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Chapter 1190 We are not a devil

Of course, this focus is both good and bad. On the good side, for "Dawn Desperation", it has indeed become a big dark horse.

As a horror game, Dream Memory sells nearly 8 million copies worldwide on the entire platform.

If it weren't for the Battle Royale "PlayerUnknown's Battlegrounds", "Dawn" would have been the most phenomenal multiplayer game of the year.

The bad point is that the balance of this part is not improved in "Dawn Murder" itself, so after experiencing a horror, tense and trembling atmosphere that led to an early experience, players have developed a habit of various maps and butchers in the game.

Then the flaws hidden behind this, like "Evolution" will be exposed.

When the player became familiar with the interaction that the map could do and learned some skills, the butcher's weakness and human strength were highlighted.

Human players have reached the advanced level and learned the corresponding skills, and some cooperation has also disappeared.

The terrain is stuck and roams with the help of skills, and the butcher can only be walked in various ways.

Because the core point of "Dawn Intention" is to let players feel the terrifying atmosphere.

Become a victim who is entangled all day long and plays a panic all day long, screaming in surprise, and every decision is made with fear of the end of the world.

The party who plays the butcher can enjoy the pleasure of cat-catching mice and become a part of a life-and-killing role to the greatest extent.

So players will also feel terrifying about the content in the game.

You will feel that this game is very pleasing.

But when players get used to the horror atmosphere in the game, they can even tease that this game is a mode where the farmer fights wits and courage with four thieves.

Unless the gamers who like this type of cat-catching mouse gameplay mode, most players will have the idea of ​​how the game environment suddenly becomes so bad.

Because at this time the players' attention has changed from the atmosphere experience brought by the game to the victory or defeat experience.

But no matter what, for horror games, this asymmetric game of cats and mice can indeed be said to be a brand new way.

At the same time, in Yang Chen's opinion, some new mode attempts can actually be made in "Dawn Killing Intention".

For example, the more simplified werewolf killing game such as "Winter Plan" and "Among  Us".

In horror mode, players can play the role of evil spirits and hide in the player group.

It also matches the unique experience of VR mode and brain-computer interface.

Some problems targeting balance can also be partially solved.

It also allows players to immerse themselves in a horror atmosphere of the game.

Of course, there are still many places that need to be processed in the game.

The most direct point is the bloody scene.

Like GHS in the game, Yang Chen has always believed that these can be some flavoring agents in the game, but they should not be the main selling point.

Just like in "The Witcher: Wild Hunter", Geralt, Yennifal and Tris play some indescribable mini-games.

This is to create a direct emotion for players.

Because in the game, Geralt will do something very dangerous for Yennefa and Triss.

This is because Yennefa and Tris are very important people to Geralt.

And how do you show this in the plot of the game?

In addition to the plot and text expression of the game itself, this relationship is obviously a way.

The same is true for blood.

Some specific places are bloody and create a sense of fear for players.

But this fear actually comes from a physiological fear.

Most Western fears are basically based on plasma.

But what is most frightening is not the bloody scene, but the gloomy atmosphere.

For example, "Silent Hill", "Escape", and "Uncle Tyrant's leather shoes in "Resident Evil", are all caused by this psychological fear.

On a gloomy night, at three o'clock in the evening, I was watching in the quilt with my cell phone.

The screen of the mobile phone became inexplicably dimmed, and the power in the entire community also stopped.

Suddenly there was a storm outside the house, and the drizzle of rain fell on the window.

At this time, your closed door was pushed open with a creaking sound, accompanied by a seemingly vague footsteps.

Suspicion, this psychological fear is the most terrifying thing.

In terms of VR mode and brain-computer interface operation, this horrifying atmosphere can be rendered to the greatest extent.

Of course, if these two are added together, it will be the happiness of 1+1=3.

Still the above scenario.

When those steps that seem to exist and vaguely stop beside your bed, you feel a little scared and curious in the quilt.

When you secretly lift the quilt and prepare to take a look.

A flash of lightning outside the window shone brightly inside the house. You found a pale and blood-stained face, showing a strange smile at you, and a gloomy word sounded in your ears: I finally found you.

This is the so-called happiness of 1+1=3.

Of course, in the actual game experience, Yang Chen was not prepared to do this.

After all, what he hopes is that players can feel the thrilling feeling brought by the horror game, rather than really trying to scare the players out of the blue.

"It's probably these elements, we are not devils." Following Lin Jiayi, Yang Chen described the feeling he wanted in the multiplayer mode. After the words fell, Yang Chen smiled.

"The background in the game has been changed, such as Tyrant, the nurse, the Triangle Head, and the dean of the mental hospital. In addition, you can also link with some classic horror movies and characters in comics. The authorization of these IP characters is basically not very expensive."

Yang Chen then discussed with Lin Jiayi a direction for making the horror game multiplayer mode.

"The maps in the game are basically ready-made. Many maps in "Resident Evil", "Escape" and "Silent Hill" can be moved up, including the scenes in various classic horror movies, which are ready-made, and mainly a balance between asymmetric gameplay." Yang Chen looked at Lin Jiayi and said some of the key points in "Dawn Murder".

In addition, a model of werewolf killing is also suitable for Yang Chen to join.

Adding some party attributes to it can also alleviate some players' fear.

Horror multiplayer games, especially on VR platforms, are very important.

Why do many people come together when watching horror movies, even if they don’t go to the cinema?

It is because there is a living person next to you who can chat, so you can reduce your fear when you are afraid.

This is also part of the success of "Dawn Intention".

Pursuing terrifying excitement, but one person is afraid.

Players are so complicated.

The multiplayer mode is to meet the needs of players.

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