, Ruan Ningxue looked excited: "There is another certificate and trophy. I feel that in the future, we can open an offline exhibition store like those big factories, and put all the honors obtained by the company in it."

"There must be such a day!" Yang Xin also had some longing.

"Let's discuss this kind of thing later." Chen Xu smiled.

After chatting with Yang Xin and Ruan Ningxue for a while, Chen Xu stood up and prepared to go to the project team to see the development progress of "Dark Souls".

At the same time, we must also determine the promotional model and time of subsequent games based on the progress and content of the game and the market operation.

For a game, especially a 3a level game.

This can be said to be quite important.

Including in previous lives, there are quite a few examples that can be used as examples.

Therefore, Chen Xu also attaches great importance to this.

There will be no such thing as a marketing department that will blow the game to the sky and draw various big pie to the players. As a result, the game on the project team is even a semi-finished product.

Coming to the project team of "Dark Souls", Qin Yi looked at Chen Xu who was checking the game related content and wanted to stop.

"Mr. Chen, this difficulty is really not slightly reduced, or can it add an optional option to players?" Qin Yi looked at Chen Xu's design of the game map and finally couldn't help but speak.

At present, the entire "Dark Souls" combat system and various related values ​​have basically been completed.

The rest is to join the game, such as the arrangement of various monsters.

During the period, through the corresponding values ​​and core gameplay concepts, Qin Yi and some developers on the team have almost understood the charm and characteristics of "Dark Souls".

It's different from ordinary arpg games.

In this game, you will not be able to touch very weak enemies step by step, and then fight monsters and upgrade them all the way.

But it's more real.

In the past, no matter how powerful arpg players were, they would still be limited to the constraints of numerical values. You will never be able to use a level 1 account to defeat the last powerful boss.

But this is not the case in "Dark Souls", although there are still numerical values.

But as long as you are strong enough, even if you are only level 1, and you don’t have any equipment on your body, only a small wooden stick like a chicken leg, you can still defeat the final boss.

This is the charm of the Black Soul. There are no monsters that cannot be beaten. If there is, it is just that your skills are not in place.

Equipment, levels, these are just used to assist your existence.

But charm is charm, Qin Yi feels malicious enough for the design of this map.

But now, what did he see!?

In the early stage of the game, so many powerful monsters were added.

And in the small room where Losrik passed the high walls of Feilong Bridge, the first treasure chest that players came into contact with turned out to be a monster!

Not to mention those trap mechanisms.

Even the prompts written on the ground to give players are true and false.

For example, next to the suspension bridge in the underground cemetery, there is a prompt.

It says that the suspension bridge will break, which will naturally remind players of the suspension bridge that will break when they walk to the middle.

But in fact, the player needs to cut it manually before it breaks.
Chapter completed!
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