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Chapter seven hundred and eighty eighth project

Jester was not sure about this either.

However, although he didn't know what Sony is thinking now, he still knew that Sony had established a new hardware R&D institution when he released the console. Although Sony itself was not popular, Jester still knew through his own channels that Sony had put the development of ps3 on the agenda. The last time he reorganized the hardware development team was for the development of ps3.

Compared to the previous plan of Ken Taraki's plan to gain the advantage of this generation's console war with 3D effects was ruined, he is ready to put the opportunity to the next time.

As for Sega...

Jester has actually heard a news about Sega recently, but there is no plan to develop their new console. However, Sega seems to have talked with Yu Suzuki several times in a row. If he thinks well, he should have wanted to go back to the old path before. Yu Suzuki is completely impossible to refuse to develop a game like "Hao Hero".

The emergence of the world of "Shenmu" is inevitable?

However, Jester felt that it was no longer meaningful to develop "Shenmu" now. Even if Yu Suzuki absorbed enough experience from "Haohan" and added some of his understandings and experience in "Haohan" development to "Shenmu", even if "Shenmu" no longer has the shortcomings in its original history.

But so what?

The reason why "Shenmu" was remembered by players more than ten years later is not because the game is so fun. It is not a fun game, but because Yu Suzuki and his team at that time proved to everyone that the game can still be done so **! It turns out that the game can still be done like this! It turns out that the game can still be done like this!

That's all.

However, now there is a "Hao Hero" in front of you, and the team that Yu Suzuki can have and the power that can mobilize is absolutely impossible to compare with his previous team.

The most important point is that Sega Saturn's configuration is impossible to make a game that is comparable to "The Legend of the Condor Heroes".

However, the intelligence about Yu Suzuki and Sega that Jester recently received is recruiting a large number of developers. This time they recruited not only the developers of the game, but also some script writers and some construction personnel. Judging from the actions they are most afraid of, Sega really intends to let Yu Suzuki start the production of "Shenmu" again.

In the original history, "Shenmu" became the last straw that broke Sega's back. What will their fate be like in this world?

This aspect is hard to say, but one thing that Jester can be sure of is that even if Yu Suzuki really plans to make the full visual reaction entertainment game in his mind, the platform he chooses will definitely be Sega's next platform, rather than Sega Saturn at the moment.

The reason is very simple. The performance of the Sega Saturn host is very powerful, but its power is strong in the processing of its 2D image, which should be among the three current hosts. The best, but in the processing of 3D image, it goes without saying that it is comparable to DreamWave 3, which is one level higher than the other two hosts. Even compared with P2, it is somewhat inferior.

Although Sony's previous speeches were not official, it did cause a great response in the industry.

Sony did not come out to refute the rumors, but they did not announce their host sales to the public. This is a fact that this statement is not groundless.

Judging from Sony's recent actions, they have increased their efforts to the Zerg in the hardware development department. Not only did they not call senior hardware development engineers from Sony, but they recruited a large number of people from the outside world. Sega, who had never expressed this aspect before, seems to be unable to sit still. Judging from the information revealed in various aspects, the development of their new host seems to have been put on the agenda.

Even so.

However, it is undeniable that DreamWave 3 is the perfect host they dream of in the minds of many players.

It is not just in terms of performance, but better than the other two consoles. After all, the price of Dream Wave 3 is 50 US dollars higher than that of the other two consoles. Naturally, the performance must be excellent so that players will buy it.

More importantly, even in terms of peripherals, DreamWave 3 is not a comparison between the other two game companies. Only the two completely different controllers on DreamWave 3 this time made all kinds of players very satisfied. The two different controllers, combined with different game types, can give players different experiences.

Moreover, the setting of the double joystick is simply specially prepared for 3D games.

Many people even became very uncomfortable when playing their 3D games with the double joystick controller of Dream Wave 3.

Sony has also announced that they are preparing to launch a new dual-rock handle that matches Ps2, and they will ensure that in the future, the dual-rock handle will also be used as the standard game configuration in the game.

Of course, there is also the auxiliary aiming setting that they creatively added to the console port version of "Thor Hammer", which finally solved the problem that the controller cannot play FPS, and successfully introduced the "Thor Hammer", which was extremely popular on PC, to the console. Although the sales of "Thor Hammer" this time can only be said to be half, after all, this is just a transplant work. In addition, although the controller has auxiliary aiming, its operability is definitely not as good as that of the keyboard and mouse.

Of course, the most fundamental reason is.

After years of development, the player community of FPS games on PC is much better than the player community of consoles.

But anyone can understand that as long as the aiming problem of the controller is solved, it is certain that the shooting games on the console will have a big explosion. After all, shooting games are one of the most popular and most sales games in Europe and the United States. The reason why they could only appear on PC before was because the controller could not solve the aiming problem of the FPS.

