Chapter 531 The game is free, CG is the body
Put aside the competitive elements and directly make it an entertaining game.
Unlike the weakening threshold for getting started in "League of Legends" and preferring entertainment, Yang Chen decided to completely make "Overwatch" into an entertainment-oriented game rather than a professional competitive game.
Why did Overwatch in Dream Memory suddenly dissipate after it became popular? In Yang Chen's opinion, there are unstable updates to plug-ins, but it is also a bit if the relationship between entertainment and competition is not done well.
At the beginning, "Overwatch" was not launched, such as a qualifying competition, and this special competitive model, which led to the early launch of the game, basically everyone encountered the lineups of Shimada brothers, rebuilding the empire, and then matching them with Risky, 76, and McCree.
What are the five outputs and six outputs lineups can be said to be very common.
After all, everyone has a heart that is showing off.
The pleasure of Black Lily shooting one shot, Hanzo destroys the enemy with one dragon, Genji draws his sword and kills six times, McCree has arrived at noon, how handsome he is.
In comparison, if the sledgehammer is taken by me or Lucio’s pause, it is basically all of them to contribute to their teammates, so there are naturally fewer people who love to play.
This is obviously different from Blizzard’s original intention. What we think is that players should cooperate with each other!
How can you all play with output?
This is not how this game is played!
So Blizzard began to teach players to play games.
First of all, the output is too strong. Let's cut a knife and strengthen the tank and support. It will be difficult for you to kill the opposite tank or nurse if you output one person. Then limit the same heroes to play and open the qualifying match.
So at the beginning, this game that everyone thought was an entertainment-oriented one, and it turned into a competitive one.
As a competitive game, the ultimate happiness core is obviously to win, and the feelings of the failure of a competitive game must also be taken care of.
In the various positions and data in "League of Legends", players can clearly understand why they win and why they lose. And powerful players can also help the team win by getting economic crush through operations.
However, in the competitive trend of "Overwatch", even if the C position uses a big move to kill two or three key characters on the other side.
But when the opponent has a big move and his own side does not have a big move, it is still difficult to win the team.
Because most heroes in Overwatch can have the effect of turning the situation around.
Secondly, there is another most critical point, that is, the problem of tutorials for beginners.
It seems to be wearing the skin of a FPS game, but for Overwatch, what really affects the direction of a team battle in most cases is not how accurate your gun is, but the use of ultimate moves and skills.
Tanks, outputs, and nanny can be said to be a whole. For example, there are very clear tutorials for beginners in games such as "Dota" and "League of Legends", telling players what abilities they have in each position.
For example, the auxiliary is to make the elder brother form and lead the team to victory. The front tank is to protect the formation and protect his assistant and elder brother. The adc is to kill whoever he can kill and deal his highest damage. The assassin is to kill the core figure with the highest output point, even if one is replaced.
These Overwatch, which are in Dream Memory, do not have systematic teaching.
In addition, it is a very important point, that is, the entertainment-based gameplay and the PVE mode, which are all models that enhance entertainment.
However, these things did not gradually be released in Dream Memory until the popularity of Overwatch dropped significantly.
A personal competitive mode specially prepared for players who like to play C-position output, and a two-person team and three-person team confrontation mode specially prepared for players who like to play small-scale confrontation.
There is also a random hero mode, which allows players to use ultimate moves, as well as combat carnivals similar to infinite firepower, and even custom modes that allow players to create game rules by themselves.
The PVE mode that players have always anticipated was only released a few times during festival events, and then the news that players waited for was to directly release it as a new game.
As for the multiplayer confrontation part? The second generation and the first generation can match together.
So what is this called a new game? Isn’t it equivalent to a dlc content?
These entertainment-oriented models are all about waiting for the popularity of the game to disappear soon, and manufacturers have launched them one by one.
Including another battle royale, "PUBG", is actually a bit similar to "Overwatch".
When the game was popular, the official felt that they were the best in the world, and they were slowly updated and the attitude concept of "I teach players to play games".
When the game gets so popular, various activities, updates and new content are launched crazily.
There are so many lessons in dream memory, and Yang Chen has a very clear goal for Overwatch, which is to put aside competitive and focus on doing entertainment well.
There is no need to open too many modes in the early stages of the game.
In the ordinary optional mode, players choose whatever they want; in the personal competitive mode, the player is immediately resurrected in the map, killing 40 enemies in time or the player who kills the most enemies at the end of time will win; in the random mode, each time the player dies, any hero will be random, and the existing hero will not be replaced when suicide; in the blind selection mode, players on both sides select heroes for the opponent's players, and each hero can only be selected once.
Yang Chen quickly confirmed several modes in the early stage of the game. In addition, there will be a plot mode when it is launched in the early stage, mainly to allow players to more accurately understand the skills and positioning of heroes in the game.
In other words, this plot mode can be understood as a novice teaching mode.
Yang Chen was not too worried about whether the game could succeed, because when "Overwatch" was released in the early stages of its original dream memory, it was just an ordinary matching mode.
Yang Chen’s most concerned issue is whether the changes he made can make the life cycle of Overwatch longer.
He gradually improved the design ideas for the changes in "Overwatch". He picked up the water cup next to him and took a sip of water. Suddenly, Yang Chen thought of something.
"By the way, cg animation!"
Yang Chen patted his hands.
If you want to talk about what other aspects of "Overwatch" in Dream Memory are worthy of praise? In addition to the butt, it is the cg animation related to the game character plot.
As a scrap of "Titans", there is no doubt that "Overwatch" also has its own worldview.
It is definitely a big project to integrate its huge worldview into PVE. At the beginning, Yang Chen planned to focus on promoting the passing-through PVE, rather than the pure plot type.
In this case, there is no doubt that cg animation is the best way to complete the game plot.
And Blizzard did the same in Dream Memories, or they always did it.
After all, film companies that are not doing their jobs are not just a fiction. There are even players who say that the game is given for free, and CG is the main joke.
If you have to say who can be more cruel than Blizzard, then after thinking about it, you can only really make a movie, and then almost make Square, who almost went bankrupt, better.
Chapter completed!