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Chapter 873 The combat system of riding and cutting: predicting the predictions of others

After Nebula Games announced the news about the MOD of "Horse Riding and Killing", many well-known MOD production teams at home and abroad announced the MOD plan for "Horse Riding and Killing".

Although most MOD producers and teams basically develop MOD content based on their preferences, few MOD authors want to make profits from MOD.

But it does not mean that the MOD author is really honest and doesn't even look at gold and silver in front of him.

The main reason is that most MODs are basically based on the game itself. Due to the copyright and the development of MODs themselves, it is because of the likes of a game, so most MOD authors use love to generate electricity.

However, the official MOD is given by Nebula Games, and even excellent MODs can be supported and made into separate DLCs for sale.

In fact, this can no longer be said to be a simple MOD, but it is no different from actually making games by yourself.

Of course, in addition to this large MDO, there are actually many ordinary MODs that have been made by many big-handed people.

However, they are basically some MDOs that are not too large, which are basically based on the values ​​of certain items in the game and simple and ordinary model replacements.

There is no large-scale MOD that really involves gameplay, the plot and background of the game.

And when Nebula Games promotes the MOD content and related policies of "Horse Riding and Killing"

The reviews of "Horse Riding and Killing" on online players have basically been released.

The just-start "Horse Riding and Killing" made many players confused at all. It is easy to fall into a vicious cycle without soldiers and food.

If you don’t have money, you can’t recruit soldiers, if you don’t have money, you can’t make money. When you go out, you are targeted by fierce bandits, and then you will begin your tragic life as a prisoner.

But soon after the player understood and knew where to get the starting funds in the early stage, he could fully experience the charm of the game itself.

It can be said that the fun of "Horse Riding and Killing" is very distinct, which allows players to experience the feeling of being a general or founding emperor conquering the world.

A real man was born in a chaotic world and should carry a three-foot sword to achieve success. It can be said that players fully feel this feeling in the game.

At the beginning, if you have no money, no soldiers, you can only engage in some small businesses. After trying your best to make money and resources, you will strengthen your troops and inevitably start to expand your territory.

Watching myself gradually transform from a weak man into a king who ruled the entire Kaladia continent, this sense of accomplishment is very direct.

In addition, the ancient battlefield gameplay of the game itself can bring players the most direct game fun.

Moreover, the unique combat system in "Horse Riding and Killing" also adds a lot of points to the gameplay of the battlefield elements of the entire game.

Including the multiplayer mode where the game is mainly based on PVP, many players are keen to experience fair and just 1V1 single-handed challenge in the arena.

If you just watch it, it is difficult to feel the fun of the combat system in "Horse Riding and Killing".

Watching simply gives people the feeling of a turn-based duel. You cut the opponent's shield or weapon to block it, and then change it to the opponent and then cut you. But in actual operation, especially when fighting against players rather than AI, players can fully feel the unique charm of the combat system in the game.

This seems to be a simple combat mode, but in fact it contains a psychological game.

The real master showdown looks simple and unpretentious, like a rooster pecking at each other, but in fact it is a fight between gods.

Just like Texas Hold'em, put aside the gambling factor and look at the Texas Hold'em game itself, the card players fight each other's wits and courage, observe their expressions and analyze the situation. This is the essence of this game.

The combat system of "Horse Riding and Killing" is actually such a routine, allowing players to feel the charm.

The enemy's next attack is whether it is a slash, a sprint, or a sweep, and if it is a sweep, it will sweep from the left or the right.

If he swept across from the left, would it be an illusion of a feint attack? He deceived himself to defend the left, and he turned his head and slashed his head.

The real masters predict each other during duels. A simple defensive sprinting action is likely to have been countless psychological games, and the defending players successfully predict the opponent's prediction.

Do you think he is on the first floor? He has actually considered the ninth floor.

Of course, for most ordinary players, this part of the content seems to be so high-end.

With more and more professional reviews and various high-quality strategies on the forum, countless ordinary players suddenly realized that this seemingly simple battle has so many ways to play it well.

But even though I understand, in fact, more ordinary players still play battles like the battlefield.

Predicting the predictions of others?

How much brain-consuming is this?

How can you do it so easily?

I have to say that most ordinary gamers pay more attention to the direct experience and feelings brought by the game. It’s not that they really can’t play the kind of games that need to be thought about, but they just don’t bother to think so much, but they just want to do it easily.

Although the positioning of "Horse Riding and Killing" itself is not a difficult and hardcore game, for example, the strategy and arrangement of troops in the game are not very complicated.

For most ordinary players, computer hosting or the charge of the entire army is their favorite order. They only need a left pistol, a shield with the right hand, and a red rabbit horse riding the seat, and go straight into the enemy alone, and do it.

But this does not mean that there is no strategic multi-directional battle in the game. Although the most effective way to fight is to bully the weak, the rational use of the order to mobilize troops and generals in "Horse Riding and Killing" can also defeat the strong with the weak.

In addition, the game is filled with many details, such as the different customs and cultures of various kingdoms, and their customs and cultures, which allow players to personally experience the history of this land on the Kaladia continent.

Just like "Dark Souls", the world view and background of the game in "Horse Riding and Killing" is also given to players in an exploratory way.

For example, some important NPCs in each kingdom and related background introductions can slowly unearth the background history of the entire Kaladia continent.
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