Although the operation method of using keyboard and mouse on PC is smoother, there is a problem that PC games can never be avoided, that is, the problem of piracy.

Therefore, as long as you have a chance, at least in this era, game manufacturers still overtake the limits of console games above PC games. Even if Steam comes to later generations, they will save the pc games that are about to die out of the quagmire. However, the problem of low sales of pc games is also an unsolvable thing.

Are there few people playing games with PC?

No, after all, how much is the host installed?

At the peak of the ps3 and x-wave x360 eras, the total installed capacity of the two hosts was only 160 million units.

And how many PCs are there in the world?

It is not an exaggeration to say that everyone has one?

However, it is difficult to achieve even one-tenth of the sales of console games.

This is also why the Polish stupid donkey said that there would be no "Witcher 3" without console users. It is because the profitability of PC games is that there is no way to let them complete a game of this investment scale.

This is actually the same as when many people said that PC could replace the host, and Jester would always sneer.

Indeed, the performance of PC is indeed above the host. PC can do whatever the host can do, so PC has to replace the host. But when talking about this, these people forgot the most critical problem, that is, in the eyes of game developers, the reason why they develop console games is not because the performance of the host is stronger than PC. In fact, from the Polish stupid donkey and "The Witcher 3", it can be easily known that PC is much better than consoles in game development, and they can easily complete some things that the host cannot complete due to hardware limitations.

But because the game will not be pirated until the console is cracked again.

This is why developers value hosting. It is because hosting sales can bring them profits far beyond PC.

You can imagine that if a game sells only one or two million sets at the most, then modern players may never play games like "gta5".

The reason is very simple, I said before. That is, there is no way to recover the investment.

Skip these and not mention them first.

It can be said that in this console battle of DreamWave 3, Mars Entertainment not only defeated the other two major manufacturers in software games, but even in hardware and peripherals, the performance of Mars Entertainment this time is beyond the reach of the other two companies.

A month after Dream Wave 3 was released, Jester also began to prepare for the GDC at the end of this year. After all, it is the provincial capital of the annual game developers. Not only will it select this year's annual game, but this year's lifelong achievement award will basically fall on himself. If he wanted it in the previous few sessions, this lifelong achievement award will also fall back on himself.

However, I was busy developing the game at that time and never accepted it.

Until now, "The Legend of Heroes" has been released, and, with the major awards of this year's GDC, the sweep has been finalized, Jester has not rejected this year's Lifetime Achievement Award.

This year's gdc was held at the end of January, and it is still half a month since gdc started.

Jester also took advantage of the moment to perfect the unrecognizable hunting and fighting game he was preparing to make next. Although this is just an act game variant, this way of playing is still very innovative.

This is a game that you can play very pleasant and exciting without caring about the plot. When discussing this game within Mars Entertainment, there were mixed reviews. Many people were extremely excited when they saw the basic settings of Jester's game. They thought it was a perfect game that blends the essence of the dark game and the essence of the act game.

Of course, there are also many designers who are not optimistic about this game.

That is, in the plot, this game, named "Monster Hunter" by Jester, is really too weak.

Even when players play, there is no need to pay attention to what the game is talking about. They just need to know that if I want to forge xxx equipment, I need to hunt xxx, xxx, xxx, and then collect xxx materials, but I can't beat xxx, so I need to find my friends to fight xxx together...

Just know this and you can play this game.

And this writing was also written by Jester in the game development plan, which is the hunting game he wanted to make.

However, this game production method that is infinitely weakened in the plot and content cannot be approved by everyone.

Jester said countless times at the meeting in the company: "You must not just think about a game with your brain. It should be fun to do it. It is not fun to do it, but to really play it, and don't look at the statistics of data and feedback from various players. Before you do this, you have to play it first, do this, or not, whether it is fun or not. This is the key to a game. In the final analysis, the game is to make players feel fun, and every player involved in this game can experience happiness through their own ways."

This is how Blizzard was in later generations. When designing the game, I never considered whether doing this would bring happiness to all players who play this game. I only knew how to make the game by slap my head. The most typical example is "Heroes of the Storm". According to Jester's understanding, this is a game that has been done well enough in any aspect, but is not fun.

Therefore, although the Monster Hunter's plan is mixed within Mars Entertainment.

However, this project was officially launched.

However, Jester's idea of ​​developing three versions at the same time was not passed during the final review, but it was not denied. After all, the human and financial investment required for the three such games is very large.

Therefore, those reviewers who have doubts about this game method still proposed to make a game first, after really playing and experiencing the game personally, then make a request to develop three games simultaneously according to the requirements of Jester's plan.
Chapter completed!
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