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Chapter 1011 Existence is a legend

Listening to Yang Chen's words and the content displayed on the big screen behind him, everyone was confused.

Although Yang Chen and Xingyun Games have always emphasized before that this is not a fighting game, but a relaxed and pleasant action game.

But the content presented is actually based on battle.

Moreover, the IP-oriented games basically have a corresponding template in the game circle.

Being able to restore IP characters can be said to be a very exquisite game.

Before this, many people speculated about what kind of game it would be, including Nebula Games.

Rich combat mechanisms, or various novel modes.

For example, prop mode, but no one really expected that Nebula Game would make this game so large.

There are more than 80 characters who can choose to play, hundreds of different maps that can be selected, and each map also has three different forms, and these maps can be redeemed seamlessly during the battle.

There are hundreds of classic BGM songs with single player mode, and there are thousands of life souls that can be collected in single player mode.

If these contents surprise players and people in the gaming industry.

Then the game details displayed on the promotional video are really shocking.

The video shows some levels in single player mode.

Ordinary players have no feelings, but for some people who are familiar with IP games that appear, they can instantly discover the small easter eggs and details hidden in the game.

This is something that only real players can discover.

This is also the feature of the game "All-Star Battle", that is, to understand players.

Learn what those players need.

Incorporating different characters from each game into the universe of Nebula Games is not only about adding a skin, but more importantly, reflecting the game culture behind this game and its features.

And this is the content that can attract most players. Otherwise, the game "All-Star Fight" is actually not necessary to be called All-Star, and there is no need for the characters participating in the battle to use the classic IP characters in each game.

All the characters participating in the battle are completely original by Nebula Games, which will make it better.

But since we have decided to put the various games together, we must face the players of these IP audiences.

Simply putting a character's skin into the game means that you don't understand players who like this IP character.

If "All-Stars Battle" is just like this, it will be no different from ordinary IP-oriented games.

It is precisely because of the game "All-Star Fight" that shows the content and game culture behind each game character that it can be as brilliant as in the memory of dreams.

At the same time, with Yang Chen little by little introducing the content of "All-Star Battle" and revealing the details, all gamers in the industry also knew something.

That's the game, which is completely unattainable by ordinary manufacturers.

The gameplay mechanism is not a big problem, but the key is that the gameplay mechanism requires players of sufficient size to support it.

For example, there are so many MOBA games, why are only League of Legends and DOTA popular from beginning to end?

Because these two games have seized the game market in advance, and the size of Nebula Games has given these two games enough background.

If latecomers want to break the deadlock, there are basically only two ways.

One way is to survive under these two games.

Then how can you survive?

The best way is to simply change the skin with the same mechanism.

It doesn’t cost much to learn. As long as you play "League of Legends", you will be able to understand the gameplay of your game, from equipment to laning, and even the hatreds of wild monster soldiers.

It also has certain characteristics. This feature is not just the game itself, but the feature of the game culture content.

For example, use the Three Kingdoms mode, the classical myth mode or the two-dimensional mode to attract specific players.

Another way is to strive for breakthroughs, which requires breakthroughs in gameplay mechanisms, otherwise it will be difficult to survive. Once a mechanism breakthrough is sought, the risks it will bear are even greater.

Because of the cost of learning, before losing all the fun of a game, most players of similar games have no patience to learn.

For example, in "DOTA" and "League of Legends", most players familiarize themselves with all the accessories, attributes and hero skills that are synthesised in the game.

At this time, it will be difficult to get them into a new game and re-familiar with the heroes and equipment.

Unless it is a skin-changing style, for example, telling the player that this equipment corresponds to the Black Emperor Staff in "DOTA", and the Sun Flame in "League of Legends".

And the same is true for "All-Star Fight".

The huge IP lineup, many piles of details, and the game content culture shown are almost destined to be almost impossible for later game manufacturers to surpass this game.

Now, in the future, there will only be a game like "All-Star Battle".

Existence is both a legend.

However, compared to the content seen by professional gamers in the industry, they immediately thought of this game. It may be that there will be no such thing as a second game manufacturer except Nebula Games in the future.

Most ordinary players are simply excited by the content of the game.

Players at home and abroad, all the classic characters who appeared one by one in "All-Star Fight", were excited to speak up the barrage.

Except for players who have not been in contact with the game for a long time, it can be said that the classic game characters that appear in "All-Star Battle" by Nebula are a memory for most players.

These characters may have faded out of the stage of game history, and some IPs have even changed hands due to manufacturers, and are insured in the later years.

Even selling feelings has made players feel as if they were silenced and no longer bought it.

But this does not mean that these IPs are really forgotten by players.

Even players have stronger feelings for these characters.

When these characters, these IPs, are reborn instead of just selling feelings, the enthusiasm that players burst into is also unimaginable.

In "All-Star Battle", these characters are no longer the protagonists, nor are they the sequel to the game, but they allow these players to see the game culture content displayed by these characters in this game.

It was not deliberately displayed, but as long as players who understand these, they can discover these characteristics.

This is "All-Star Fight".

In terms of combat mechanism, it is more in line with popularization, with extremely low lower limits and also has super high promotion limits.

The content is filled with numerous details, making this game truly a legend.
Chapter completed!
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