Chapter 62 Some Changes
The overall plan of "The Kitchen of Nonsense" is actually relatively simple.
The plot is nothing, the simple cutscene CG animation is different from "Going to the Moon" and "Under the Legend". This is not a plot game.
Maps and levels are the top priority of "The Kitchen".
In conjunction with the settings of cutting vegetables, washing dishes, cooking and cooking in the game, the quality of the level design is directly related to the players' experience in the game.
At the same time, there are various scenes in the game. Each scene has different theme scenes, and the models, maps, etc. used are also different.
Finally, what is more distinctive about "The Kitchen of Noble" is the gameplay setting.
Players cut vegetables, interact with the scenes of the map, and wash dishes and cook them.
The values determine the difficulty of the game and the actual experience.
However, this is not a big problem for Chen Xu.
Through the systematic lottery, he also won a lot of numerical skill books during this period.
If you want to play some large-scale, data-based games, such as moba and rts, it may be a little difficult.
But for "The Kitchen of Noble", it is completely easy, not to mention the memory capsules to assist.
After these aspects are done well, the remaining music, ui, etc. are not very important to this game.
In addition, Chen Xu's changes to "The Kitchen of Noble" mainly depend on the expansion of the game's content.
There is basically no mod in the "Non-Kitchen" in my previous life.
Because if the player does it, the workload is too high.
And game manufacturers will definitely not release resources.
After all, the core of the game "Kitchen" is based on the gameplay of the entire game and the changing map.
If the expansion is opened to players, what map dlc will they sell in the future?
Of course, this is also related to the fact that its development team did not think about this aspect at all when they were developing the game.
However, for Chen Xu, "The Kitchen of Noble" is a pilot project for him.
After all, it is different from the previous life. Games in parallel worlds basically use editor engines.
As for mods, it is very common compared to previous lives, and many games are even different from those made based on mod gameplay.
In parallel worlds, few game manufacturers will open up.
On the one hand, it is because of trouble, and on the other hand, it is also because if it is open, it is easy to leak the core values of the game.
Moreover, if you want to open up and allow players to do mods, you also need to carry out the resource structure of your own game, considering it from a design perspective.
This makes many designers even more lazy to think about it.
After all, it's troublesome and no profit yet.
However, Chen Xu knew very well that mod can be said to be quite important for a game.
Not only independent games, but also the existence of some large-scale game mods can add color to them.
"The Kitchen of Noble" is an experimental work.
In this game, Chen Xu is planning to consider how to make mods more convenient for players to make mods based on the game architecture, rather than just choosing to open a port just like most games that have opened mods.
In that case, players will still need a considerable learning cost, which is not conducive to the spread of mods.
"After watching it, you can mention any ideas and opinions, including the promotion of the game."
Chapter completed!