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Chapter 282: How to Make a Love Action Game (Part 2)

On the PSS game console of Sodafa, a strange game was once released, called "Castle? Miscellaneous".

The content of this game is simple:

The protagonist wakes up as a sacrifice in a huge castle, and there is a cage next to him, where a girl in a white dress is locked in the cage. Then the protagonist opens the cage and releases the girl out.

What the player has to do is to let the player hold the girl's hand and take her to escape from the castle.

But the castle is very huge, full of all kinds of traps, mechanisms, and monsters hiding in the shadows. The protagonist's weapon is only an ordinary wooden stick. He must rely on this wooden stick to break the traps of the mechanisms, avoid powerful monsters, and swing back the shadows that are constantly coming...

This kind of level-through puzzle game has never been uncommon on the PSS console platform, and the level settings in this game can only be considered standard.

However, because of its extremely outstanding painting style, as well as its unique settings and settings, it has become one of the greatest games on the PSS platform.

And this setting and setting are the protagonist who has an extra girl holding her.

This gives players a bigger reason to continue playing, and there is another responsibility in the player's heart! Moreover, the key is that the developer has a very unique arrangement in each level, that is, it is easier to pass the level by one person!

Yes, as long as the player chooses to let the protagonist let go of the girl's hand and leave the girl behind, the protagonist can pass the level more easily, escape from this dangerous castle, and pass the game normally! However, when the protagonist passes the level, the girl in white dress is not around him.

If you choose not to let go, the difficulty of each level will rise sharply, and players will need to rack their brains and try their best to do so, and no mistakes will be allowed in operation.

Every time a player encounters a level that he can't pass no matter how he thinks, he will face a problem, that is, whether he should put the girl's hand!

In other words, for players, it is more important to just pass the level, or to save the girl together!

The game has been on sale for more than ten years, and this question has been answered long ago. Most players have chosen not to let go. It is more important to choose to rescue the girl!

Yes, the protagonist doesn't even know the girl, and the player can't see the girl clearly. The girl doesn't even have a few lines. However, most players still choose not to let go and choose to move forward with higher difficulties.

This is a reason for its strength.

This fourth virtual reality game is also a stand-alone game. It is naturally NPC who provides players with the reason for "love".

What Li Ang has to do is to make players "fall in love with" NPCs during the game! They have feelings for NPCs!

However, there is a very important problem, that is, it takes a lot of time to develop love over time. Although players have seven or eight games every day, they may not spend all their time on this fourth game, and it is impossible to only play this game day by day.

Therefore, Li Ang must find a way to allow players to develop feelings for NPCs in the shortest possible time and gain the power to continue fighting!

Fortunately, this problem is not difficult to solve.

Because there is a kind of love, it comes from fear.

Simply put, when people are in danger, jealousy and panic, their heartbeats will be faster, their muscles are tight, their adrenaline surges, and their brains are tense and excited... This series of changes in the body and endocrine aspects are extremely similar to falling in love with someone!

Just like the traditional plot of hero saving the United States, why do beauty have a good impression of heroes and fall in love with heroes after being rescued? Because before, she was in extreme horror, and extreme horror naturally could not produce love, but when she returned to safety, the beauty's body and endocrine changes have not stopped. In this case, the beauty will mistakenly think that she has fallen in love with the hero.

This is what psychology says "mistakes love and desire".

Just like some people who have experienced dangers and have experienced life and death together, their feelings are often deeper, and they will trust and understand each other more.

So, after solving all these problems, there was no obstacle to the game that Li Ang was about to make.

The mode of this game is very simple. The player will be trapped in one place, and the system will provide the player with an NPC companion.

All players have to do is to escape from this place with the help of their NPC companions!

Of course, there are certain skills in providing NPCs, which will be provided according to the general preferences of players, such as the type of NPC psychotherapist purchased in "Taotie Pavilion" and the type of NPC sports coach selected in "Virtual Stadium".

However, unlike in "Castle? Mysterious", this NPC is combat-ready. They will fight side by side with the players while breaking out!

They will face enemies flocking from all directions with the players; they will push the players away and block the fatal blow for the players; they will teach the players some fighting skills in their spare time; they will take the players away after the player is injured and help them heal their bodies; they will actively explore the way and break the back in critical situations...

They will establish feelings with players in various extreme dangerous situations and in repeated dangers. Of course, since NPC is the system's choice, this feeling may not necessarily turn into "love".

As for the fact that players fall in love with NPCs and cannot extricate themselves, Li Ang also deals with it. Every game has a time limit. At the end of the game, either someone breaks out or both of them die. Once a game is over, the player will of course not be able to go back. He can only play the next game and meet another brand new NPC companion.

Moreover, since each game is not long, at most four or five hours, even if the two have experienced a lot of hard work in the game, the relationship between the player and the NPC must not be too deep. Even if love arises, it must be a small bud, so you won’t be too nostalgic.

Then, the scenes generated by each game are random, and monsters will change as the scene changes, and the weapons, armor, props, medicines, etc. that players can get will naturally change accordingly.

Of course, monsters are also a big problem. Just like dog lovers who go on the highway to stop cars to save their father, there are always some people who are extremely disgusted with killing other lives.

It is naturally not wrong to respect life and thus create compassion.

Besides, the monsters in the game are too real and bloody, which may not be considered a good thing. Therefore, in order to avoid trouble, Li Ang tried to remove human-shaped or animal-type monsters in the game, mainly mechanical, elemental, weird, ghost-type, mysterious, etc., etc.
Chapter completed!
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