Chapter 793 Forum
"You cannot meet the requirements of all players. When the game mode is single, for example, in 1984, we just started making games. We don't need to consider players who like this type of players. Players who like that type of players are just pointing out the essence of the game. Will this make people feel fun? And players at that time were not like players like today. They spontaneously divided themselves into a certain type and excluded some game methods they don't like.●⌒"
"For example, in 1984, we developed a game to make everyone like it. We would not consider whether anyone would dislike this game mode when developing "Super Balotelli", and whether anyone would find it boring to do so. But now, the game is gradually subdivided and divided into various types."
"Players who like FPS games may not like RTS games, and those who like Act games may not be interested in RPG games... This is the current situation of the game."
"So, now the requirements for our designer shooting games are more stringent. At the same time, the types of games have further subdivided the group of game players. We cannot develop games like in 1984. We must better meet the requirements and tendencies of some players in some designs. After the game classification is more refined, after you become more inclined to some players, it will inevitably make other players feel unhappy."
“This is something that is inevitable.”
Jester originally wanted to say something casually, but he started to unfold the matter from the beginning.
However, what he is talking about now is actually one of the difficulties encountered in game development in the industry. That is, compared with the previous sixteen-bit computer era, when the functions were not perfect enough, although the segmentation of the game had already appeared. However, unlike now, the segmented games can be further produced. Therefore, some game designers are also a little confused.
Therefore, they are also full of interest in what Jester said now.
No one showed an impatient expression.
"For the absolute majority of game developers, they will not have the possibility of me developing games like "Haoxia". There are not so many people and so many resources. So, in a short period of time, I don't think anyone can copy the development model of "Haoxia" and succeed - in fact, in my eyes, the future game mode may be like something like "Haoxia", which I call it a sandbox game."
"In this game, it seems that this is an RPG, but you don't play the plot of RPG at all. You can still find what you like in the game map. For example, if such a game is placed in a modern context, you can completely play FPS in the game - if it can be online. You can completely play racing games and fighting games in it. If the game can be online..."
"But it is impossible now. A game wants to be thorough and excellent, and can make players amazed the moment they play. This is the game I want, and I must learn to give up."
"Give up some players."
"This new game of mine is such an attempt to develop the game mode. I like the game mode of Diablo that many people call boring - collecting equipment, which can also be understood as collecting materials. Of course, my new game is different from Diablo, and they have completely different operating methods."
"This will be an act game. Players will play a powerful hunter, either with their companions to hunt powerful monsters or monsters - they may be some vampires who have been sleeping for thousands of years, or some dragons that have survived since ancient times, and of course, they may also be some things that exist in myths and legends, such as Hydera or something..."
"Many people are very interested in the qte system I added in "Haoxia".
“They think it’s a great innovation.”
"I don't agree whether this thing is great or not, but when we discussed this game internally, many people asked me why I didn't add qte. They said that this is really a great thing. This setting can attract some players who didn't like this type of game to this type of game, and they will simplify the operation..."
"Anyway, they said a lot of reasons, wanting me to add the qte system to my new game in the planning."
"But unfortunately, all these proposals were rejected by me because I was going to do an act game, and the players he was facing were act players. When I made such a game, I wanted to see if this way of development that gave up some players would succeed. Therefore, I would not take any settings to attract non-act player enthusiasts."
“Including the qte system.”
"And, in this world, the player is not a god who blocks the gods, but a hunter. What he has to face is actually a monster that is much more powerful than the ones."
"The setting of qte will be a bit out of place in such a game background."
"...So, my new game is such a game. It will be a very pure game for some players, and its audience is this group of players. As for those not those target players defined by this game before development, their opinions will not be considered, because this game was not developed for them."
Jester's entire speech lasted for more than 30 minutes. During his speech, thousands of people listened, and none of them showed an impatient look. They all listened attentively. In fact, after so many years, other designers have also understood Jester's personality. He is not the kind of person who cherishes himself.
As a game designer with a high reputation throughout the world, Jester has always talked about his real ideas when sharing his game development experience and ideas. He also really hopes that other game companies can develop better games.
And he would not deliberately hide something because other game companies had any competitive relationship with him.
Moreover, as a supporter, Jester spared no effort.
I don’t know how many top game designers come from Jester.
They have a very high opinion of Jester, and they all believe that their ability to grow from an unknown person to this point is inseparable from Jester's teachings.
