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Chapter 1191 Setting the level of fear brings players double happiness

Regarding how to grasp a scare value for players in the game, this is quite important for horror games.

It can even be said that it is the key to determining whether a horror game can be commercialized.

If the horror game is not scary enough, it is basically selling dog meat with sheep's head hanging.

You are not scary, what is your horror game?

But if it is too terrifying, it will be another extreme.

You are so scary, how dare I play?

Sometimes players are so unreasonable.

When Yang Chen first produced "Escape", he already understood this clearly.

That's why "Resident Evil" later acts to reduce the sense of horror.

But these factors are experienced in single player mode.

The psychological feeling that a person walks on the dark and quiet path alone is completely different from a group of people walking on the dark and quiet path.

In "Dawn Dawn", players experience multiplayer mode.

Some settings that can scare players in single player mode are in multiplayer mode.

Especially in the multiplayer mode of VR platform, it is actually not that easy to use.

Of course, Yang Chen’s purpose is to find a balance between the two, so that players can feel the thrill of thrills in the game, but they will not be scared to play the game.

For example, from the horror-style gameplay alone, in "Dawn Killing Intention", Yang Chen can fully create this horror feeling from the game mechanism.

The most direct point is to allow players to directly cancel the voice settings in the game when they are conducting tasks separately from other players, leaving players in an isolated state.

Directly switch the game from the multiplayer experience to the instant single-player experience.

This will definitely make players feel a more terrifying atmosphere.

Of course, there is indeed a similar gameplay in the game, but it will definitely not be that excessive.

After all, horror games are just to make players feel trembling and thrilling, rather than really scaring players out of the blue.

Including the details of the game, Yang Chen is not planning to add a lot of things to the game.

Especially when it comes to a bloody scene, Yang Chen is not too prepared for this.

Although Yang Chen clearly understood that this was an adult-level game, he should still maintain a certain degree of restraint.

For example, in "Dawn Murder" in Dream Memory, the butcher took some special treatment after catching humans, which led to the game's scene being particularly bloody.

This bloodiness actually brings players a physiological fear and discomfort to a greater extent.

In addition, the horror brought by this visual effect is actually quite troublesome.

For example, the game "Dawn Murder" in Dream Memory was banned in some countries because it was too bloody.

Of course, there are also some conspiracy theories, such as the reason for being banned is mainly because a doctor butcher who can use electricity is introduced in the game.

However, in Yang Chen's opinion, it was more caused by the bloody scenes.

Otherwise, if it is for this reason, the "Libazhuang Secret", which also directly adapts the incident into the game, should be more likely to be shot down as a first-hand man.

Therefore, Yang Chen also pays more attention to the game, which brings players a subtle sense of fear in their psychology.

Instead of using enough plasma and human heads, players are physiologically terrified.

Of course, this does not mean that there are no special elements at all, but the content of this part should not be the main point.

The most intuitive point is that Yang Chen hopes that players can feel the thrilling and oppressive feeling in the game, and the feeling of escaping from the queen of the universe.

Just like a dancer, it feels like breaking a certain shackle in your heart.

In the game map and characters, Yang Chen did not intend to follow the original "Dawn Murder" mode.

Because there is no need for that.

More Yang Chen wants to bring players a more emotional map.

For example, in Resident Evil, Lyon and Aida first met.

In "Escape", the reporter went to the mental hospital.

The gloomy school in "Silent Hill".

Even the primitive jungle that encountered the Zerg in "Hao".

And Yanan Village in "The Curse of Blood".

The Sick Village in "Dark Souls".

Yang Chen believes that compared with some unfamiliar map scenes, these familiar scenes will definitely arouse the feelings of players.

After seeing this familiar map, players can recall the unparalleled joy they felt in the game produced by Nebula Games.

At this time, the two happinesses add up, and that is double happiness.

There are also the butcher in the game, the tyrant, the licker in "Resident Evil", the fat man in "Escape", the doctor, and the Triangle Head and the Nurse in "Silent Hill".

These are all classic characters that the players were impressed with at the beginning.

………………………………………

After completing the preliminary design draft, Yang Chen, Lin Jiayi, Wang Yaliang, Wang Ye, Chen Shu and others held a meeting.

"How to play hide and seek?"

Looking at the design manuscript, Lin Jiayi became interested.

Hearing Lin Jiayi's words, Yang Chen also smiled and nodded softly: "You can understand this way."

The gameplay mode of "Dawn Dawn" is actually not very complicated.

Putting aside the asymmetric setting, it is essentially a hide-and-seek gameplay for ghosts to catch people.

The game's background is set as a group of people who have died of accidents in reality and come to a mysterious space.

And in this space, every once in a while, they will enter a specific place to complete the survival challenge.

What they are going to encounter are monsters from various terrifying worlds, in which they are named Butchers.

The butcher hunting the survivors.

The game takes the mode of 1 butcher and 4 survivors.

At the same time, according to different maps, a balanced processing is also considered in the future.

Of course, a balance of gameplay, this part of the content requires actual game testing.

Because the mode itself switches to the brain-computer interface, compared to dream memory, there are many points that can add characteristics in the game.

Moreover, in "Dawn Murder" in Dream Memory, a small scene can create a situation where the butcher looks at humans, humans look at the butcher, two people are separated by a wall, and then stare at them with big eyes.

Yang Chen wanted to prevent such a distorted performance in the game.

For example, if you want to stare at me, then you will find that the butcher has rushed over to you and killed you.

Of course, if you do this, how to control the balance between the butcher and the survivor camp also needs to be dealt with.
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