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Chapter 181, I am the game planner

The meeting time was up, and this was the morning of the second day when Alice visited Electrical Arts. So long before that, the office was already talking about this situation.

"Actually, I know what to say."

The proud Finnick sat at his desk and smiled at McJonny beside him and said, "Of course there is a beautiful girl who wants to become our big boss and play games with us."

McJonney was drinking bitter black coffee. He finished his work at 11 o'clock last night and started again at 7 o'clock this morning. Without coffee, I can't hold on: "And this beautiful girl is still a young director and a young writer who is famous recently. Do you still need to supplement this way?"

Everyone knows what Finnick is thinking. Aidal, a programmer not far away, smiled and said, "But Finnick, Alice is a girl who has not yet entered high school. If you take her as a target, be careful of crime~!"

Everyone burst into laughter. Quanyi Electric's employees in the 40th century, who doesn't know that Finnick's dream is to have a beautiful boss and then enjoy the life of a billionaire?

"Can I wait!"

Faced with the laughter of her colleagues, Finnick shrugged exaggeratedly: "I am only twenty-four years old now. When she reaches eighteen, I will start pursuing it immediately! How about it, do you bet or not? "

As he said that, he looked around very proudly, waiting for his provocation to arouse some people's impulses.

Unexpectedly, the contrast was quite large that all the colleagues around him became quiet in an instant.

"Fennik, I'm afraid you're going to lose your bet."

A jokey voice rang out not far away: "Come on, guys, the staff meeting has begun, all the staff will squeeze in the conference room!"

In addition to Chairman Hawkins, there is also Vice President Larry, and there is also a character that makes all the employees in the audience's eyes shine, that is, Alice, who is standing at the door of the office with a straight face.

After Hawkins issued the order, she walked to Finnick in three or two steps.

Then, a smile that makes the flowers bloom.

"You want to fuck me?"

The smile was sweet, so the guys around him felt like they were about to be paralyzed, but it was not that they were fascinated by Alice, but that they were about to be paralyzed.

"I, I'm wrong, can't it be fine..."

Finnick stood up in a hurry and smiled awkwardly: "A meeting was held, didn't Tripp say that, Alice is here!"

After simply scaring employees, it is time to hold a meeting.

Since its establishment in 1982, EI has actually moved home once. Although this building seems a bit empty at present, it is definitely prepared in advance for future expansion. So for only 40 people at present, this is definitely a place with a lot of space. Even a full-time meeting is easy to hold. Just find a large room and squeeze in. After all, to put it bluntly, it is only one or two school classes.

Everyone looked at Hawkins, but at the same time they were looking at Alice. There was no way, even Alice herself discovered that there was no female creature in the entire company, from the chairman to the cleaner. A beautiful girl with a big breast like herself stood here, and she really didn't have a strong presence.

"I believe everyone knows what the first news I want to announce is."

After entering the house, he didn't say much nonsense. Hawkins took the lead in speaking: "Our company was acquired, but it was not swallowed up by some financial tycoon or giant company, but by Alice, this girl full of tricks, has invested enough to become the chairman!"

As soon as the high-pitched voice fell, the audience immediately heard a lot of cheers of cooperation!

"Great! There are finally girls in our company!"

"I like this beginning! I like this beginning to die! There will be one, two, and mom will no longer have to worry about I can't find a girlfriend!"

"With Alice here, she is very motivated to work, and even the programming code has become a beauty!"

"Alice! Date me! I love you!"

Needless to say, the last one must have been shouted by Finnick.

Faced with such a group of young men with an average age of no more than twenty-five years old, especially when facing the hot eyes of many people, even though Alice has always been very nervous, she really couldn't stand it: "Be calm, everyone is calm..."

It’s not enough to be calm, but it’s still very fast to calm down. As long as Hawkins raises his hand, it’s enough.

"The change in the company's senior management is that if everything remains unchanged, when Alice turns 18, she will serve as chairman, and I am still CEO. At present, according to her suggestions, Alice is currently in the position of game planning."

Game planning?

This is a noun that makes everyone look at each other. To be honest, although everyone is an employee of a game company, some of whom have worked for one, two, three or four years, it is the first time I have heard of the word game planning.

"Actually, the electronic game industry is still in its prototype state."

