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Chapter 874 Ideas brought by MOD

The unique game type is undoubtedly such a game.

After Nebula Games and UEgame jointly launched "Battlefield", many game manufacturers actually made their plans to focus on the theme of ancient warfare.

It just didn't create any sparks. It was not because of the plot, character design, level design, or gameplay direction of the game, but simply these games did not create the atmosphere of the battlefield.

Most games basically just pile up a large number of NPC teammates, making players feel a lot of people. At the same time, in order to make players feel happy, there will be a combat system design similar to mowing grass.

This gives players a very complicated feeling when experiencing it. The soldiers around them feel like the background painting. As long as you are careful, not to mention that there are 100 enemies, even 1,000 of them can be killed.

Of course, there are also many game manufacturers who go against the other side. For example, they borrowed from the soul games of "Dark Souls". In fact, this direction is indeed correct, because "Horse Riding and Killing" is also so real. Want to go in and out of Changbanpo like Zhao Yun?

I'm afraid I don't want to eat peaches!

If you rush in and get out, you have the ability.

But the key to the problem lies in the action system of these games. The seemingly difficult action system of "Dark Souls" is to let players feel their own growth.

It is not a deliberate way to make things difficult for players. Every failure and every time they become stronger, let players try different methods and finally find a way to defeat the boss.

From being able to be killed by an elite monster, slowly growing into a fire transmitter who can tear the fire king with his hands. This is the transformation that players get in the game.

So in "Dark Souls", basically the monsters in the same scene, even the weakest monster, basically do not exceed double digits.

But in the game that creates a war atmosphere for players, if you really want to learn the difficulty of "Dark Souls", the taste of the game will completely change.

So this is why Yang Chen made AI more intelligent in "Horse Riding and Killing", mainly reflected in military generals, especially some more well-known military generals, that is, the so-called hero units.

The simple action system of "Horse Riding and Killing" is actually a coincidence in dream memory.

Because this set of actions is too simple, even if it can bring players an extremely strong psychological game experience, it is actually not difficult to achieve such a similar game in the gaming industry.

But no manufacturer chooses to do rough actions like "Horse Riding and Killing" because it is too simple.

It is such a simple system that game manufacturers with sufficient experience will not do it, but production teams with insufficient experience will do it.

The T-She couple who developed "Horse Riding and Killing" in Dream Memory obviously did not have enough experience in the game action content, so they adopted this simple and rough action design, but it was this rough action design, which was in combination with war games like "Horse Riding and Killing" that were extremely suitable.

If you simply take out this action system, or don’t use such a rough system, the taste of "Horse Riding and Killing" will lose a lot.

The most obvious thing is a game called Honor Soul in Dream Memory, not a battlefield, but a fighting game based on "Horse Riding and Killing" based on the concept of HEMA and this rough action system.

A high-profile appearance and a bleak ending are certainly related to the operation, but the core gameplay limitations of the game itself are still the main reason for its bleak ending.

The combination of various factors leads to the unique game "Horse Riding and Killing".

…………

Game media from all walks of life outside are studying "Horse Riding and Killing", while Yang Chen, in the Nebula Game, is watching the content about related MODs with Wang Yaliang, Wang Ye, and Brandon.

What makes Yang Chen speechless is that now "Riding and Killing" has some indescribable MODs.

This made Yang Chen sigh.

As expected, Nozi is the first driving force for production. For example, Nozi website was the first industry to use online payments.

However, the only thing that made Yang Chen helpless was that what he never expected was that a player actually extended his claws to "Riding and Killing".

Although Yang Chen changed the situation in dream memory of "Riding and Killing" produced by Xingyun Games, "Riding and Killing for three years, and the sows compete with Diao Chan", the heroines in the Riding and Killing are basically very strong, and can clearly see the muscle outlines, and a punch can blow the heads of ordinary home-type players.

"I publicly condemn some, and in addition to increasing the review of the community's MOD listing." Yang Chen shook his head and said, looking at Wang Ye.

However, the only thing that made Yang Chen more pleased was that he saw a news online that he gave the MOD team of the "Elder Scrolls: Skyrim" development laboratory a few years ago, and did not extend his claws to "Riding and Killing".

You should know that those special laboratory mods at that time made Nebula Game, which was still very young at that time, have troubled the reputation for a while.

Fortunately, I cooperated with Nebula Games at that time, NetDragon, which saved me a lot of trouble.

However, for Nebula Games today, there is no need to rely on other people's public relations power.

After chatting with Brandon and Wang Ye about the following contents of "Riding and Killing" next time, Yang Chen and Wang Yaliang patted their butts and returned to their office.

Regarding the MOD editor in the game, it has been released. Next, tracking the performance of the MOD editor and subsequent support for excellent MODs has nothing to do with Yang Chen. At most, when confirmation is made, he will participate in giving some suggestions.

The main content is still the work of other people on the team.

However, the MOD editor made Yang Chen think of a relatively unique game, a very, very fun and interesting game.

"What are you doing?" In the office, Wang Yaliang, who was teasing the steel egg, was a little surprised when he saw the game screen displayed on Yang Chen's screen.

A very classic scroll game in the last century.

"Suddenly I had an interesting idea, try playing with this." Yang Chen smiled and stretched.

"What do you think?" Wang Yaliang, who threw the steel egg aside, was a little curious when he heard Yang Chen's words.

"A game that allows players to feel the good and evil of human nature. Sometimes they can feel like: good people! But sometimes they can make people scold: Gate!."
Chapter completed!
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