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Chapter 69 It shouldn't be

After sitting on the ground and relaxing for a long time, Chen Xu remembered that he was still live broadcasting and returned to his chair.

"F*ck, you scared me! Okay, I have to admit that I was shocked, actually doing this trick, but I will not be scared so easily next time, and it is absolutely impossible to scare me with the same trick.

I did it twice." Chen Xu made an excuse for his embarrassing performance just now, although it was of no use.

As the plot continued, we finally arrived at the security room, but the power was turned off by the previous priest, and at the same time, the fat man who had previously been chasing him also appeared outside the security room.

After following the system prompts to enter the cabinet and evade the pursuit of the fat man who threw him downstairs at the beginning, Chen Xu had to face a fact.

He had to go to the basement to restart the generator without power.

Carefully avoiding the fat man for fear that he would suddenly appear, he used the night vision function of the camera to reach the basement, but found that he had to go to four different places and turn on all the mechanisms to turn on the generator.

"I only have a few batteries. There won't be monsters chasing me in this basement, right?" Chen Xu looked at the dark basement and thought of the wheelchair man who scared him before. Chen Xu suddenly felt...

A little shivering.

If it's a bloody scene or a scary monster, that's fine.

But this dark environment and the unknown about the plot of the subsequent game are what makes people most uneasy and scared.

He didn't notice at all that the rhythm of the game had gradually become more compact. Before, he could still brag to the barrage while playing.

But after entering the security room and being chased by the fat man, the weird and tense music, as well as the atmosphere and tasks of the surrounding scenes made him more and more immersed in the game.

"No! Don't chase me! Don't chase me!"

"No battery! No battery!"

"Why haven't you left yet?"

"Where on earth is this section of road!"

While playing, Chen Xu felt that his breathing was a little quick, his whole face turned red, and his voice even became a little hoarse.

Finally, when he got to the doctor's level, facing the nervous doctor and picking up a pair of scissors to cut off the protagonist's fingers, Chen Xu directly chose ALT+F4.

"No more playing, no more playing, whoever wants to play can play; if I keep playing, I will be gone. No more playing, no more playing!" Chen Xu coughed several times in succession while looking at the camera next to him, and Chen Xu quickly waved his hand.

I can no longer handle this game.

After turning on the happy BGM of Landlords on the Tenghua game platform, Chen Xu came to his senses after a few minutes.

Do you think this game is scary?

In fact, the scary parts, such as the wheel man suddenly pounces on you, you are hiding in the cabinet and are suddenly caught by the enemy, or the scary scene appears when you open the door. These things have been ruined by horror games and horror movies.

Routines.

But the most important thing is that the sound effects and atmosphere of the entire game are so well created that it can be said that there is almost no point in it.

The most uncomfortable picture is bundled with the necessary function of the camera. If you want not to face the unknown darkness, players need to have batteries.

Batteries are scattered in every corner of the horror scene, which means that if players want to find batteries, they must actively explore those unknown areas, otherwise they will have to face the darkness.

The second is the use of sound effects and environment. Dark but not completely dark scenes, dynamic scene sounds, including the protagonist’s breathing, heartbeat, and monster footsteps, all of which make players feel self-doubt and fear.

hint.

Sometimes it doesn't have to be a ferocious monster to scare players. The real terror is the horror that doesn't show up.

Yang Chen's design for "Escape" here also uses many similar games. For example, when you are being chased by a monster in the sound effects, you have no chance to turn your head, but there will be rapid footsteps behind you.

There are also some mandatory fear settings. For example, in "Escape", you will hide in a cabinet when faced with an enemy pursuit.

But after you hid in the cabinet, you turned around and suddenly found that there was a mental patient next to you with a grin on his face.

The excitement brought by this kind of fear is definitely not something that can be experienced just by talking about it.

With the release of "Escape", many players have begun to discuss it online.

‘I can’t stand it anymore, I can’t stand it anymore, I can’t hold it anymore, this game is too damn scary! I feel like all the scares I’ve received this year are not worth as much as playing “Escape” for one hour.’

‘????I worship the big guy upstairs, you actually lasted for half an hour?’

'I'm sorry that I was defeated when I was asked to develop the motor. It was so scary that the corpse opening the door, the big fat man, and the man in the wheelchair almost gave me a heart attack.'

'Actually, these are all fine. The scariest thing is the dark environment. You can't find the road at all. The development motor in the basement is fine, but the sewer behind is simply ruthless. It's so dark that I don't know where to go.

where.'

'It's nothing. Looking for fuses in the female ward is torture. And the doctor was so perverted that he cut off two of my fingers and scared me to the point of peeing!'

'All the guys upstairs are so strong? But why is your game only ten minutes long?'

‘Don’t talk nonsense. We are not cloud players who haven’t bought the game. We have bought the game but we didn’t dare to go into the mental hospital and watch the video to complete the game.’

'Just don't talk nonsense. If you talk nonsense again, I will report you. Look at our account inventory. We have all bought the game.'

'+1, we both bought the game. As for the time issue, I already bought the game, why do you want me to spend time playing it?'

With the launch of "Escape", the topic of the game, fueled by the Galaxy Network, quickly became popular in the entire gaming circle.

After all, "Escape", as a horror game, is too topical both in terms of video and live broadcast.

On major video websites, live broadcasts and video highlights of "Escape" have been ranked at the top of the list.

On the live broadcast platform, "Escape" quickly became one of the top traffic games. Although it was only a temporary popularity, we can also get a glimpse of how popular "Escape" was at least during this period of time.

So evil?

Can anyone make a horror game successfully?

Seeing the news on the Internet about the popularity of "Escape" and the "Escape" keywords that are hotly searched on official blogs, many people in the industry are confused.

It shouldn’t be!

But soon after the third-party sales statistics were released, many people were shocked again.

What is going on?
Chapter completed!
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