Chapter 425 is about to go online
Although "Call of Duty: Modern Warfare" does have many larger scenes in the single-player plot mode, giving players a sense of real battlefield, in the multiplayer mode, there are more small-scale street fighting types.
During the game production process, Yang Chen also thought about whether to refer to the features of another game "Battlefield" in Dream Memory.
It is not about the battlefield, but about the architectural destruction effect in the game. It can be said that in Dream Memory, in addition to the excellent battlefield atmosphere creation, there is another very outstanding feature, that is, the physical effect interaction of scene destruction.
Officially thanks to this more distinctive system effect, "Battlefield Storm" has also been kindly become "Demolition Storm" by players in Dream Memory.
In Dream Memory, the reason why the physical effects of this game are so amazing is mainly due to its unique game engine.
In reality, technical problems are not a big obstacle. Yang Chen also asked the team members to make finished demos, but in the end he gave up this idea.
Because the multiplayer mode itself emphasizes fast pace and intense stimulation, the map is actually not large. If the destructive effect is introduced, there will be too many terrain that can be destroyed, which will be played into another Rainbow Six game in Dream Memory, and if there is not much to destroy the interaction.
Then the design of this destructive effect does not make much sense.
…………
After the trial of "Call of Duty: Modern Warfare", countless players who have experienced the uniqueness of this game have expressed their feelings on the forum.
However, compared with the multiplayer mode topics discussed by players, there are not many discussions about single-player plots in the game, and most of them are mentioned to express that they are shocked by the scenes and big scenes in the battle plot.
As for more things, there are only a few single-player plots in the trial version.
Since the trial mode of the game itself is free, except for some real cloud players who can play but are unnecessary, most players who are interested in the game "Call of Duty: Modern Warfare" still downloaded the game and started to experience it.
After actually getting started playing, these players experienced how exciting "Call of Duty: Modern Warfare" is.
‘It’s so cool! The killing rewards in multiplayer mode are so cool that they can’t be more fun. RPG bazooka, bomber, and helicopters themselves are so cool!’
‘Fuck from beginning to end, it was so exciting. At first, I was a little worried about whether the ballistics of the gun would be unacceptable, but I felt that the ballistics in the game were like the ones without a back seat, shooting!’
'It's fun, but there are so many old sluts! It's obviously a team competition score, but it turns out that my cat is in a corner of slutty people.'
‘The shooting feedback in the game is so good, it feels like the feeling of a real bullet hitting the body.’
‘Every one is sniping, it’s amazing!’
‘At first I felt a little uncomfortable with the shooting feel, but after playing for a few moves, I felt so comfortable that the recoil was very small.’
Players who have tried the multiplayer mode in "Call of Duty: Modern Warfare" online have praised it.
Thanks to the reduction of various gun recoil settings in Call of Duty: Modern Warfare, many players have a very wonderful illusion.
A meeting was instantly met?
This is not that my marksmanship is not good, or that I reacted slowly and didn’t have time to aim. Look at how stable the ballistics of my bullet will be when it is fired.
A real FPS expert can also treat novices as chickens, but this is actually a normal thing. There is really a game that will bring the level of masters and geniuses infinitely closer.
It is likely that you will die miserably.
After all, novices will always slowly grow into old novices and then bully new novices.
Blindly taking care of the game experience of top and senior players, or blindly taking care of the game experience of new players, will bring two extremes.
The former gradually made the game become a niche game called "old bird", while the latter made the players in the game feel boring after growing into old birds.
Especially for games like FPS, novices grow up to masters and use their lives to build up their lives.
Yang Chen can only give players a strong illusion in "Call of Duty: Modern Warfare", not because of poor technology but because of my incompetence.
At the same time, the reduction of gun recoil in the game also allows some novice players to better use a means of survival.
Squat and squat.
This kind of player can squat in a corner from the first second of the game, just like hanging up and disconnecting, and wait until the last second of time running out.
In addition, Yang Chen's improvement of the game matching mechanism in "Call of Duty: Modern Warfare".
Including this trial, it was actually a test of the matching mechanism by Yang Chen and the operation team in "Call of Duty: Modern Warfare".
You should know that the multiplayer mode matching system of the "Call of Duty" series of games in Dream Memory can be said to be an existence that has always been criticized.
A novice meets a big shot and is then pressed to the ground to hammer. Even if you can explain it with the words "Everyone comes through this way, how many novices die, and how the masters die"
But why can novice players match the big guys?
There are also players who form teams to play black, but they can be matched with wild teams. All of these are problems that have existed in "Call of Duty" in Dream Memory.
Although games that tend to be competitive, after losing, they can sigh that they are not as good as others and are willing to give up the disadvantage, but most players want to experience the game experience that is evenly matched or I crush others.
And being crushed is not a good experience.
There is no doubt that this phenomenon is a problem with the matching mechanism in the game.
Therefore, in view of the matching mechanism of "Call of Duty: Modern Warfare", Yang Chen and his team mainly use the big data method.
As for where does the data come from?
During the trial days, players can use the so-called positioning competition in the rankings to make the data of the game.
…………
As online players were hotly discussing "Call of Duty: Modern Warfare", the game officially began to promote it before it went online.
Unlike the previous online publicity, offline buses, subways, and some popular shopping mall advertising screens in big cities such as Shanghai, Beijing, and Hong Kong. They all have promotional advertisements for "Call of Duty: Modern Warfare".
Not to mention major online game forums, live broadcast websites and video websites.
Even if Yang Chen did not go to advertise for money, "Call of Duty: Modern Warfare" can be said to be a slaughtering version.
Amid all players' expectations, the official Nebula game "Call of Duty: Modern Warfare" released a new game promotional video, as well as promotional pictures from cities across the country, as well as a countdown data.
Chapter completed!