Chapter 409 Breathing back blood? This is unscientific
While the outside world is still paying attention to the situation in the handheld machine industry, Yang Chen began to form a team about "Call of Duty: Modern Warfare".
As a FPS game, there is no lack of experience for current Nebula games.
From the initial attempts in "Resident Evil" to the later popularity of "Biochemical Survival", the accumulation of shooting feel and the movements in shooting games, the entire team has accumulated a good experience.
Shooting games sound simple, but they still test the ability of the entire production team.
For example, the ballistic feel of firearms, and even perspectives, are very important game experience standards.
If Yang Chen had not had the accumulated experience in games such as "Resident Evil", "Biochemical Survival" and "Metal Equipment: Phantom Pain", Yang Chen would not have chosen to make the game "Call of Duty: Modern Warfare".
As for the "Call of Duty: Modern Warfare", it can be said to be the most familiar to players.
It started with World War II and rose to modern times. From these eight words, we can see the impact of "Modern War" on the "Call of Duty" series.
This formal step also determines a tone of "Call of Duty", with multiplayer mode and Hollywood-style plot experience immersion.
Let the player transform into a warrior of the special forces and complete one difficult task after another, which brings the player a little more refreshing.
But the difference from the overemphasizing that the protagonist is a hero in other fps games is how powerful it is.
In the "Modern War", there is also a deep portrayal of the "protagonist" teammates controlled by players, and the teammates in the game can help the players personally, rather than the pig teammates who shout 6666 in a salt-like manner and then drag you down.
The interaction and the sense of reliability brought by the guns and bullets make players feel that their teammates are flesh and blood.
The most outstanding interaction is a memory level called "Double Sniper Past" in the game, which even applies the cinematic plot narrative to the extreme.
The player's role will sneak into the enemy's base camp and assassinate the enemy's leader, but encounter the enemy's armored vehicle patrol troops, crawling in the grass on the ground to hide themselves, the tense and intense atmosphere is extremely perfect.
The evacuation process after the sniper mission was completed further strengthened the tense and exciting atmosphere. Countless enemies came from all directions in groups. The sense of oppression made all players have only one thought in their minds: evacuate!
For the game in the "Modern War" series, Yang Chen intends to combine its trilogy into one game, which is not a big problem, because this is the trilogy series itself.
As for the gameplay, it will be more inclined to multiplayer online mode.
In fact, in Yang Chen's opinion, although the evaluation of "Modern War" is very high, and the plot itself is also impeccable.
But the main reason why Call of Duty is so popular is its multiplayer mode.
The impact of its multiplayer mode can be seen from the data released by the official Call of Duty later, less than 5% of the people who passed the plot, and the sales volume of tens of millions of copies after the multiplayer mode was cut.
If a multiplayer mode like "Modern War" is the external skin of "Call of Duty", then its multiplayer mode is the bone of the "Call of Duty" series.
As long as the multiplayer mode is not fooled and players can still feel that feeling, it will still be Call of Duty.
Of course, this is based on the IP popularity and already possessed. For Yang Chen, he has initially entered the FPS game field, even if Nebula Games already has enough strength and popularity.
But it is obviously the best choice to attract players to the pit through a better external skin.
Regarding the plot of "Call of Duty: Modern Warfare", Yang Chen doesn't have to bother him too much, the original plot is excellent enough.
Unexpected suspense and reversal, the overall atmosphere tends toward darkness and despair, not a hero's hymn, but a cruel modern war group.
Except for John Price, the captain of the 141 Special Forces, all members were sacrificed in the story, and it was this that elevated the tone of the entire game.
At the same time, there are some hints of reincarnation in the entire game, such as the initial soap taken over m1911 from John Bryce to solve the boss at that time, and at the end of his death, John Price also placed the m1911 on the soap.
Simon Riley, who became a ghost because of his teammates' betrayal, joined the 141 Special Forces team, but in the end he died because of his betrayal.
And John Price's cigar that begins and ends.
This part is not a big problem in terms of the plot. Yang Chen can write this script soon. The more critical point is the action of players in the game to control characters, as well as the feel and effects of various guns and weapons.
The name of the game is ‘Modern War’, and it is obvious that modern weapons will occupy a very important proportion in the game.
Moreover, for FPS-type games, gun weapons are one of the most important gameplay modes, and they are the kind of basic frameworks.
After confirming the general framework of "Call of Duty: Modern Warfare", Yang Chen called out a group of leaders of the project team in the conference room for a meeting discussion.
"New game, pc platform!"
Looking at the gdd document on the projector, everyone seemed a little excited.
"This time the project is a new IP. The background can be referenced to the background under the world view in "Red Alert: World War". Of course, I will follow up on this plot." Yang Chen looked at everyone and paused for a few seconds: "The type of game is FPS, but there are some things that need to be paid attention to in the gameplay, that is, remove the blood volume display. After the player is attacked, the screen will fall into blood red or black and white according to the degree of injury, but as long as there is no death, you can return blood through breathing."
"In addition to the multiplayer mode, we need to give players some different feelings. First, it is the reference to the skill slot. Players will be able to equip three different functions of skills, and then use them to win in normal games; secondly, the map should be smaller, making the players' rhythm of each game faster than traditional fps games, and also making the battle more intense." Yang Chen said to everyone in the team.
Listening to Yang Chen's words, everyone was a little confused.
They can understand the skills, which is nothing more than increasing damage, reducing recoil, or faster speed, allowing players to decide whether to make themselves more flexible, shooting more accurately, or damage higher.
But isn’t it too unscientific to cancel the dominant blood volume and increase the respiration of blood?
Chapter completed!