Chapter 789 If you can't make something new
The development of "Monster Hunter" is still very different from some action games I have made before. New·
All of these require further discussions between Jester and specific team members.
After all, such games require a high technical content, especially in the hand-feeling of the action game. You cannot make people feel like playing like a paper man, nor can you do it too much, and do it just right.
In an interview before, Jester said that he would announce his next game on GDC, and this incident has attracted much attention.
However, because of the release of DreamWave 3 before, the outside world did not have time to pay attention to this point. Now the release of DreamWave 3 has come to an end. It can be said that Mars Entertainment has won a very good start. In addition, the GDC has basically been held for a few days, so some media have found out what Jester said in an interview.
After seeing Jester's game, especially countless players, after seeing Jester's "The Legend of the Condor", they are extremely expecting the new game that Jester said. After all, when Jester said that he would not make those games that others have made or have made, because such games are not new to him.
What he wants to do is what others have never done.
Big, like "Haoxia", which is a pioneer in the game generation, and small, may be some very good innovations in gameplay, which will make people refreshed. In short, Jester's games have always been awesome. Whether you like it or not, you will admit that this is a good game. In addition, Jester has been asked before, what would happen if he couldn't make a game that could make people feel refreshed.
Jester also answered this question very decisively.
"If I can't continue to make games that make others feel unique, then I probably won't continue to make games... This is my personal personality. It's always a boring and challenging thing to do. Instead of doing such things, it's better to do nothing."
Such an answer not only surprised the reporters interviewed at that time, but also surprised the players who watched the report later.
After all, the name Jester and the games he made have been accompanied by all players' gaming careers since the rebirth of Atari's Atari, and it can even be said that such a sentence. In the past decade, when it comes to electronic games, Jester has almost never been able to bypass it. In a more exaggerated way, he himself is an electronic game.
When they heard Jester say that if he could not develop a different game, then he would not develop a game again, they were both shocked by Jester's decisive words and were also a little worried.
Especially after the incredible game of "The Legend of Heroes" that completely surpassed an era, they were even more reluctant to see that they would never play the game made by Jester in the future. However, when they heard Jester say that he had a lot of thoughts in his mind now, and he was a little impatient for the next game.
I also breathed a sigh of relief secretly.
At least in a short period of time, they will not be unable to play the game developed by Jester.
This is already very good news for them. As for future matters, we can only consider them in the future.
So during this period of time, the media always asks about this matter, because he still needs to promote DreamWave 3 during this period. So Jester also accepted interviews from several media with higher specifications, and they would ask about his new game at the same time.
According to his original idea, Jester originally wanted to keep it confidential for the time being, but then he thought about it. Anyway, he planned to talk about his game specifically on GDC. Now there is no need to keep it confidential, so he simply said a little information, which can be regarded as warming up his new game. First of all, Jester denied the statement that he said it was a small-scale game in his previous interview.
Jester admitted that some of his thoughts were wrong when he was considering this new game. For example, when he first imagined this game, he thought that this game would be much smaller than "Haoxia". At most, it was a team of twenty or thirty people. He would definitely be able to produce a finished game within a year. However, later, he thought about this game carefully.
If you want to make this game look like in his mind, you must increase the development scale.
Hearing Jester say this, the interviewer immediately asked if this time it was still a game of the size of "The Legend of the Condor Heroes"?
However, Jester just smiled and jokingly replied: "For Mars Entertainment, the game "Haoxia" is impossible to come again for the second time, because our goal is to avoid losing money in this game. Of course, when we developed this game, we did not want to make money from this game, but mainly wanted to promote DreamWave 3. Now this effect is done very well, but for me, in addition to promoting DreamWave 3, there is another meaning, that is, I want to prove how much we or the current game can do."
Although these words were not directly answered to the question just now, if you think about it carefully, Jester has already made it very clear through these words. Later, when analyzing Jester's words on a certain game forum, he also believed that Jester was saying that they have now proved how good we are through "Hao Hero", so we do not plan to continue to prove how bad we are in the next game because we have proved it.
But after hesitating for a while, Jester still revealed a little about this interview about this new game, which doesn't even know the name of the outside world, is definitely not as terrible as "Hao Hero". However, the total number of people added up is also in the entire Mars Entertainment, with a large number of people being ranked among the top three development teams.
It should be the team second only to the latest work of the "Zelda" series that Shigeru Miyamoto is producing, and the team that is the latest work of Hiroshi Sakaguchi's ff.
