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Chapter 664: Connect with Battle.net

Only with competition will there be people who will continue to challenge.

This will achieve the purpose of extending the life of the game, that is, improving gameplay.

The gameplay of a game that can be played for 300 times is definitely much stronger when 100 times.

Why do many people think that Monster Hunter thinks that the Dark Series is just a brush and brush? What's so fun? However, these two games use thousands of hours to calculate the game's lifespan.

To be honest, in the entire game world, the lifespan of the game, that is, the game's ability, can be compared with these two games.

Probably no more than five models.

What Jester could think of temporarily is probably the Pokemon series.

In fact, there is a time when achievements are difficult to obtain. Some players who challenged them several times and felt that it was too difficult and they gave up. This is very common when just making the achievement system into a stand-alone game.

When there is no achievement system, players may not realize that this game can still be played like this.

With the achievement system, players will know that they can still play like this, which seems quite cool. Should I try this way?

Then he had common sense several times, but failed.

I just complained that this kind of gameplay is too difficult and no one can do it, so I'd better not play it anymore.

Admittedly, this did extend the lifespan of this game, but this was not the original intention of the designer, that is, it was useless. This is a very simple truth. After Jester broke it a little, many designers thought of it in an instant, and Jester did not explain decisively, but looked at the designers present.

However, if such an achievement system appears in the battle, you can check it. Yes, when a player challenges the achievement and cannot obtain it. He thinks this is too difficult and he doesn't want to challenge it anymore, but he is unwilling to accept it. He thinks that if I can't complete it, then other people will definitely not be able to complete it, so he will go to the production and look at it and go to the right one.

See how many people can complete this achievement system.

At first glance, only a few percent of people get it, and there are also difficulty evaluations afterwards, such as simple difficulty, difficulty difficulty, nightmare difficulty, abyss difficulty, epic difficulty, transmission difficulty... and so on.

In this case, although some people will see that it is so difficult, I cannot do it, or it is so simple, and dozens of people can do it, and I have no reason to do it. Then some of them will continue to play the game, further extending the life of the game. This is the purpose of the designer when designing.

Fighting with others is endless, which is why e-sports became popular later.

When he was combined with the war system before, many people didn't understand what he meant. But when they figured out this, they instantly understood what Jester was about to express.

"You mean, are these achievement systems going to be war-making?"

Soon someone asked Jester what he thought.

This time, Jester did not deny it, and he nodded. However, he quickly said: "However, this is also a big problem, that is, if you want to win our trophy, then he must play the game under the conditions of the United Nations and verify it on our server. But in this way, it will cause some trouble to our players."

There is no way to play online games and stand-alone games in this era. The dark version of the network that Jester originally planned was also subdued by his subordinates.

So, Jester doesn't need to explain why single-player games still have to be played so painfully.

"If there is such a player who wants to get some achievements in the game, then he must connect the whole game during the game, so that his achievements will be recognized by the war and appear in his account. When he shows off, he can directly show his war id. Then, if you don't agree, go and see my war. I can pass this game with my eyes closed."

Then, Jester paused slightly.

"But the problem is also here. He does not have a very stable network connection, so this game has troubled his experience. I don't like this setting that makes players feel that I bought the game, but I can't play the complete game experience."

Jester finished his worries, and the person who was still puzzled before also began to ponder.

Indeed, Jester's makes a lot of sense.

If some of the gameplay of a game can only be fun online, then for those who cannot maintain a stable network, isn’t it just that they cannot get a complete gaming experience?

This is actually not a big deal, but in Jester's opinion, he doesn't like this way of setting it.

For example, many games in later generations require full-time connections for the so-called anti-pirated version. This is a very pathological behavior because players feel that their legal rights have been challenged. Therefore, when manufacturers do this, they are always cautious, such as Blizzard's Dark 3. They have a complete teaming system. Only with such a better experience can players feel that this is not too much.

However, there are also some manufacturers that only cause this kind of trouble to players that must be connected, rather than creating a system that compensates players while causing trouble.

For example, when the domestic stand-alone market gradually emerged.

There is a game called "The Legend of Demons in the Sky". At first, Jester was also looking forward to this game. After all, it is known as the domestic Devil May Cry, and it has tried both demonstrations and trials of Jester. It is indeed a bold attempt for domestic games.

After all, it is Act, and there are not many companies in the world who have the courage to try it out.

However, it was first revealed that the game will be connected throughout the whole process, and there is also a mall, which made Jester very dissatisfied. It would be fine if it was just a clothing charge for DLC. The most important thing was that the red souls were sold in the mall, which were similar to "Devil May Cry" and "God of War" that could be exchanged for skills. This is something that a player cannot tolerate.

Most importantly, he also sells basic attributes.

Therefore, the players broke out in fierce protests at that time, and the official responded immediately and decided to delete the previously announced so-called in-app purchase mall items.

However, there is no official explanation for the full link.
Chapter completed!
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