Chapter 408 The machine is just the skin, the game is the soul
Cheng Ping was completely unaware of the twists and turns in Yang Chen's heart, but after he heard Yang Chen say that he would not make a profit with the handheld machine, he was a little confused.
If you are not profitable in the early stage, in order to expand the market and then cut leeks, this operation process is naturally very clear.
But the key is to listen to Yang Chen’s tone. They are not planning to make a profit in the handheld machine?
"The profits of handheld consoles will be profitable from games and peripheral accessories." Looking at Cheng Ping's confused look, Yang Chen still explained a little.
Then Yang Chen and Cheng Ping briefly talked about the characteristics of this handheld machine named switch.
First of all, this is not just a handheld console that can only be played by one person, although its positioning is a handheld console.
But he can also use the living room game console to cast the game screen on a large TV for play.
At the same time, this is also a gaming machine that can share happiness. The detachable controller can be separated into two independent controllers, allowing two or even more players to gather together to play the game.
In addition, the body feels like a wireless Bluetooth function, which needs to be owned in the switch.
And these will be technologies applied to games exclusive to switch.
If anyone configures the gorgeous skin of the switch, then the game is the soul inside it.
What is the most important thing about a gaming console?
There is no doubt that it is a game.
Like Dream Memory, although PC platform games have a large market, in addition to it, there is a vast market, that is, living room games.
In this field, there are three hosts in the world, and they are affectionately become the three imperial families by players.
Microsoft, Nintendo and Sony.
Let Nintendo be aside for the time being. Microsoft's game console can be said to have crushed Sony's console in terms of configuration, but why are players more willing to buy Sony's console?
The answer is obvious, that is, there are more exclusive and fun games on their machine platform.
Except for the fanatical fans, most players buy game consoles for the sake of the game.
After talking to Cheng Ping about handheld games, Yang Chen focused on the game.
The game that was first released when switch was down will naturally not be able to make only one. As a brand new platform, a completely different platform from previous handheld consoles, Yang Chen, the third party in the early stage, did not have much hope. At most, try to launch the fruits below to see how many third-party manufacturers can py to.
In addition to porting previous games, their first party also has the most critical exclusive game, which is also the main ace to attract players.
"Wang Ye and the others can set up a separate project team. Lin Jiayi and the others are still developing DLCs since "The Legend of the Sorrow" and can also be responsible for a project." Yang Chen thought about it in his mind, and there was no big problem with the manpower.
In addition to several more complex and grand games, he plans to develop them himself, there are also some games that are not too complicated but can be experienced with switch characteristics. Yang Chen plans to hand them over to Lin Jiayi and Wang Ye for development.
Sitting in front of the computer, Yang Chen closed his eyes and recalled the contents of the dream memory in his mind.
Finally, in the document, Yang Chen wrote a few big words "Super Mario: Odyssey".
In fact, compared to "Super Mario: Odyssey", Yang Chen has also considered another game, that is "Mario Galaxy".
But in the end, Yang Chen chose "Super Mario: Odyssey". It was not that "Super Mario: Odyssey" was not good, but because "Super Mario: Odyssey" is more suitable for switch in terms of operation and interoperability, as well as its game concept. After all, this itself is a game developed as a masterpiece of switch escort.
A box-style game that can be regarded as the ultimate existence. "Super Mario: Odyssey" blurs levels in the box-style, giving players an alternative freedom.
It's not the open world like "The Elder Scrolls: Skyrim" and "Metal Equipment: Phantom Pain", nor the sandbox like "Minecraft".
Instead, the level is vague, creating a box garden, and then play it whatever you want.
The official gives the boss the size of each level, but you can ignore him at all. As long as you collect enough power month, you can pat your butt and leave.
The game will also be able to utilize unique somatosensory modes and 3D tactile vibrations.
The most prominent feature in gameplay is the "hat" system. Compared with traditional jumping and fist attacks, the attack performance of hats in the game can be said to be strong, too comfortable, and is very friendly to light players. In addition, the greater function of hats is to "bear them", players can possess some NPCs and enemies through hats, and exert their characteristics or skills.
This has given players many new attempts, and the changes in different scenes and art styles in the game can also be said to be extremely amazing.
When the sales of switch reached 20 million in Dream Memory, the sales of "Super Mario: Odyssey" reached 10 million.
It is equivalent to every two switch players who buy a "Super Mario: Odyssey", and this is impossible to count the data of the second-hand cassette market.
In addition, this is also a family-friendly game that Yang Chen wants.
In terms of the plot, "Super Mario: Odyssey" actually has nothing special at all. After all, without the blessing of IP, players cannot experience the touching. For example, the great devil Kuba has been snatching the princess for more than 30 years, and was stopped by Uncle Mario with a red hat.
Simply put, this is a simple story about the great devil of Kuba who captured the princess and proposed, and then Uncle Mario went to rescue the princess to propose. Finally, the princess traveled around the world and left behind Mario and Kuba "combble together".
The game itself tends to be fairy tale-like style, which allows people of all ages to enjoy the fun of the game.
Without blood or violence, it is a very pure game, that is, the art of interaction, allowing players' attention to always focus on gameplay and level design.
After confirming that "Super Mario: Odyssey" is the first exclusive game developed by switch, Yang Chen did not immediately start to improve gdd.
The main reason is that it is not available yet, because the current team is still preparing to develop "Call of Duty: Modern Warfare", and according to Cheng Ping's situation, the switch prototype will probably not be able to be produced in less than two or three months.
Without developing prototypes, even if GDD and team members are in place, it is hard to cook without rice.
Chapter completed!