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Chapter 63 Easy Game Development

The game's art style and the character's image requirements.

The core gameplay of the game also has the numerical control over the player's psychology.

The design of different scene maps and the extended creative workshop gameplay.

Including an experimental nature of this game for platform promotion.

Chen Xu did not completely explain all these contents, but only talked about a rough idea.

After all, it is just a concept draft. If you really start with the details, you still need subsequent development.

Moreover, everyone present, music, levels, values, art, including market operations and platforms, all need to participate, so it is not good to say it too detailed.

"Do you have any doubts?" Chen Xu asked as he looked at everyone.

Ruan Ningxue, Yang Xin and the others shook their heads.

They are doing art and plot design here.

According to the content of the design concept draft, the plot of this game is basically a big deal and there is no big work to do.

As for art, this concept picture has been released. What kind of cartoon style is in? It can be said that it has been confirmed.

It only takes subsequent details to be finalized.

The rest of the people basically shook their heads and said there was nothing to say.

In fact, those present were also very surprised.

Because although it is a concept design draft, the prototype of the entire game has been created.

In the future, you only need to develop according to this model and it will be done.

As for the effect, you need to wait for the demo to come out before judging.

After all, it is difficult to determine how a game is like, just looking at the design concept draft. No matter how good the design concept draft is, it is still a theory.

There is basically no problem with the development team, but Zhang Yida, who is responsible for the operation, has something to say.

Zhang Yida said, "Mr. Chen, are we going to launch this game during the Spring Festival?"

Chen Xu said: "To be precise, it was launched on Valentine's Day."

Zhang Yida continued: "In this case, Mr. Chen, I suggest that we can adopt the mode of issuing coupons at that time to allow players to get lower price discounts on the Nebula Game Platform."

"At the same time, we can use couple games as a promotional stunt. According to market research, we should be the first one. And from the gameplay mode, this is indeed a cooperative type game."

"Feeling love and sweetness, come to "The Kitchen of Nobles", which can be used as a slogan for the game."

Unlike the R&D team, Zhang Yida will not directly participate in game development.

Moreover, as an old workplace, Zhang Yida has almost understood Chen Xu during this period.

There is no need to discuss the game matters, but the promotion and operation outside the game is brainstorming.

Now the development cycle of "Non-Kitchen" is over only more than two months.

It is still important to finalize the promotion in this situation, especially "Huao Kitchen" is an experimental game that promotes the Nebula game platform.

It is impossible to make it silently and throw it into the market.

If this is the case, at least during the Spring Festival, many games gather, you will definitely not be able to make any splashes.

So from now on, we need to determine the promotion plan.

"If you prefer discounts, just buy one free one. "Niu Kuai Kitchen" is a multi-player cooperation game. As for slogan promotion, don't be limited to couples. Although we chose Valentine's Day to go online, brotherhood, sisterhood, and strong friendship can all be used as keywords for promotion." Chen Xu nodded when he heard this.

………………………………………

The concept draft of "The Kitchen of Noble" was explained, and the direction of publicity was also decided, and the entire team also began to prepare for the game development work.

Chen Xu was not idle when others understood the concept draft in depth, and at the same time improved the art, the plot and related designs.

In the office, Chen Xu used memory capsules to smooth out some excellent level designs.

The difficulty of development of "Junao Kitchen" mainly comes from the design of the level and the design of numerical values.

If it is too simple, it will lose a lot of charm to the game.

Just like a soul-based game, difficulty is not the only core of a soul-based game, but it is definitely a major feature.

If the soul game becomes a unparalleled game, then many of the original designs will not become exquisite designs, but will become burdens.

Although "The Kitchen of Noble" is an ordinary small-scale game, the same is true. If you don't grasp the difficulty curve, the taste of the game will be lost.

For example, cutting vegetables, scrubbing dishes, side dishes, and cooking, including the kitchen that may have a fire, you need to use a fire extinguisher to extinguish the fire.

These are gameplay, but what is more important is the arrangement of numerical values.

If the time value and score are too high, it will make it difficult for the player to make things difficult.

But if the values ​​are too loose, the settings of the entire game are not very important.

Therefore, Chen Xu needs to control the difficulty.

As a casual game, players need to pass the level smoothly.

However, achieving a full score of Samsung requires two players to have a certain cooperation.

Finally, there is the networking system. "The Kitchen of Hu" is also the first online game developed by Nebula Games.

The server must be done well.

You should know that "The Kitchen of Noble" is a game that uses online as its selling point.

……………………

The plan and plan of the entire game were finalized, and under the leadership of Chen Xu, the entire R&D department was operating efficiently.

On the art side, Chen Xu explained the points of "The Kitchen" to Ruan Ningxue and the art she had joined before.

"The whole game is more warm in color. Even the zombies in the background should give players a cute and q-like feeling. This is a game of all ages and a casual simulation game. We don't need it to be realistic and coordinated with the background, but we must make it possible for men, women, young and old to not hate it."

"I understand." Ruan Ningxue nodded.

As art, she and Chen Xu have participated in the development of four games.

It can be said that I fully understand it, but the newcomer next to me was confused.

Because she feels that her task is the same as an assembly line!

Style, even the simple paintings and requirements of the characters, can't be detailed anymore.

Just give it to the outsourcing party and you can immediately release the resources.

Isn’t the position she applied for? Isn’t it art design? Why do I feel that I only need to check the quality of the resources on the outsourcing side and don’t need design at all?

The same situation also happened to Qin Yi and others.

However, with the previous experience in "Escape", everyone didn't make much fuss about it this time.

Just one feeling, that is relaxation.

Although it is inevitable that overtime is needed, the key is that there are few useless designs.

The place where you come back is more about problems in details, rather than problems in the general direction.
Chapter completed!
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