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Chapter 424 Where is this going?

The single-player plot mode in "Call of Duty: Modern Warfare" does not mean that players always control a protagonist to conduct the story. When performing various matters, players will also control different characters.

At the same time, the game is divided into different lines. For example, the "no survivor" raid freighter mission that started first and the rescue Nicholas were the British SAS route, and there were also US military routes later.

Of course, that is the story in the full version of "Call of Duty: Modern Warfare". The current trial version only provides players with about an hour of plot flow.

Through this simple one-hour plot, players can have feelings for each team member in the game, which is obviously impossible.

The reason why players have deep feelings for SAS and every member of the later 141 Special Forces Team.

The most important thing is that as the plot progresses, players can understand each member, and during the mission, the AI ​​teammates in the game will interact according to the player's behavior, which will also give players a strong sense of inclusion.

And just like Yang Chen asked the team to strengthen AI at the beginning, all teammates were reliable teammates, not other FPS-type games, but only made players look less lonely and added pendants.

This allows players to rely on teammates, such as passing a level that cannot be shot throughout the entire process.

However, relying on teammates, there is also a small trigger condition.

After all, fundamentally speaking, although Call of Duty: Modern Warfare is the main line of the CQB anti-terrorism plot, it is a team battle.

But just like Hollywood-style movies, personal heroism is definitely something that most players want to experience in the game, so as game manufacturers, Yang Chen and others still give more initiative to players.

For example, in the level, the team members will follow the player. Only when you stay in a place for more than a period of time will the team members take the initiative to attack.

There is actually not much content in the trial version of the single player mode in the game.

The first batch of anchors and players who tried the trial, such as Chen Xu and others, soon entered the multiplayer mode to experience the game after passing the personal mode.

Soon, the number of online players in "Call of Duty: Modern Warfare" increased rapidly at a very terrifying speed.

Then, Yang Chen and his friends couldn't stand it anymore.

Although they have made an objective calculation of the number of players and even have backup servers, the server is still a bit overwhelmed because of the trial version.

After all, the servers still need to be based on the number of players. For example, the servers currently used in "Call of Duty: Modern Warfare" are purchased by themselves, some are rented, and some are vacant from "Biochemical Survival" and "The Elder Scrolls: Skyrim". After all, a game cannot always maintain the highest number of online users.

If it was the Nebula game that was still operating "Biochemical Survival" at that time, it would definitely be a one-sided package in the face of this situation. Maybe they would solve the server problem after the trial time has passed.

But there is still enough experience in Nebula games that have previously operated Warcraft and Minecraft experience.

As the first batch of players who experienced the trial version of the plot entered multiplayer mode, they completely distinguished the fast-paced street fighting style of FPS, and instantly attracted a large number of FPS players.

There is no economic system, and any weapon you want can be used directly after unlocking it.

Running, squatting, lying down, and cover probes. In addition, the gun recoil in the game is small enough compared to other FPS games, which allows players to experience a different fast-paced fun.

Especially the skill combination and killing system introduced in the team competition mode make the rhythm of the entire game even more popular.

Killing three people in a row summons the drone and can detect where the enemy is, just like turning on perspective.

After killing multiple people in a row, bombers can even be summoned to bomb a certain area.

Compared with other traditional FPS, Call of Duty: Modern Warfare has a very fast pace, and it is also more exciting.

Moreover, there is no economic system, and for some frivolous FPS players, the experience in the game can be said to be better.

These frivolous FPS players are not talking about novices, but the kind of players who play for one or two hundred hours or even longer.

This type of player has a significant feature, that is, he is addicted to people and food.

Although I was able to fight with the Sunset Red Swordsmanship, I was always defeated and fought again and again, and I enjoyed it.

Of course, this is a more multiplayer experience for players who like fast pace and are refreshing and exciting to the simple FPS type.

Players who prefer competitive teamwork may not be so interested in Call of Duty: Modern Warfare.

Yang Chen never thought of just calling Duty: Modern Warfare to catch all the players who like FPS types in one go. This is simply unrealistic.

After all, just a game carrier of the FPS class can be said to be able to derive many kinds of branches.

For example, pure PVE allows players to brush guns and complete a brush RPG game.

Or it may be a battlefield similar to the dream memory, as well as a battle royale, and a combination of heroic small skills in "Warcraft".

Call of Duty: Modern Warfare is only more targeted at fast-paced entertainment players.

With dream memories in your mind, Yang Chen naturally knew the type of "Call of Duty: Modern Warfare" and its audience.

But for ordinary players, Call of Duty: Modern Warfare is simply amazing!

The intense and exciting special action battles, the fast-paced resurrection and point battles in team competitions. Although there are only 12 people in 6V6, the small map and fast resurrection are combined with special props for consecutive kill rewards, such as RPG and bombing, and airdrops, which makes players feel the atmosphere of the battlefield.

This is definitely an indescribable shock to players who are used to playing traditional FPS.

In the Nebula game, watching the community and forums, players praised all kinds of praise. Yang Chen twisted his neck for the shock of the big scenes in "Call of Duty: Modern Warfare".

Is this the shock of the big scene?

Where is this?

Considering the size of the multiplayer map and the special structure in "Call of Duty: Modern Warfare", Yang Chen and his team have actually made some considerable compromises in many places.

Or it is more suitable for the decision of Call of Duty: Modern Warfare.
Chapter completed!
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