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Chapter 46: Something with characteristics is a good thing

How to brand yourself on a game?

The method is very simple, which is to make this game or this game series have its unique characteristics!

What are the characteristics of games?

Just like a person's temperament, the characteristics of games are often unique.

For example, the famous "Black Soul" series has a huge and unique world view, challenging hardcore action gameplay, horrible and realistic style, complex plot and profound metaphor, and the deep and dark despair characteristics that fill the entire game series.

For example, the famous "Zelda Legend" series has a fairy tale-like fantasy world view, simple and interesting gameplay, various levels full of novel ideas, cartoon and beautiful pictures, simple and beautiful plot, and the wonderful qualities of courage, wisdom and kindness that are full of the entire game series.

The characteristics of these two games are naturally very different because from the beginning of their production, they target different people.

The player group faced by "Black Soul" is more hardcore, and many of them are enthusiasts of Cthulhu culture. They have a very loyal love for horror, blood, excitement, despair and other characteristics.

The players faced by "Zelda Legend" are more young. Simply put, that is, children, of course, they have to advocate truth, goodness and beauty more, and bring them into the children's psychology to view the game.

And if Miyazaki, the main producer of the "Black Soul" series, was asked to produce "The Legend of Zelda", or Miyamoto, the producer of "The Legend of Zelda", took to produce the "The Legend of Zelda Soul", then what was produced would definitely be beyond recognition.

However, the "Legend of Anti-Japanese War" that Li Ang is currently producing is a first-person shooting game, which has nothing to do with the two series of games above.

If you want to talk about the single-player masterpieces of first-person shooting, you have to mention the "Mission·Call" series and the "War Land" series. This is also the most popular first-person shooting game on computers and on game consoles.

Both series are the best in first-person shooting games, but their traits are also different.

The "Mission Call" series is simpler and more crude, and can win battles without any brainstorms along the way, but it has a grand plot, many characters, and is fascinating. After playing a game, it is like watching a bad Hollywood blockbuster.

The "War Land" series pays more attention to strategy and coordination. The single-player plot is weak, and the focus of the game is more on multiplayer online, which is extremely exciting to play. There are also various vehicles and aircraft cannons for use. After one game, it will be enjoyable.

As an anti-Japanese game, Li Ang’s "Legend of the Anti-Japanese War" naturally focuses more on the plot like the "Mission·Call" series, rather than playing multiplayer mode and player confrontation like "War·Land·"... After all, can one of the players play the role of the Japanese?

Therefore, "The Legend of the Anti-Japanese Heroes" only has a single-player battle, divided into fourteen chapters, a total of 140 single-player battles, and does not have a multiplayer mode. It is the purest single-player game.

However, the plot expression and gameplay in "The Legend of the Anti-Japanese War" are also different from the "Mission and Call" series.

The plot level of "Mission·Call" is linear. After entering the level, there will be staged points to guide the player to that point. One enemy after another needs to be eliminated on the way. Of course, sometimes players will be beaten to death by the enemy because of poor operation, so they can only be resurrected from the previous point, then rush to the next point, and then rush to the end, and there will be a CG video for the player to see.

This is also the most commonly used method in first-person shooters nowadays.

But Li Ang was unwilling to use this method. In his opinion, war is cruel and real, and players should have more choices.

Therefore, in "The Legend of the Anti-Japanese War", each battle level is an open map. Of course, this map is not very big. Players will get a rough task when they are at the level, such as blocking the Japanese brigade that came to sweep, sneaking into the city to kill Japanese officers, and rushing to rescue friendly troops surrounded by Japanese.

Players can freely choose how to complete the task.

For example, to block the Japanese who went to the countryside to sweep the countryside, he could bury mines on the road in advance to snipe; he could also put on exoskeleton armor, take small pills, and rush into the Japanese brigade to drive unparalleled; he could also save props, persuade the village to be strong and strong, chop wood to block the road; or be single, kill the Japanese officers and traitors leading the way, and lead the Japanese away...

There are many ways to complete the task, and players can even choose not to do anything and let the Japanese kill into the village and commit the next tragedy. Of course, this will not be able to pass the test.

Moreover, every level player has only one life. He cannot be resurrected after he dies, so he can only start the level again.

Of course, if you choose different methods, the final CG videos played at each level are different. The longer the delay is, the more Japanese killed, and the more villagers survived, the better the ending will be.

And if you play a few more times, players will slowly find the best way to each level. For example, in order to speed up the evacuation of villagers, the village chief should be persuaded to suppress the surrender faction in the village. If you want to delay time as much as possible without consuming too many magical props, the best way is to set up the sniper rifle with an effective range of 800 miles and blow the traitor's head off with one shot before the Japanese left the city.

Of course, this may not be the optimal solution. Other players may have incredible ideas.

In terms of gameplay, it is different from the brainless tumbling in the "Mission·Call" series. The Japanese in "The Legend of the Anti-Japanese War" has very high intelligence, and even their physical fitness is stronger than that of ordinary people or Chinese soldiers.

In the current anti-Japanese dramas, people often like to vilify the Japanese and describe them very stupid and weak. This seems to be smearing the enemy, but isn’t it smearing the anti-Japanese soldiers who once fought bloody battles?

What Li Ang had to do was to restore history. The Japanese had high training level, that was high, strong physical fitness, that was strong, and good equipment level, that was good, even the bayonet skills, even the bravery, fearlessness, cruelty, and cunning characteristics, he had to restore them one by one.

The protagonist has various black technologies in his body, so he can naturally crush the Japanese. However, the protagonist will also see the difficulties of other comrades fighting with the Japanese.

The heroic man who had no guns, only a big knife charge; the heroic man who had bare hands and fists for the Japanese to live for a lifetime; the sacrifice of rolling under the Japanese tank with a bundle of grenades...

What Li Ang asked for is the display of real history!

Of course, it is not all cruel, and war also has some less cruel things.

For example, there is a level where the protagonist was flipped by the Japanese spy drug and tied into the interrogation room of the Japanese headquarters. There is only a pair of underwear left on his body... Players must find a way to escape using the 100 grenades hidden in the underwear, and retrieve all the black technology equipment.

For example, there is a level where the protagonist was injured and sent to the hospital. At this time, the Japanese bombing came. The protagonist rescued a young nurse and the two of them developed feelings for each other...

For example, there is a level where after the battle, the protagonist and his comrades sit around the bonfire and listen to their comrades talk about their past events. Everyone is pessimistic. At this time, the protagonist stands up and depicts the beauty of the future for everyone, various high-rise buildings, and various novel electrical appliances...

There is not just a battle in the level. Players will meet countless people and hear their views on this war, in that era, what those people think, their confusion, struggle, and persistence.

Therefore, what Li Ang wants to play in this game is reality, contrast, emotional resonance, and the authentic and simple characteristics hidden in absurdity.
Chapter completed!
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