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Chapter 776 Which player doesn't like picking up trash?

Just like games like "League of Legends", "PUBG" has several levels of randomness and freshness.

For example, in moba-style games like "League of Legends", different heroes, different positions, and the heroes of each game are also different. This is the sense of freshness and randomness. The same map, the same equipment and resources, but the ones that change are heroes.

This kind of freshness that is unreplicable in every game can be said to be a very important point in the success of the game.

The same is true for "PUBG". There is an unchanging map and unchanging guns, but each plate chooses the location to go, the situations encountered, and the materials found are different.

Secondly, that is the rhythm point of the game. Regarding the rhythm point of "PlayerUnknown's Battlegrounds", it can be said that it is a social gameplay.

Unlike the battle royale game that is very small in maps and is easy to fight fire.

The rhythm points of "PlayerUnknown's Battlegrounds" can be divided into two types.

The first is to choose a place with rich resources and crowds, search for materials on the ground, exchange fires head-on, and choose the next favorable terrain to exchange fires.

The second type is to land and search for materials, run around and choose the next favorable terrain, and exchange fire.

No matter which mode you choose, the player's experience will be a roller coaster-style experience, dull, nervous, dull, or nervous, dull, dull, nervous, and cycle in turn.

This is also one of the main reasons why "PUBG" is social. As long as players are careful enough, they will even be unable to encounter a situation from landing to the finals for more than ten minutes.

During this vacuum period, it is a period of time when searching for materials and bragging about teammates in the team.

This is an advantage that other games do not have. In dream memory, "PUBG" can form a phenomenal game in a short period of time, which has a lot to do with its social attributes.

However, although this hidden social attribute is important, you should also pay attention to the advantages brought by the game design concept of "PUBG" itself, that is, negative feedback effects and positive feedback effects.

The first is team collaboration ability, but compared with other FPS games, the team requirements of "PUBG" are actually not as high as expected.

Because luck occupies a big factor in this game, and the map is large enough, and there are enough players involved. If it is other games, if all teammates die, the enemy will still be full and want to win. Unless it is technically crushed or exploded, it is almost impossible to win.

But in "PlayerUnknown's Battlegrounds", as long as you have good luck enough, even if you are alone, you can still win.

For example, the safe zone is constantly refreshed in your area, and others are forced to fight when they head to the safe zone, and then they lose their jobs, and you will benefit.

The performance of teammates is not as great as that of "Overwatch" or "League of Legends" for your personal gaming experience, but it also gives players the ability to carry it.

If it is a game like Overwatch and League of Legends, your teammates will die if they die, but it will affect your gaming experience.

For example, giving money to your opponent, allowing the opponent to develop faster, giving energy to your opponent, and allowing the opponent to use the ultimate move faster.

In games like "PlayerUnknown's Battlegrounds", this negative impact has been minimized.

In addition to this, there is another very important point, that is, there are multiple happiness points in the game.

For example, in "League of Legends", if you want to get happiness, for most players, although I lost first, I can kill enough, and I only blame my teammates for being too mentally retarded.

Second, although I have this dish, my master won.

If you don’t kill alone and lose this game, it would be strange if you can be happy.

But in "PlayerUnknown's Battlegrounds", the source of happiness is not just killing people and winning the final victory. After all, only one person or a team can enjoy the final happiness in the end if 100 people participate in the game.

Therefore, it is necessary to bring happiness to players from other places, and this is to pick up garbage.

No player can resist the joy of picking up trash, no one!

A full m4, a high-power mirror with a 98k with a silencer, accidentally found a level three head and level three armor in a toilet. A Geely suit was found in an airdrop box, and an airdrop gun. When he was running out of poison, he found a motorcycle. My teammate was knocked down and I risked my life to get up. These are the little happiness that can be accumulated in the game.

And compared to other FPS, it can be said that "PUBG" is also very friendly to ordinary players. Although I can't hit anyone, I can pick up trash.

Boss, do you want first aid kit? I have it!

Boss, do you want high-power mirrors? I have it!

Boss, do you want a third-level old helmet? I have it!

How big a big deal is it that you can’t hit someone? I have all the mobile level 4 packages you want.

It is precisely because of these factors that even many players who have never played FPS games like this game mode.

In the conference room, Yang Chen and Wang Ye were talking about the design plan of "PlayerUnknown's Battlegrounds".

Regarding "PlayerUnknown's Battlegrounds", Yang Chen will follow the earliest version of the mode, that is, a small number of third-level heads will be randomly refreshed in the map, and the corresponding wardrobe will be randomly refreshed at various resource points, with rare dress-up clothes hidden inside.

The operation of the game must be mainly free, so the profit points are naturally only the item charges. It is natural that the value props cannot be added, so only skin props such as decorative clothes are added.

Resources to brush clothes, this is mainly for garbage players and casual players.

Killing people and living to the end of eating chicken is obviously too difficult for them.

When picking up garbage and dressing up your box a little more beautifully, the source of this happiness is obviously for them.

…………

The development plan for "PUBG" was temporarily finalized. After the meeting, Wang Ye and the others went to start the development of the first demo version, and also unpacked the data of "Real War". After all, they wanted to develop on this basis.

The work of Chen Shu and his art team is much simpler, designing beautiful clothes in the game. Unlike Blue Hole, the developer of "PUBG" in Dream Memory, the advantages of Nebula Games are too great.

A set of clothes for the prototype A brother; a set of assassin's Creed "Old Pervert" Uncle E's assassin's Creed; another set of tattoos for the god of war Li Kui;

The work on "PlayerUnknown's Battlegrounds" began in an orderly manner, and Yang Chen was also thinking about the content about another game.

This was what I had already thought about when I decided to do "PlayerUnknown's Battlegrounds".

A rpg-style fps game with American cartoon style mainly based on PVE gameplay mode, and a game with garbage picking attributes.

After all, who doesn’t like picking up trash?
Chapter completed!
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