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Chapter 1862 Technology and Magic Seven

Temple of rocks.

Gris is a veteran adventurer...

So he knew very well how to anger the enemy before the battle began...

After all, the trick of irritating the enemy is essentially only one core!

That is to slander, distort and destroy the most precious things in the enemy's heart as much as possible!

No matter how calm a person is, as long as he destroys the other person’s most cherished thing, he can always arouse the other person’s inner anger to a greater or lesser extent!

The core of the tactic is to judge what type of person the other party is through observation, then find out what the other party cherishes the most, and then give the most fatal blow!

Let me give you a simple example...

No matter where in the world, the most popular national curse is often the popular three words...

And the conflicts and struggles between countless people in this world often come from these three words...

The reason is very simple. No matter what, parents have a very high status. Insulting a person's parents is often the simplest and most direct way to inspire a person's hatred...

Of course, generally speaking, trash talk rarely contains insults about the other party’s parents or race, because this insult itself actually exceeds the limit of trash talk, and has more involved a personal attack that exceeds the limit to most people tolerate...

In other words...

In a world of order, if someone is beaten up just by simply saying trash talk, then in most cases, people will feel that it is very unreasonable to take the initiative to beat someone. After all, taking advantage of the verbal advantage is impossible to compare with the actual action...

But there is one situation that is, when one party insults the other party’s parents, even if the person who speaks is beaten in the end, in the eyes of most people, they will only feel that they deserve it...

In other words, in the perception of most people, directly hitting people and scolding their parents can cause damage of the same level...

Of course, this kind of limitation will only be limited to an environment full of civilization and order. Once it exceeds a specific environment, then theoretically, any linguistic offensive that far exceeds the humane scale may be spoken from one person's mouth and then cause substantial harm and impact on another person...

Generally speaking, people in peace are often very, very fragile to bear vicious language...

It is often extremely easy to be affected by this negative remark and cares very much about what others think of themselves...

Just like in reality, why do many student parties choose to end their lives at a young age?

After all, it is nothing more than the pressure of study and the pressure of life...

And the pressure of study Where does the pressure of life come from?

It’s nothing more than what the teacher says, what the classmates say, what parents say, that’s all!

From this we can also see that remarks with negative emotions are enough to cause death!

Many times, the news media always say that the reason why children commit suicide is because of their weak psychological tolerance. But on the other hand, are there no responsibility for schools and parents?

Of course the answer is no...

Psychological tolerance can be cultivated by slowly cultivating...

Frustration itself is also a way of education, and there is no problem with this...

However, excessive frustration education is like excessive medicine. Even if the medicine itself is right, it can often easily kill people!

The reason why those children finally chose to die is that they were over-educated by frustration and that's all...

This is the reason why the so-called "multiple words" melt gold and the accumulation of bones is destroyed!

Of course, compared to ordinary people living in peaceful times, like children who grew up in slums, or soldiers who have experienced cruel wars, their offensive at this linguistic level will often be much stronger in resistance...

Ordinary language is often difficult to shake their hearts...

Especially soldiers who have been rigorously trained and have been on the battlefield can be almost immune to most of the offensives from language. For them, swear words such as national swearing have long been part of their daily lives. Whether it is cursing or being scolded, there will be no psychological burden. For them, only orders are absolute!

During the training of soldiers, it is common for instructors to humiliate soldiers in language. The reason for adopting such training is nothing more than to allow soldiers to get used to this linguistic humiliation and to avoid being shaken in their hearts on the battlefield in the future due to being subject to the enemy's language offensive!

It is because of this that as long as the soldiers pass strict military training, they often easily reach the so-called unstoppable and unscathing. Whether it is insult or praise, it is often difficult to cause fluctuations in their hearts, because they have already experienced it whether it is the most vicious insult or the highest honor!

And in the fantasy world, the psychological qualities of adventurers are probably no less than those of soldiers in reality...

This is not difficult to understand...

In the fantasy world, adventurers and explorers in reality have completely different concepts. In the fantasy world, the essence of adventure is ultimately battle!