Alice saw everyone's doubts and continued: "The first computer in human history, Eniac, covers an area of ​​1,800 square feet, has 30 operating tables, weighs 30 tons, consumes 150 kilowatts, and costs 480,000 US dollars. It contains 17,468 vacuum tubes, 7,200 crystal diodes, 1,500 relays, 70,000 resistors, 10,000 capacitors, 1,500 relays, and more than 6,000 switches. The computing performance is only 5,000 additions or 400 multiplications per second..."

He opened his mouth and exposed a series of data that ordinary people would not remember at all. Looking at everyone's surprised expression, Alice concluded: "But it is 200,000 times the manual calculation."

Hearing a lot of laughter below, Alice also smiled slightly: "The speed is very fast, although it is not as fast as the computer now, it is also amazing."

"but!"

Her volume rose again: "Everyone must know Moore's Law. It's only been forty years since the birth of computers. Let's see for yourself. What's the difference?"

"So what about ten years? What about twenty years? You know, it's completely imaginable how high the computer performance will be in Silicon Valley, Intel, HP, Dell, and ibm."

"So think about it, under such advanced computer conditions, how many overwhelming changes will the computer game industry be?"

Speaking quickly with so many meaningful words that are worth thinking about, Alice kept continuing: "I know how the current game companies make games. Most of them are the personal behavior of programmers. Often one or even a few people can design a game that is very playable."

"But in fact, these games have a high degree of similarity. Snake, Pac-Man, Tetris, and Little Bee, they all belong to the same category of games... After all, have you ever wondered why when Super Mario was launched last year, there would be such a hot-selling scene now?"

The speed of speech was so fast that it made it difficult for all those who had contacted Alice for the first time, so when she threw out the last question, everyone could only focus on the word "hot sale".

Indeed, everyone has to admit that Super Mario is really a success.

The first appearance of Mario is actually dated back to Nintendo's "Donkey Kong". In 1981, when Nintendo began to enter the North American game market, the protagonist in its first arcade game "Donkey Kong", was later Mario, but he had not even named him at that time.

Due to the great success of "Donnie Kong" in the US market, Nintendo then released the sequel "Donnie Kong JR" in 1982, and in this work, Mario's name was officially decided. According to official statements, a warehouse worker in Nintendo's North American branch was accidentally discovered to be very similar to the game character, so he named Mario with his name.

So in 1983, after his first two works, Nintendo released the first work "Mario Brothers". From 1983 to 1985, he could be seen in almost every game of Nintendo, perhaps a referee in ball game, or perhaps a hidden level protagonist, and even transformed into a plumber to a demolition worker in "The House Demolitioner".

But this is not as good as the Super Mario Bros. released last year.

It is clearly a game that was launched in September last year, but after the Atari catastrophe, the game market that was asserted by professionals that it could not be restored to its original appearance for twenty years, instantly reducing the time difference of several years!

Twenty years, several years, if someone wants to understand what this time difference means, just look at how popular major stores selling electronic games are during this period. The long queues and the endless stream of young people in the streets near the sales store are enough to make anyone who sees them unforgettable for a lifetime.

"Yes, it's so hot."

After the silence ended, Larry, vice president of sales, took the lead in speaking: "Then what do you want to tell everyone?"

"The disadvantage of simply letting programmers invent games."

Recalling the different understandings of the game by the new and old generations in the movie "Elemental War", Alice said: "The games on the market are actually all logical. Whether it is Pac-Man, Snake, or other games, the fundamental way to play is to find the movement rules of oneself and the enemy. It is a game that tests hand-eye coordination and logical reasoning ability."

As she said that, she looked at Hawkins: "For example, if you beat bees, the movement rules of bees are completely controlled by programs. As long as the player understands the internal logical relationship, passing the level will be every minute, right?"

Hawkins said: "That's right, so we game developers can easily play their games to high scores. After all, they are all programmes written by themselves and they all know what the gameplay is."

"Yes, so that's the difference."

Alice saw with satisfaction that when the topic reached this point, many programmers began to think about it.

"It's just some simple logic, with almost no plot, and almost no conditions that allow players to fully exert their subjective initiative. They can only follow the settings of the game program and follow the designer's rhythm step by step. This is the biggest difference!"

As she said that, she raised her eyebrows, but the tone suddenly changed: "So, as the computer performance becomes more and more excellent, the game must not always stay there, and this level of focusing on logic and program code. At this time, I need to be the position of the game planner, and it is necessary to appear."
Chapter completed!
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