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Chapter 661 An idea

This is basically a mobilization meeting.

For a long time afterwards, the entire team will devote themselves to the development of the game.

What surprised Jester.

When he told everyone that the team would inevitably work overtime from time to time, no one raised any objections. On the contrary, almost everyone still had an excited expression on their faces.

It seems that they are extremely eager to complete this project.

Jester understood their thoughts, but he really didn't think that these people could do what they were thinking now.

This is a game that will be destined to be recorded in history once it is released. Who doesn't want to leave a name for this game? However, only Jester may be able to imagine the difficulties faced by this project, which lasts for several years of research and development. This development length even for fanatical developers will feel extremely lonely. In a year of development time, these passionate people may have no problem.

But what about three years, or even four years?

No one knows.

Before, Jester had discussed the division of labor with the main groups, so the division of labor process of the entire team was not disturbed. Even Jester did not take time to announce it specifically, but directly sent a division of labor to everyone, and then after the meeting, just go to find the person in charge of his own group. The main thing afterwards is the game discussion.

No one here may have seen such open-world, highly liberalized games except Jester.

But Jester summarized it very well in one sentence.

That is, this time we are not developing a game, but simulating a world.

"Of course, we can't do it to simulate the world, but we can do a small part, such as a village or a town, these are all we can simulate, and what extent do we have to do? In addition to random weather and day and night, different characters will make different actions at different times..."

When talking about this, Jester spoke very seriously.

"The most important thing is that I have talked about full-visual interactive entertainment many times in the previous development conference. What I want you to do is. I want the protagonist, that is, the character controlled by the player, to interact with everything he sees."

Jester's tone became serious: "Do you understand what I mean?"

After saying that, Jester looked around the venue and saw a look of hesitation on many people's faces. However, Jester did not give these people a chance to speak. He continued: "You should know how much I attach to this game... I have explained the so-called full-visual entertainment interaction many times before, and you probably are not unfamiliar with it. And you also know what it means."

Of course, everyone here knows what full visual entertainment interaction is.

As the name suggests, to put it simply, it is as Jester said before that the protagonist can interact with all the people or things he sees.

For example, everyone can have a conversation, and the answers are different when asking different questions or different times. For example, all drawers on a table can be opened, and there may not be anything inside, but they must be able to interact.

This is very difficult to do.

For example, in the original "Shenmu", Yu Suzuki has achieved the level of full visual interactive entertainment?

Let's give an example.

In "Shenmu", because the background is modern, there are some arcade rooms on the streets. Players can enter the arcade room and interact with the people inside. Such a simple interaction is of course not worth mentioning.

The most amazing thing about Yu Suzuki is that all the arcades in this arcade room are played by players. Players can play any arcade game in the game, and these arcade games are also classics on Sega arcades before.

For future players, this is nothing extraordinary.

However, for the era of Shenmue, this was almost a miracle, a miracle that shocked the entire industry.

However, for Jester, it may be difficult for their next generation of console functions to do this, so Jester puts the background in ancient times. As for games, of course, some small game systems will be added, such as some collection systems, such as small games such as fishing or hunting, especially some current technologies, which are difficult to achieve in the game at the same time.

This kind of mini-game method can be used completely.

It not only reduces the difficulty of development, but also increases the playability of players.

After Jester's repeated emphasis, the entire development team still ensures that Jester's standards are met. Of course, Jester is not unaware of the problem. If he really tries all his ways in the future, there will naturally be a backup plan.

"Finally, we are discussing a small system I just came up with. This small system is very helpful to improve gameplay..." When Jester said, he was not speaking fast and his voice was not loud.

But after hearing Jester's words, those who were not very energetic before instantly cheered up.

Jester didn't care. After all, even he would be bored after such a long meeting. He just looked around the scene and said a few words: "I call him a trophy system or an achievement system... But now I still have some uncertainty about how this system should be placed in the game."

Just by listening to the name, it is difficult for anyone present to understand what the trophy system or achievement system is that Jester mentioned.

In Jester's memory, in the game, the first game company that added this similar system was Microsoft. They added it to their Golden Membership. Originally, it was just a small idea, maybe it was just a sudden idea of ​​a certain Microsoft employee, and he didn't think how great this thing was. The reason for developing this may be that it was really interesting.

But this thing has influenced the entire game development industry to a certain extent.

Even in later generations, if you have a game, whether it is a stand-alone or an online game, if you have no achievements or a trophy system, you will be criticized for being an insincere work.

“Achievement or trophy system? What is this?”
Chapter completed!
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