Chapter 792 Lifetime Achievement Award
"This kind of all-round developer is rare in the world. Not only does he see further than others in game design, but he can also splice all parts of game development like a binder. His extraordinary but highly effective methodology has made many of the most entertaining games. He is the most outstanding game designer since the birth of electronic games. I can even add an attribution, no one."
As the host loudly recited the award speech for this year's GDC Lifetime Achievement Award, everyone's eyes focused on Jester sitting in the front.
Because everyone knows that only Jester can afford such a comment - the best game designer in the world has almost completed the rules of the modern electronic game world with his own strength. The reason why this industry is so prosperous now is that there are many game articles full of imagination every year, which are all related to Jester's complete variety of game types.
It can be said that this award and this comment are well deserved and deserved for Jester.
With the host's name at the beginning of the year.
Thousands of game developers, media and game companies from all over the world stood up and applauded in the direction of Jester.
Jester, who has always been a little unwilling to care about the outside world's views on himself, was also a little flattered. He originally thought that he had reached the point where he had collapsed without changing color, but when he faced people from all over the industry, he still couldn't control his mood at this moment.
"Thanks."
After repeated words of thanks, Jester came to the rostrum.
At this time, Jester's mood had basically calmed down. The award presenter was the one who surprised Jester. Now the head of Sony Computer Entertainment, and the father of Ps, Ken Kutaraki.
"You are really a legend."
Ken Kutaraki smiled and handed the trophy that symbolized the GDC Lifetime Achievement Award, which is also the highest personal award in the entire electronic game industry, to Jester.
"Over-favorite."
Jester also said something modestly.
Then came Jester's thoughts on winning the award. Jester really didn't think about this separately before, because it was unnecessary. For him, participating in such improvised speeches is common. He can even make a long speech for two or three hours without any drafts. Isn't it just a bragging thing? He is also the best at this kind of thing.
But now, at this time, he felt that he didn't know what to say. After a slight pause, Jester began his speech on his award: "Actually, I have said a lot of this word, but this time, it is the most special, this award. I mentioned it many times ago to Mr. Kutaraki and Mr. Shinoo Nakayama, and they were very interested in my idea. I was not too excited about the many awards in "Haoxia" before, because it seems to me that it is a matter of course. "Haoxia" took five years to develop with a development cost of 200 million US dollars, and the total number of employees participated in it throughout the process was nearly a thousand years. The development team maintained over the years has exceeded 300 people..."
First, he said something a little long-windedly, and Jester suddenly realized that he should not say too much about this feeling, so he finally added: "Actually, I still want to say a lot, but I still have a thousand words to say one. Thank you very much for your recognition and recognition of my previous work. I believe that the future of electronic games will be more brilliant and brilliant..."
Just when Jester said that he was about to step down after he finished speaking, the host suddenly asked a question.
"Mr. Li, I don't know if it would be a presumptuous to ask a question, but as a fan of your game, I am really full of expectations for what you said about your next one, and "Haoxia" is too brilliant. You have also said that he will never do the type that has been made, but as your fan, I am really worried that you can never make a game that is better than "Haoxia"..."
Faced with the question that was suddenly asked, Jester hesitated for a moment.
He looked at the industry colleagues in the audience and saw that they were full of anticipation. When he thought about it, he might as well just talk about his new game. It was also good.
"This question..."
Jester deliberately pondered for a moment, pretending to be a little embarrassed, and then began to say: "I originally planned to hold a press conference next year to introduce some of my new game situations, but I think there is nothing wrong with it now... As for the game "Haoxia" you mentioned, it is a work of the overall power of the entire Mars Entertainment, although I have some effect in it, but the effect is far from as big as you think."
"Because of this game, I just put forward a somewhat bold and arrogant idea, and the ones who completed these ideas were our artists and programmers. To be honest, I think they are more qualified to win this award than me, because I am just a whimsical person, and they are the ones who realize this whimsical..."
"The reason I say this is because the project "Haoxia" takes up almost one-quarter to one-third of the company's R&D resources, but because I do this kind of thing alone, I feel a little sorry for my company. Therefore, such a game may not appear again in my career - unless one day, a game with an investment of more than 200 million US dollars can make enough money to make the company worth investing in this game."
When Jester said this, the artists and those who came from the program on the scene naturally received the warmest applause.
Of course, they only laughed it off when Jester said that investing $200 million in investment and receiving excess returns, because they just thought it was a joke from Jester. No one would think that investing more than $200 million in a game and receiving reasonable returns from game development is a reality that may become a reality.
Because this is too fantasy.
Of course, Jester would not tell them that in the future, there will be people who will invest $200 million in developing games and make a lot of money.