Of course, Jester still revealed a little.
This game has also encountered some trouble in the internal game review of Mars Entertainment. Not all reviewers are optimistic about the future of this game, so they will definitely not do their best to develop it at the beginning.
It should be a describing that can represent the gameplay and essence of this game to give different opinions from the review department a look, and then make a review of whether it will be finally passed.
This is not unfamiliar with media or players who understand the game development process within Mars Entertainment.
They even sang hymns for this type of game development review model, especially for company creators like Jester or Mark Seni, who need to develop new games. Although Jester has a veto or a voting vote, it has been ten years since the establishment of Mars Entertainment.
Jester never used this power.
However, this time, when they heard that Jester's new game did not pass the preliminary review and needed to develop the second round of review, they were still a little dissatisfied.
In their opinion, this is purely how some people in Mars Entertainment are making unreasonable troubles with Jester's game. Since the creation of Mars Entertainment, none of the games produced by Jester have been successful. And it is very popular. Even extremely incredible games like "The Legend of the Condor", Jester can make it.
What other games are there that he cannot make?
They think that for other producers, using the review mechanism of Mars Entertainment is very good, which can effectively avoid the emergence of some junk games. However, a review method like Jester, who can already be a god in game development, is too inefficient.
Of course, Jester agrees with this.
His explanation also illustrates why the final audit committee did this.
"How to say... This game is very different from some of the games I made before. It is a thinner story or content, and I can even put it in another way. This is a game where you don't need to know what story he wants to tell when you play it. All the essence of it is in the gameplay. This is a game method that I like very much. If you have to give an example, I think the Dark Series can be compared. Of course, these are two completely different games."
When I heard Jester use Diablo to give an example, players also had a relatively intuitive impression of the game that Jester said was thin, and the essence was all about the gameplay.
Because Diablo is such a game, there is no need to consider what this game says at all. You only need to kill and kill all the way, and you can only make equipment. This is everything about this game.
However, if you like games like Diablo, those who like them will like them very much, and those who don’t like them will always look disdainful.
Those who like Diablo's gameplay will of course support Jester's game, while those who don't like Diablo will definitely oppose Jester's development of such games. In their eyes, the games developed by Jester must have both depth and extremely gameplay, and will not be the kind of brainless game that is just a brushstroke.
Jester has never answered this question.
Or, after this discussion was held on the Internet, no one had the opportunity to interview Jester.
Since I didn't have the chance to interview, I naturally didn't have time to ask Jester this question. Of course, everyone is curious about this question and wanted to know how Jester would answer it, because Jester's games rarely use this very extreme game development method.
However, when GDC approached, when Jester arrived at Chicago, the host city of GDC this year, he was caught by some reporters and successfully interviewed him in the hotel.
Jester did not avoid talking about this issue.
On the contrary, he was very interested in this question. After some simple thinking, he answered the question positively. You should know that Jester rarely answered questions positively, and his habits always answered from the side.
"How to say... Actually, I like Diablo very much. This simple but connotative gameplay is very simple. Many people say that the content of this game is thin, but I don't watch it like this. Of course, there are many ways to develop a game and have different focus. There is no need for you to be illusory. Girl thinks that any game that is not like this is not a good game. I personally think that electronic games are similar to movies. They are a very personal thing. They actually don't have commonalities."
"In other words, there may be such a situation. You think this movie is very good, I think it's boring, you think this game is meaningless, but I can enjoy it, just like the Oscars two years ago. Many people are unfair about "Shawshank Redemption". I don't think it's necessary at all. Just like, I'm absolutely fine. "Forrest Gump" is not much higher than "Shawshank Redemption". Not only that, I don't think that "Pulp Novel" of that year is not much higher than "Shawshank Redemption". Even if the Oscar of that year does not give "Shawshank Redemption" that year, it's not the turn of "Shawshank Redemption"..."
"But I can be sure that there are countless movie fans who like "Shawshank Redemption" who criticize me, but this does not prevent me from viewing these movies. This is actually the same thing. You can't you dislike such games. You have to say that such games are not good. If you do this, what should you do if those players who like this game?"
"And, I just used Diablo as an example, a reference, and didn't say that this is a dark like game. I've already made it clear before. My game never does something to pick up people's teeth."
"If I can't make something new, I'd rather not do it."
Chapter completed!