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Chapter 663 Gold Membership System

Many people present were excited about Jester's little idea.:.../

Some people still have rich divergent thinking.

After Jester only briefly introduced the general situation of this achievement system, someone immediately proposed such an idea.

"Then can we also add such systems to other games?" In fact, many people have heard how much the achievement system mentioned by Jester has improved the playability of the game. Many people may not understand the playability of the game very much. Some people are always talking about how playability is and how playability is, but these people have not explained what playability is.

In fact, for those who understand this concept, there is no need to explain this concept. If you don’t understand it, you will know that it is originally something as the name suggests.

What is playability?

It's very simple. There is something in the game that allows players to play. After knowing this concept, you can see it at a glance. That is, there are many things that allow players to play in the game all the time, that is, players can stay in the game for a long time to experience the game without feeling bored and don't want to play.

In later generations, in game development.

There are basically two systems that are most helpful in improving playability. One is the collection system, such as Pokemon or Diablo, which are all of these types of games, and the other is the achievement system.

In order to achieve one achievement, players will tirelessly study the game over and over again, or need to find strategies to achieve the game.

Many institutions have conducted surveys in later generations.

The achievement system can increase the time players spend on a game by at least 20%, and even some hardcore players will increase by 100%. Some players who have never wanted to complete some very difficult challenges since they have obtained the achievement system, they will try this extremely difficult challenge themselves.

And at least one-quarter of people here will try to spend a lot of time talking about the challenge to complete.

Therefore, the number of events that players spend in the game increases. This is equivalent to the number of things they can play with, which is the so-called improvement in playability.

This is a very important factor.

"good."

Jace nodded, recognizing the question he asked, which actually has something to do with what he is going to say next. That is, he has not made up his mind about what method to use to introduce it in this achievement system.

Now he has two ideas. One is that many games in later generations are commonly used, and the achievement system is directly added to the game.

Another type is the model similar to later Microsoft Gold members or Sony PSS+, which directly turns into a trophy mode and is obtained online.

Of course, these two methods have their own benefits.

What Jester most hopes is of course the second type, because he can also make a plan in advance for network access, that is, the Golden Membership Plan. In his vision, the launch of the Golden Membership Plan can allow him to gain more adhesion from players, which is very important. This is also the beginning of a transition from a mild player to a core player.

Many people talk about the feelings in later generations.

The so-called sentiment here is actually a kind of adhesion to a game or a company.

"What's the point of hesitation about this? Just add it directly into our game. It's nothing more than meeting a certain condition and obtaining something... This independent system is not difficult to do."

Many people disagree with Jester's hesitation, and they didn't even listen to Jester's hesitation. So when they expressed their opinions, Jester did not express any approval in the slightest expression, but instead he pondered for a moment.

Said.

"I want to combine this system with our Battle Network system."

Jester began to say his thoughts. However, his first sentence was a bit stupid, and few of them were able to understand his accurate thoughts from his words.

"The idea of ​​making this achievement system into the game is also my initial idea. But after this idea is made, there is a very big flaw, and this flaw will be very fatal to our new system." After hearing Jester say this, many people once again questioned.

They thought they didn't expect what Jester said, what this fatal flaw is.

Jester didn't care much. After all, he came from later generations and saw many games with various achievement systems. In later generations, this is basically a standard game.

So, he paused a little and said, "Actually it's very simple. Think about the story I told before, that is, why did I propose the achievement system? What is the purpose?"

Many people blurted out in unison.

“Playability.”

But Jester shook his head: "Playability is only the effect that will inevitably be achieved after this system is added, and it is not the main factor for me to add this system... I said that the reason for the achievement system is because players need a sense of accomplishment and a sense of accomplishment in playing games, which is a sense of identity under the influence of vanity."

"In other words, if you understand better, it is a sense of pretentiousness."

"Anyone who pursues high achievements must like to show off. Otherwise, why would they challenge such a difficult level?"

"But the problem is that if the achievement system is implemented within the game, it can certainly enhance playability, certainly enhance the challenge of players and extend the life of the game, but lacks the pleasure of comparing the above. How do you play your own stand-alone game? How do others know, how do others know that you are so awesome, how do others know that you can achieve such a difficult achievement?"

Jester spoke not quickly.

But after he finished speaking, many people showed a sudden look of enlightenment on their faces. They understood what Jester said was that the biggest flaw was to directly implement the achievement system into the game.

That is, players can only play their own and gain their own sense of identity.

They know they are very good, but others don't know.
Chapter completed!
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