However, after this, they also understood the purpose of Jester's words.
"...Why do I say this? Why do I say this when I talk about my new game? It's actually very simple, that is, the scale of my new game cannot be as large as "Haoxia". This is an unreplicable game and an unreplicable development model. Of course, I am very proud of developing such a game, but I am not very excited about winning the awards for this game, because the investment in this game is hundreds of times that of other candidate games. With such an unreasonable comparison, I think it is natural to win so many awards, and it is an accident that I can't get it."
"The new game is a very private game, and the target audience of this game will not be everyone. This is what many people said before. They lack interest in the description of the new game. It is difficult to make games suitable for both young and old. "Haohan" and "Exotic Soul-Super Song" cannot do it. After thinking about it, the only game that can do this is actually "Super Balotelli". "Follow the American Cubes"..."
"For example, "Thor Hammer" is a good game that all of you think is good. This game is in the FPS development division of our Mars Entertainment. Not everyone supports it and likes this game. Although this game is the pioneering work of the FPS game, it laid the foundation for how this type of game should be made, but this game cannot represent a large type of fps game."
"Before, we had an internal quarrel about FPS, and the process was proposed by some designers who were not satisfied with the design ideas of "Thor Hammer". They called "Thor Hammer" an old-school shooting game. The pace of this game is too fast and extremely unfriendly to newcomers, so they think that future FPS games should change."
"I won't go into detail about the process. In general, there are many reasons for those who oppose conservative shooting games. It is too difficult to master such a game. They believe that a popular game should be able to gradually appreciate the fun and essence of the game when the player's level reaches the middle and lower level level required by the game. However, the requirement for "Thor Hammer" to reach the middle and lower level level is too high, and it is almost the most difficult type I have ever seen."
"When there was only one "Thunder Hammer" in the world, they were one of the greatest games, but when all kinds of FPS games on the market were blooming, their advanced nature was also very good. The easier it was to get started with the game, the larger the player group, and the larger the bottom of the pyramid, which would bring exponential growth. This is the market, such a market is life, and only life is the standard for defining "success" in the times."
"No matter how pure a game is, it is outstanding, and in the eyes of many people, it cannot be called a success."
"And "Thor Hammer" is actually a very pure game."
"We can give an example like this. If the fps game that our newly established fps team is now called a modern fps game, and teaches a person who has never been involved in fps games to learn how to play eye-blind games and reaches a certain level, and can feel the fun and essence of this game. The difficulty is 10, then teaching a person who has the foundation of this modern fps game to play "Thor Hammer" to reach the level of being able to feel the fun and essence of this game is about 500."
"In comparison of such differences, if our Mars Entertainment's FPS game does not change and improve our FPS game's creative thinking and concepts, then at least in such a project, we will be far behind our competitors and cannot even catch up. In other words, we will not even be qualified to eat exhaust in the future."
"Their view is not supported and welcomed by old-school shooting game designers. Their relationship is very irresistible. In the eyes of old-school shooting game enthusiasts, their behavior is a betrayal of their favorite fps games..."
In fact, what Jester said is that he is constantly in this era where he is. Even in the era before his rebirth, there was such a fierce battle between conservative FPS games and modern FPS. The final result was that modern FPS games became the final winner, but after years of silence, the improved conservative FPS seems to have the possibility of a second spring.
At least, many years after Thor's Hammer died, Overwatch allowed many people to see the possibility of a revival of the improved old school FPS game.
The original "Thor Hammer 3" and his developer id software were defeated by Cs in a very tragic form - it was Cs rather than Half Life.
It's very simple, because "Half-Life" is also an old-school FPS, but Cs is a game that goes too far into modern FPS. There are actually many modern FPSs in the same period, such as "Delta Force" which once glorious for a period of time.
However, many people say that the "Thor's Hammer" series died at the hands of CSS.
That's not very accurate.
The reason why the "Thor's Hammer" series died has nothing to do with any other game. Whether there are CS, this game will die. This is what the game mode of this game determines.
Even if Cs does not appear, Thor's Hammer will fade away at this speed, and the fade away will not be faster or slower than in the world with Cs.
"I won't talk about which point of view I support. The reason I use this as an example is that no matter what type of game, I must learn to keep pace with the times. I really appreciate a sentence from Nintendo's outdated president, Mr. Hiroshi Yamauchi. This is what Mr. Shigeru Miyamoto told me. When he talked to me about some games, he said that President Hiroshi Yamauchi had no other requirements for the games they made at that time, but there was only one thing that was absolutely necessary."
"That's fun, the most important thing about a game is fun."
"Let anyone who is willing to play experience the fun of this game. If you can't do this, then modify the game to make it fit with this."
Chapter completed!