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Chapter 45 This is the backwater of despair

After more than a month of running-in, Tian'ang Company gradually became formal.

Under the leadership of a group of company executives with no ambitions, the company is stable, starting from 9 to 6 every day, and doing five off every week, relaxing and happy, and every employee's face is filled with a happy smile.

Li Ang can finally take back his mind from the company and start to devote himself to the development of "The Legend of the Anti-Japanese Heroes".

To be honest, the power of the third-level artificial intelligence life is beyond imagination. Even if it only gives the planning plan to it without providing any help, it can still make the game within a few seconds.

But in Li Ang's view, the game made in this way will essentially be no longer his game or his work, but a game or work of third-level artificial intelligence living organisms. This is something he cannot accept.

In Li Ang’s view, since he made "Fights of Mountains and Seas", he has no longer been an ordinary game planner, nor is he just a game company boss, but a game producer.

The name game producer is rarely heard in China, but it is very popular in foreign countries and in foreign game development studios.

A famous game producer, even if he is hosting a brand new game series and a brand new game, his name will be the guarantee of the series' big sale.

Taking the movie as an example, the game producer is equivalent to a director, who is in charge of the entire game development, and he has to care about everything in detail, and then decides that all development departments will be responsible to him.

Just like the same subject matter will be works of different styles under different interpretations of different directors, the same film "Ip Man", some directors shoot "I want to beat ten", and some directors shoot "smoking and pretending to be infinity".

Even the same game series will present completely different games in the hands of different game producers.

For example, the famous "Fallout" series has old-fashioned role-playing games (rpg), action role-playing games (arpg), and strategic role-playing games (srpg).

And those most famous game producers can even engrave their names on an entire game series and are remembered by countless players.

For example, Shinji Shinji's "Biochemical Crisis" series, Hidea Miyazaki's "Black Soul" series, and Sidmei's "Miang Ming" series.

The success of these game series is inseparable from the excellence of these game producers. Even in the eyes of some extreme players, the games in the XX series that were not developed by XX series are not regarded as orthodox and unwilling to touch them.

There were also excellent game producers in China, such as the main planners of those game companies, and the independent game producers in rental houses. There were also excellent game producers, such as the group of stand-alone game pioneers in the golden age of domestic stand-alone game. Now there are also famous game producers, such as the famous Yao Xian, who can sell the "Double Swords" series every year to give it a lot of feelings.

However, China now does not have great game producers.

There is no great game, no great game development studio, and no great game company.

What kind of game producer can be called great?

There is nothing else, only purity, only persistence, only innovation, only effort.

What is purity and persistence?

The original purpose of the game was developed was to bring happiness to players. The essence of making a game is to make the game more fun and bring more happiness to players.

People who can stick to this essence are naturally pure, and game producers who stick to this.

This is simple to say, but it is extremely difficult to do. In China today, most game producers have failed to put this first. What they put is how to make more money through this game.

Source of game development funds, investors' return expectations, profit estimates after going online, company's annual financial statements... Countless mountains are pressing on these producers, crushing purity and crushing persistence.

What is innovation and effort?

These two words are easy to understand. Innovation means making new things, and hard work means doing your best to do things well.

Is innovation difficult? Innovation is not difficult at all. Who does a game maker who has entered the field of game production without countless ideas in his mind?

Of course, many of these brains are difficult to achieve, but a large part of them can be realized with existing technology. However, how many of these novel brains, ideas are truly created every year?

Now the entire Chinese gaming industry is capital as king. Everyone knows the characteristics of capital, which tend to be conservative, stable, low risk and stable returns. Yes, even if the returns are high, if the risks are high, they will not support them.

Therefore, when choosing to develop games, they prefer the most secure solution. If this type of thing can make money, then do this type! If you haven’t seen that type, it means there is risk, so don’t do it!

What? You say that this type has some tricks, there are tricks? Are there any successful examples before? No? No, you can say nothing! As far as I'm talking about it!

Therefore, innovation was stifled, and everyone chose the safest way.

So the games on the market are so monotonous, so uninnovative, and so annoying!

But is it difficult to work hard? It is also not difficult to work hard. Spend more time and energy. This is hard work.

As we all know, foreign stand-alone game masterpieces often have the habit of delaying tickets, and they often miss the tickets for a few months, or even a few years, and even have more than ten years of delaying tickets.

Why are the votes delayed? One of the most important reasons is to work hard and make the game more outstanding and fun. Repeated modifications, optimizations, engine reselecting, image quality enhancement, and even rebuilding.

But Chinese game manufacturers do not have such "bad habits". They say they will go online on July 1st, go to the summer vacation, and catch students, so the game will go online on July 1st! One minute later, one second later! Even if it is just a semi-finished product, it will be online! The content will be added slowly in the future.

The lifespan of online games in China is notoriously short. Few people can last for more than two years. Most of them only have one year, or even half a year, and once a year and half, they will be half dead. This urgently requires new games to be put forward, whether it is game planning, game developers, programmers, artists... there are endless work every day, and overtime is the norm.

Therefore, the Chinese game producers have no way to work hard. They don’t have the time to spend more or the energy to spend more.

But fortunately, Li Ang is now a happy little boss.

He can calmly move towards the goal of becoming a great game producer!
Chapter completed!
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