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Chapter 775: The Derivative of the Battle Royale

In fact, battle royale games are not just games like "PlayerUnknown's Battlegrounds" and later "APEX Heroes" and "Fortnite".

It's just that they mainly highlight this element. For example, the personal competitive mode in traditional FPS can actually be regarded as a battle royale.

Even if you don’t stick to electronic games, it’s also a model to put it in traditional sports single-player competitions.

If you have to say, Battle Royale is just a more specific derivative of this gameplay. Battle Royale-type games only highlight this theme and use it as a main feature.

And it's not just a battle royale.

For example, Battle Royale games such as "PlayerUnknown's Battlegrounds" and "Fortnite" also have survival-oriented games. On the surface, these are different types of games, but in fact, their cores are not much different.

Survival, rpg-style cultivation, and exploration are the three main key points, and the branches extending from these three main key points are different manifestations.

Taking the cultivation element as an example, "Escape from Takov" is quite obvious. For example, in the game, players can choose to kill the opponent and obtain the opponent's equipment and escape and take it out. This is the obvious cultivation element.

RPG-style cultivation and use it as bait to catalyze players to achieve the purpose of PVP.

The victory judgment of "Escape from Takov" does not mean that you will kill many people, nor does it mean that games like "PlayerUnknown's Battlegrounds" tell you that you will be the only one who can survive in the end, but it implies in another way that players can achieve the purpose of PVP.

That is to kill others, grab their equipment and take them away, so you can become rich and powerful.

"PUBG" and "Fortnite" have downplayed the elements of cultivation and placed PVP on the surface to make hints to players.

There is only one winner in the end. If you want to win, you have to kill others.

The two games have elements in each other, but the focus is different, and the styles and types have long been different.

This is the obvious difference.

For Yang Chen, relying on the ontological game of "Real War", it is quite simple and convenient to develop "PlayerUnknown's Battlegrounds".

Relying on the architecture of its own game, even as long as the relevant permissions and resources are opened, there is no need for the development team within the Nebula Game. Yang Chen believes that as long as this idea is released, even the folk mod masters can develop it alone. Of course, compared with the development team of Nebula Game itself, time and quality will definitely be a big problem.

Officially thanks to these reasons, Yang Chencai chose "PlayerUnknown's Battlegrounds" because it matches "Real Battle Formation", which is a realistic game.

If it is a cartoon style or a science fiction style, Yang Chen will prefer to choose the two games "Fortnite" and "apex Heroes".

As for the game content of "Real War" itself, it can be said that it has been polished by uegame, and it is not much different from "Armed Raid" in dream memory. It is sufficiently realistic. At this point, "Real War" has succeeded, but it can be said that it is a success and a defeat for Xiao He.

Because it is too complicated, players need to use almost all the keys on the keyboard in "Real War". In addition to esc, there are keys such as win that cannot be used in regular games. 26 letters, keypads, numeric keys plus alt and ctrl combined with letter keys. The keys in the game alone can make players think of memorizing the memory of becoming a teacher in junior high school.

Of course, although it is hard-core, there are still many niche players who regard it as a masterpiece.

Regarding the content of the original game, Yang Chen did not intend to make any changes, but kept it as one of the modes. After all, a small number of players still like this hardcore and realistic game.

…………

The gdd design of "PlayerUnknown's Battlegrounds" is much more convenient to write than games such as "God of War" and "Bloodborne Curse".

Because the entire big framework is based on the situation of uegame's "Real War", Yang Chen needs to design basically only the gameplay, as well as related values ​​and other content.

For example, map size, gun accessories, and some other content.

Of course, the content in "Real War" cannot be used all of them. Some of the functions need to be deleted if they are truly implemented.

In the conference room of Nebula Games, everyone looked at Yang Chen sitting in the first place with curiosity.

Everyone knows what their new project will be next, and it is probably based on the content of uegame's "Real War".

But what makes everyone feel curious is how Mr. Yang will lead them to improve the content of "Real War".

The big failure of the game uegame is not only for them, but also for the industry.

Just like why the open world game of Nebula Games has been successful many times, the big failure of the game uegame has been put into textbooks for research.

The final conclusion is that it is not that the game quality is not good enough, but that the operation is too complicated, and that both of the FPS games have many alternatives in the market.

When "Real War" was launched, the slogan was to focus on real wars.

What about it in fact?

It's really a real group, but the real ones are too complicated. It's fun, but it's too tiring to play.

Investigating the terrain, observing the weather, repairing firearms, and various complicated operations all discouraged players.

Hardcore players like it, but ordinary players are dissuaded from it.

But if you want to delete and simplify these contents, you will lose the core of the game itself.

I don’t know the messy thoughts in everyone’s hearts. After they arrived, Yang Chen took a sip of tea, connected the projector to the notebook with a smile and opened the relevant documents.

"PlayerUnknown's Battlegrounds"

Looking at the four big words on the project book that brought their eyes to the eye, the rest of the people did not respond, but Wang Ye and others thought of something, and their hands on the keyboard were shaking involuntarily.

In their minds, a bald head, a water tank and a sledgehammer suddenly appeared.

Although it was just a small game, the impression was so deep in their heads.

However, Wang Ye and others were attracted by the gdd document on the screen.

In the Gu-raising game, the number of players with x is placed on a sand table, and the electric circle is constantly narrowed, compressing the player's range of actions. In the end, only one person or a team can survive to the end.

This is the main game mode, not complicated. In an instant, everyone present had a concept in their minds.
Chapter completed!
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