Chapter 1102 Launch a game for DLC characters?
Excluding subsequent DLC characters, there are 80 characters that can be controlled for the first appearance.
Hundreds of maps, the first classic BGM in the past, more than a thousand life souls that can be collected, and a single-player level that lasts dozens of hours.
Various classic game popular characters.
"All-Star Fight" is about to be launched.
With the release of these contents and news, players' expectations around the world have been pushed to the peak.
While these players are looking forward to the game being launched, Yang Chen and Lin Jiayi are still in the follow-up content of "All-Star Fight" in the office of Nebula Games.
The content of the main body has indeed been completed, but it does not mean that there will be no new content in the subsequent "All-Star Battle".
Every time a brand new DLC character is added, there is a considerable amount of engineering.
The first is the design of a single character, and how to integrate this character into the game "All-Star Fight".
The level design of the Light Star mode, the collection of the souls in it, and the design of the entire map, can be said to be the top priority.
Moreover, in Yang Chen's plan, the subsequent DLC characters are completely different from the DLC content launched by Nebula Games before.
The new DLC character will have a brand new mode.
"While a single DLC character is launched, a brand new game will be launched?"
In the office of Xingyun Games, Lin Jiayi widened his eyes as Yang Chen had his follow-up ideas.
This was the first time he heard this idea for the first time, and he was shocked by Yang Chen's words.
The launch of subsequent DLC content because of the game, or the linkage of IP is not considered a slut in game manufacturers, and it can be considered a common thing.
But while launching a DLC character, Lin Jiayi was also creating a game, which made Lin Jiayi a little confused.
"Isn't this a cool thing?" Yang Chen couldn't help but smile in the face of Lin Jiayi's surprise.
"If it succeeds, it's really a cool thing." Lin Jiayi had to nod and admit that he heard Yang Chen's answer.
If the sales and reputation of "All-Stars Battlegrounds" exploded, the subsequent DLC content can also satisfy players, and even games launched with DLC characters can remain at an excellent level.
Then this is definitely a classic legend in the history of the game that can be recorded.
Because of the DLC character of a game, it also cooperates with the launch of a brand new game.
It is indeed a cool thing for those who are engaged in the gaming industry like them.
Of course, the premise is to be successful, otherwise, it will not be cool, but will be used as a negative example.
There are quite a few such things in the history of game development, including producers.
Are they really bad?
Not, on the contrary, most of them are still at the forefront of the times.
If it succeeds, it is the opener that must be mentioned in the history of game development.
Of course, if it fails, it will become a negative teaching material to alert future generations.
"I have to say, Mr. Yang, you won again. Since I promised you to make "Legend of Sword and Fairy", I was tied to the pirate ship by you." Lin Jiayi couldn't help but sigh.
"Legend of Sword and Fairy" and "Final Fantasy", both games with some tragic plots, and Lin Jiayi also happens to be the producer.
So this big blame fell on him for no reason.
"I didn't force it, and didn't you take the initiative to say that you wanted to make an RPG game with the theme of fairy tale?" Yang Chen said with a smile.
"Of course, if you are unwilling to participate in this project, it doesn't matter. What kind of project do you want to do, and if it is appropriate, let the finance department approve the payment and form a team." Yang Chen smiled and said to Lin Jia.
"Come on! It's fine if I don't know, can I bear it now?" Lin Jiayi rolled her eyes and looked at Yang Chen.
"But Mr. Yang, since you have brought it up, you have almost any ideas in your mind, right?" Lin Jiayi thought of something and said to Yang Chen.
"FPS and ACT games." Yang Chen also nodded.
"Master Chief, Dante?" Lin Jiayi looked at Yang Chen's simple game design book and was a little surprised.
Because these are two completely different characters.
The character named Dante had silver-white hair, blue eyes, a red coat behind her back, a white gun on her waist, and a big sword in her hand, which directly gave people an extremely strong visual impact.
Another character named Chief of the Sir was much more ordinary, with a golden mask and olive green armor, holding a gun in his hand.
If Yang Chen hadn't indicated below that the Chief of the Master is the protagonist of the game, Lin Jiayi would have thought that this character was a little mistress.
Seeing Lin Jiayi's doubts, Yang Chen smiled and explained: "The game style is different. For action games, the first thing players notice is the impact brought by visual effects, while the FPS is different."
It’s not that action games do not require plots, and FPS does not require plots.
What does FPS rely on to attract players? The battlefield portrayal like "Battlefield" and the modern war scenes like "Call of Duty: Modern Warfare".
And "Hao" is undoubtedly the real science fiction style to attract players.
What is then displayed in front of the players is the gameplay and the exciting plot.
How to attract players in the same action game?
The same is true, there is a point that can attract players.
Strictly speaking, "Assassin's Creed" is not a real action game, but the point where it attracts players is history.
The words of "God of War" are the ultimate violent aesthetics. Kratos is not good-looking, but with his fierce appearance, the violent aesthetics of killing gods and Buddhas is complementary.
What about "Devil May Cry"? That is the ultimate visual aesthetic impact.
Also in Dream Memory, "Devil May Cry" is known as one of the three major ACT games, and there is a reason.
"God of War" focuses on violent aesthetics, and the difficulty of "Ninja Dragon Sword" is high. Although "Devil May Cry" has a very hardcore action system, it only has one word for most players' feelings: handsome.
Dante at the beginning of the series, his opponent Virgil, and later Nero and V, all have one common feature, that is, handsome.
Similarly, the combat system of "Devil May Cry" is also destined, and the protagonists controlled by players in the game must be handsome.
Various gorgeous combos, air combos, and cool moves, fighting is like dancing.
This style is only suitable for handsome characters like Dante and Nero.
If the same move is done by Kratos, imagine Kratos holding ebony and white ivory, wielding a rebellious sword.
The picture is simply too beautiful.
Chapter completed!