After the conference ends.
When leaving the venue, many people congratulated Jester, congratulating his game "Hao Hero" for winning seven awards tonight, and also congratulating him on winning the lifelong achievement award from GDC. At the same time, he also said that his speech on game design thinking just now inspired their ideas, and Jester was also very modest to express that it was just a trial discussion. Whether it was effective or not will be effective will be a while. After his new game comes out, he is talking about other things.
After returning to his residence, Jester suddenly had a tide and wanted to go to his company's game forum community to see how players evaluated his speech just now.
Unexpectedly, the hottest post was not about his speech and his new game discussion.
This post is only ranked second.
The first one is a game titled "Thor Hammer" is really like what Jester said at the awards ceremony on GDC. Will it definitely be eliminated?" This post is very hot. Now, just two hours away from him to give the speech, and the matter of conservative games was mentioned. Hundreds of people participated in the discussion.
And it looks like the floors that are constantly being raised.
Obviously, the discussion on this topic is very hot, and some people support Jester's point of view in his speech, that is, the conservative FPS will definitely be replaced by modern FPS games.
As Jester said, the conservative FPS was too out of place at this time.
Moreover, players have some aesthetic fatigue with this type of game. On the contrary, the FPS development department of Mars Entertainment recently produced by the engine of "Thor Hammer" called "Counter-Strike", which is even more popular. They believe that FPSs that simulate reality gunfights like "Counter-Strike" will definitely replace conservative FPS games like "Thor Hammer". This is inevitable.
Of course, there are many opponents.
So, the earliest FPS game in history, it defined a brand new game type, with countless crowds and audiences.
Jester carefully browsed the post discussed from beginning to end. In fact, what many people said here makes sense. Even the diehards of "Thor's Hammer" do not realize the shortcomings of this type of game, but they think this shortcomings are tolerable.
After reading the post, Jester fell into deep thought.
In fact, it is inevitable that "Thunder Hammer" will eventually be eliminated. Even if its own development team does not do "Counter-Strike", there will be other game companies to produce it. This is an inevitable thing and there is no need to be confused at all. In fact, since this period, as other game companies have released their FPS games on PC, the number of players in the "Thunder Hammer" series is constantly decreasing.
You can see it from the Mars Entertainment Battle Network.
This type of game is also time to change. The original historical id software is the pioneer of FPS games and the overlord and leader of the 3D engine world. They have a sense of arrogance. They think their ideas are correct and their ideas are perfect. Players must support them, but in fact, players do not continue to support them.
Is "Thor Hammer 3" not fun? Isn't it a good game?
No, he is a good game, he is also a very fun game, he is also a very in-depth and worthy of studying.
But so what?
Jester logged in to his account on the community forum. This is the official game community of Mars Entertainment. For example, employees of Mars Entertainment will have a special sign on the ID of their account. Moreover, employees of Mars Entertainment speak on the forum. Their language is blue, so Mars Entertainment players always call the official information blue posts.
Below this post, Jester made his reply.
"I don't think that the conservative FPS is outdated. In my previous speech, I just talked about the idea of a development team in my company, which does not represent my idea. The "Thor Hammer" series is a game I like very much. It was designed by Carmack and many people at the beginning. I am full of emotion for this game, but I have to admit that this type of game is time to change."
As the number one figure in Mars Entertainment, the sign of his id must be extremely conspicuous.
Shortly after Jester's reply was posted, someone discovered it, and then under his post, many exclamation points and other exclamation posts appeared instantly.
However, soon some fans of "Thor Hammer" raised objections to Jester's answer.
"We think "Thor Hammer" is the most perfect FPS game, and that "Counter-Strike" is just rubbish, something for primary school students to play with, without any depth or operationality."
Although the other party's speech was a little unrestrained, Jester was not angry either.
He understands the mood of the players at this time.
So, he immediately replied: "Reply to another post, and you're going to bed soon. If you have time tomorrow, I might reply a little. I didn't say that the old-school FPS games are outdated. I just said that this type of game must change, and he must adapt to the current trend of game development. Games in this world are never sold as long as the game is good. He must get the recognition of a sufficient number of players."
"If anyone can successfully improve the old-school fps game in the future, then this game may not have made a comeback in the future."
After replying to this post, Jester closed the post.
He himself fell into deep thought.
Chapter completed!