In the process of adventure, adventurers not only need to face various traps and monsters, but also their peers...

In the process of negotiating and even fighting with colleagues and monsters, the minds of adventurers have long become extremely tenacious, and insults in the conventional sense have long been difficult to shake their hearts!

However, this does not mean that the verbal will lose its effectiveness on adventurers...

In fact, just like on the ancient battlefield, the commanders' call and scolding formations were often the most common phenomena on the battlefield...

You know, morale is invisible and intangible, but it really exists...

If on the battlefield, soldiers on one side are always in a state of being scolded by the enemy but cannot counterattack, then morale will inevitably gradually decline in subtle influence...

Of course, in pure sense, scolding that belongs to the type of personal attack will not play a big role in reducing the enemy's anger...

And the words that can truly shake the enemy's aura are often those who can pose a direct threat to soldiers!

For example, publicly proclaiming that the other party’s food passage is intercepted by oneself and publicly proclaiming that the other party’s master is killed by oneself are the most typical language that can shake the morale of the soldiers!

Especially the latter, the lethality on the battlefield is often very, very huge!

Just like the very classic line in the Three Kingdoms Invincible...

Why are the generals always keen to shout words like the enemy generals who have been killed by me after killing them? This is not because the generals have a secondary personality, but a real and most effective way to weaken the enemy's aura!

From this we can see that even soldiers who have experienced many battles will still have things that are afraid in their hearts...

There will also be fear that the coach on the battlefield will be killed...

The same is true for adventurers...

Soldiers may become depressed or angry because of some languages, so are adventurers. Gris's language is precisely what adventurers care about the most...

The first sentence is for the adventurer's companion who died in battle...

The second sentence is to comment on the opponent's strength as a superior person, thus creating a humiliating feeling for the opponent...

The last sentence maliciously uses the word humiliation to describe humans, trying to make You Yue feel pained when he is discriminated against but is powerless...

Of course, Gris also knew very well that maliciously provoking the enemy with words may not necessarily lead to results that are beneficial to him...

Gris understood that no matter what level of adventurer he was, he would inevitably have something he cared about, and even those who seemed to be open-minded on the surface would always have emotional weaknesses!

The so-called dragon has reverse scales, and it will be angry when touched!

Anyone will have someone or thing they really care about. As long as they are touched, they can easily arouse anger!

Of course, Gris knew very well that anger was actually a double-edged sword in battle!

On the one hand, it can make your enemies lose some of their rational judgments, thus becoming more vulnerable...

However, on the other hand, in a state of anger, the enemy's combat power and destructive power will often be improved to a certain extent. Faced with such an enemy, the risk of being harmed will often become higher!

Just like sometimes, the army may become depressed and quickly defeated because of the head coach being killed...

But sometimes, if the army's cohesion is strong enough, a powerful soldier may also be produced!

The sorrow is a very special soldier state. Although the soldiers in this state are in despair of despair on the verge of collapse, their combat effectiveness will often be improved...

When the head coach dies, soldiers often develop two different mentalities...

The former mentality is naturally that since the coach is dead, we don’t need to resist anymore, so we just surrender...

Another mentality is the so-called sad soldier mentality. Since the commander is dead, then we soldiers are useless. We must avenge our commander before dying!

Such soldiers often have very terrible combat power, because they have already stimulated all their bodies' potential in this battle!

They have no future anymore, so they bet on all their futures to the present!

In this case, such soldiers are naturally very, very terrifying!

This is the reason why the sorrowful soldiers will win!

Whether an army will be transformed into a defeated soldier or a mourning soldier is largely related to the situation in the battle of the army itself and the strength of the army itself...

If the army itself is under absolute advantage in the battle situation, and in this case, the commander dies in the battle formation, it will often become a real sad soldier. On the contrary, if the army itself is at a disadvantage and is already desperate, the commander dies in the battle again, then most soldiers will probably choose to surrender rather than continue to fight!

The same is true for adventurers!

That's because of this...

So Gris will also choose a target before trying to infuriate his enemies!
Chapter completed!
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