Chapter 532 Is this going to hit the front?
Yang Chen is still considering the design plan for "Overwatch", because necessary changes are necessary.
But there are many things to consider.
Blizzard in Dream Memory likes to teach players how to play games.
The key is that Blizzard teaches players how to play games are also extremely rough.
For example, the werewolf battle in "Heartstone" and the back-drawn domineering and the smoking angel in "Overwatch" are basically just one patch that goes directly to the ground.
There are also powerful genres in Diablo 3, which are basically cut off with one blow.
When Blizzard faces players' questions, sometimes it does not give much data, and the ends are often like "We think this change will be very cool."
In fact, in Dream Memory, there has never been any version of "Overwatch" that will make the balance perfect. For example, McCree played 6 times in the early stages of the game. There is nothing that cannot be solved by six times. If there is, then roll around and six times.
There are also subsequent Lu Ba Singer, high-energy hairy girl, double dog combination, and 4T face-rushing, and angel pharaoh flying together.
And the uppercut that made countless auxiliary players tremble, destroying the world.
Yang Chen was completely unsure of making the game really balanced, but the only thing Yang Chen could be sure of is that Nebula Games could obey the players' opinions.
If you are taking the path of competition, it is obviously impossible to fully listen to players' opinions.
Because some heroes are so stingy in the hands of low-end players and awesome in front of high-end players.
But if it is entertainment, there is no big problem, because only a small group of people standing in the pyramid will always be.
For games that tend to be entertained, the most priority to take care of is the experience of ordinary players and underlying players.
However, there are still modifications that need to be modified. For example, Genji's ultimate move, when Overwatch came out, he drew his sword for a total of 10 seconds, which can be said to be a killing of the sky and the earth. If you want to match the hormones of a monk, Mao Mei and Anna, all six people on the other side will be killed by you.
So there will be a corresponding balance.
…………
For several consecutive days, Yang Chen was doing the gdd design of "Overwatch". When the gdd plan came to the end, Yang Chen called everyone in the team to the conference room for a meeting discussion.
It is different from a project from an ordinary game manufacturer that takes out a design book, then after a series of approvals, obtains some initial funds, makes part of the game, and then obtains follow-up funds after internal secondary review.
It can be said that as long as you want to do Yang Chen’s project in Nebula Games, you will definitely be able to complete it, so it is not the same as other game manufacturers.
Although the project has not been established yet, the relevant preparations have been started.
For example, the character creation of characters in the game, the background world view, the plot shaping, and the map design.
"The cartoon style tends to be Asian, and women mainly use the ratio of seven-headed bodies (eight-headed bodies)." Chen Shu looked at the design requirements for art in GDD and showed some surprised expressions.
Cartoon style? Currently, the cartoon style in Nebula games seems to be the only two games "Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey" that are being developed on switch? It's not right. The just-released "League of Legends" is also a cartoon style.
But should a FPS be mainly cartoon-style?
And what do the character settings of mechanical ninjas, western cowboys, astronauts, maiden girls, dwarf mechanics, and British Knights mean?
Looking at the gdd document Yang Chen gave her, Chen Shu felt a little confused.
She naturally did FPS games, including the previous art of "Call of Duty: Modern Warfare" which was the director.
But the character design requirements of this Overwatch really made her feel a little strange.
Compared to Chen Shu's strangeness about character design, Wang Ye's content development team was surprised by the gameplay content.
"Mr. Yang? This "Overwatch"..." Wang Ye was a little surprised when he looked at Yang Chen.
As if he saw what Wang Ye wanted to say, Yang Chen smiled and nodded: "It was inspired by the Phoenix Game "Ragainst the Downs."
The inspiration from the game "Ragain" made Yang Chen think of the game "Overwatch", but it was not a reference to the game "Ragain".
However, Wang Ye, who obviously doesn't understand Yang Chen's dream memory, did not understand this way. He thought of the popular "Dragon and Phoenix Hero" promoted by NetDragon and Phoenix Games, and then watch a half-dead "Ragain" and "Overwatch", which is now very obvious.
In an instant, Wang Ye and the others thoughts came to Yang Chen's mind.
Mr. Yang, who seems to be smiling, is going to play a positive rhythm with the other party!
We released a "League of Legends" that looks like a hot trend, and then you came a "Dragon and Phoenix Hero" that wanted to compete with us for the market.
But now you are half dead in the Ragnarok. We have to release a game similar to it, Overwatch, and then we have to make this game successful.
This is no longer a slap in the face, but a kick!
"But Mr. Yang, it seems that players are not very interested in this type of game." Wang Ye said with a little concern.
This can be seen from the player ratings of the game "Ragainst the Gods". Although there are some positive reviews, more of them are negative reviews from players.
And it seems that it is not a problem with the hard quality of the game, but a problem with the main gameplay design, which has caused players to refuse to buy it.
From the gdd of the game "Overwatch", although some of it has been corrected, it still feels like it is of that type of game, right?
"No, there are two completely different types." Yang Chen shook his head and said in response to Wang Ye's strangeness.
In Yang Chen's opinion, "Ragainst Twilight" is essentially a pure moba game, just covered with a layer of fps and act elements.
Overwatch is not a pure moba game, but more of a fps element.
Putting aside the heroes like Sledgehammer who do not have long-range attack methods, McCree, Black Lily, Soldier 76, Slit Sky, and the rest of the god of death, Genji, and Hanzo also need players to aim to kill people.
Yang Chen never thought of pleased players from both groups. First of all, the positioning of "Overwatch" is a FPS, which is very important.
If you don’t understand a game, you will undoubtedly be doomed to fail.
For example, "Ragainst the Gods" is itself a FPS game, but it is forced to be used by waste to modify it into a moba game. It is reasonable to fail.
Chapter completed!