Chapter 180, Electronic Arts in Sequoia City
Three hundred miles north of Los Angeles is the city of San Jose.
The entire journey from San Jose to the north into the San Francisco Bay Area is fifty miles, the main area of Silicon Valley.
In fact, San Jose is a little north of the south of the San Francisco Bay. This is a narrow and long inner sea harbor. Silicon Valley is formed north along the east and west coasts. It is not until San Francisco's Kinmen Strait that enters the Pacific Ocean westward, and there are harbors further north.
The registered location of Electrical Arts, Sequoia City is located here, which is just a few feet from San Francisco South, further south to the south, about ten miles away. The west coast of the Bay Area extends a section of Sequoia Shore District opposite, giving Sequoia City the only deep-water port south of San Francisco. Kings Avenue from San Francisco to San Jose is also its main northeast-southwest road.
The building of Electrical Arts is at the starting point where the Sequoia Shore District reaches into the bay.
It's easy to find a location, so when Alice rushed to the building with great enthusiasm, she even complained, why didn't the boss press the company inside the peninsula? Wouldn't it be noisy to let the company face the inter-county expressway?
“But isn’t the transportation more convenient?”
Lawrence, who slowly parked Lincoln's car and accompanied him, smiled and said, "And there are Sequoia City residential areas in the bay. If the company is arranged there, business transactions will be troublesome."
Alice just groaned.
At this time, Electric Electric was just a five-story building. When Lawrence's Lincoln car stopped, people who were interested had already been responsible for greeting him at the door.
"Welcome to you, Mr. Lawrence, and Miss Wang."
The welcomer was in his early thirties, with a square big face and thick black hair, walked straight up from the company's door and said enthusiastically: "I've been waiting for you for a long time! Dreamworks movies, haha!"
"Hello, Mr. Hawkins, I'm here this time just as a venture capital agent."
Seeing Hawkins shake hands with him first, Lawrence quickly reminded with a smile: "Be a professional assistant for Alice's investment matters."
In this way, Hawkins then turned his attention to Alice and was slightly surprised.
When he received the call earlier, Hawkins recognized his identity before Lawrence had finished introducing him. Roger Lawrence, the owner of DreamWorks, has recently become more famous than well-known actors.
The acquisition of Electric Technologies was a bold proposal, but Hawkins immediately agreed, at least to negotiate with the other party rather than to refuse.
This is not just because the caller is Lawrence, but Hawkins knows that the reason he set up Electric Arts is just to make high-quality games. Although the company's current performance is also good, if it can get high investment from big players, let the company develop more quickly and produce more high-quality games faster, why not do it?
So half an hour before Lawrence called to inform him that the car was about to arrive at the ESI headquarters, Hawkins had been waiting in the front desk hall. Cigarettes were smoked one after another, but they could only make him more excited. At this time, Lawrence actually stated that the investor was the famous director of "The Legend of Ghosts" and the little Alice, his excitement was beyond words.
"Oh my God! You are my idol, Alice!"
Hawkins strode forward, holding Alice's outstretched right hand with both hands: "That "Ghost Record" is so cool! Really! I watched six games in one go! Alice in one go, and then watched it fifteen times in the whole schedule!"
"Uh...uh...are you?"
"Yes, yes! I was scared! You don't know, Alice, I am a game player, and it's very common not to sleep in the middle of the night. As a result, your movie is so good, and you specialize in filming some haunted things in the middle of the night when people go to bed!"
He held Alice's right hand tightly with his hands. Hawkins' mouth ran on the train and couldn't stop: You don't know, every time I worked in the middle of the night, I had to turn on the bedroom lights! And I lived on the second floor, and I had to turn on the porch lights, turn on the living room lights on the first floor, and close the bedroom door to work. Otherwise, I would have to turn around every three seconds!"
"Uh...uh...well...I'm honored..."
Alice knew that this acquisition business was absolutely no difficulty...
After Hawkins finally calmed down, the three of them went to his office together. In fact, although the building was large, the work area of the employees was very concentrated. When they passed by the office area, more than ten people in front of several desks all looked at Alice.
"Hey, boss, isn't this Alice?"
"No, the new boss of the company is Alice? Haha, Tripp, I said why did you agree to be acquired so easily? It turned out that the idol is here!"
"It's a good idea to join Alice! Let her give us the game screenwriter, wouldn't it be a hot sale for all the departments!?"
This was really beyond Alice's expectations. Looking at the surprise of the sloppy programmers on the dozen tables, she smiled dryly and said, "It seems that I am still a little famous in your company, is the otaku goddess?"
It seems that I really have this attitude because I haven't seen a woman in the room...
But Hawkins blushed a little. He was also a thirty-year-old boss. He became a fan of a middle school girl. He knew this kind of thing very well, but the shame of what he said was a bit too high.
"Shut up!"
He shouted, "Do your work honestly! I want to talk to Alice about some very important things, so I will stay away from my office!"
"Okay boss!"
"Go to yours!"
"Get out of here, I'm busy too!"
You call me and everyone shout together, Alice knows that Electric Arts is worthy of Electric Arts. With such a superior-level relationship, it would be strange if it cannot make a good game~
In this way, as soon as he walked into the CEO office, Lawrence sighed: "This kind of working atmosphere is really important to the game company. It is indeed extraordinary that your company can achieve its current achievements after four years of establishment."
After entering the house, Hawkins became modest: "But our scale is still a little smaller after all. If we can usher in a high level of expansion, even if we challenge Nintendo immediately, I will hug me!"
Well, is this modest or show off?
However, Alice would choose to acquire Electric Technologies at this time, which can be said to be stuck.
Electric Technologies is Tripp Hawkins, a former employee of Apple, who was founded in 1982, and he was the only employee in the first six months. The original veterans gathered 12 people. As for the comprehensive development, it would have to be postponed until 1984, when the vice president of sales Larry Probst joined. After that, Electric Technologies truly developed rapidly.
So, since it has been developing rapidly since 1984, if Alice doesn't take advantage of the acquisition now and wants to do this in the future, it will be much more difficult.
By the way, as a typical programmer, the functionality of Hawkins' office is much more important than comfort. Apart from the necessary reception sofa, there is almost no unnecessary decoration in the house, but it just goes on the wall...
“Jurassic Park?”
A large poster was posted on it, and Alice looked at it with a weird look on her face.
"If the technology wasn't up to standard, I actually had plans to make it into a game!"
Hawkins said happily: "This is the plot. After being blocked by the rampage carnivorous dinosaurs, the protagonist of the game has to find ways to escape from the park. However, although this idea is good, I can't think of how to design it for a while."
Alice nodded in agreement and said, "From the current host performance, whether it is a building, a character or a monster, it is just a simple color block. Your plot concept is equivalent to treating the game as an interactive movie, which is not something that today's game consoles and home computers can support casually."
This is Alice's sincere speech. After all, from her perspective, let alone the 1980s, the game quality of the 1990s was a terrible look. Think about it, when a person is used to playing various 3A masterpieces in the 21st century, he suddenly turned around and faced the Super Mario in the 1980s, that feeling...
"Interactive movies? Pile of color blocks?"
However, although Alice's casual words immediately made Hawkins stand in place as if he was insane: "Make the game... like a movie, Alice, do you mean that!"
"Any game can have a plot. Even the simplest snake, Tetris or something, if designed ingeniously, it can unfold a story."
The acquisition itself is no longer suspense. When it comes to the topic, it is inevitable to develop into the discussion of the game. Lawrence is naturally happy to be an audience member. He served a cup of coffee. After taking on the driver's duties, he sat happily on the sofa and said nothing.
"Think about it, Nintendo's new Super Mario, isn't the ending of rescuing the princess? It's just that the computer performance is still very poor now. Even if there is a plot, it's just a simple subtitle display."
Alice was of course happy to give Hawkins some inspiration: "But I think you should have heard of Moore's Law, right? It won't take long to improve the computer performance to give the game a lot of room for development. You must know that the more stories the game has, the more interested the more players will be. If we directly based on a movie script and appropriately add game operation elements, are we still afraid that players will not be addicted?"
Hawkins' talent naturally needs no need to say about being able to set up a game company and lead it to the peak of the world. After hearing Alice's announcement, his eyes suddenly lit up.
...
Chapter completed!