Chapter 641 Diablo Online
The gap between xbo and ps4 is far less than that between ps2 and dc at that time. However, it can be foreseeable that sooner or later, this gap will be so big one day, which is inevitable.
When the sales of "Shadow Blade" came out on the first day, Sega's senior executives couldn't believe their eyes. This game actually sold more than 400,000 copies on the first day!
More than 400,000 copies!
You should know that in Sega's internal sales statistics, if this kind of game of the same level is a new IP, the quality can be compared. In addition, this overwhelming publicity before, the sales volume on the first day was only 100,000 copies.
Moreover, this is in the best case, otherwise, a brand new IP will be even after their overwhelming publicity.
It may be good to sell 70,000 to 80,000 copies a day.
If you have more than 100,000, you can even have a celebration banquet.
Now, the sales volume of "Shadow Blade" on the first day actually exceeded 400,000 copies!
While this excited Sega's senior management, it also caused a deep worry in their hearts, that is, Jester's influence is too great.
Jester was familiar with this sales volume, but he didn't respond much. The news was even told by Yu Suzuki. When Yu Suzuki told himself in an excited tone that the sales of his "Shadow Blade" broke Sega's first-day sales rounds, Jester was still a little strange. He thought about it and remembered that today is the release date of "Shadow Blade".
In fact, he can't blame him.
He didn't participate much in the development of "Shadow Blade". To be precise, he only talked to Itagaki Baonshi at the beginning about how to develop such games, but he only served as supervisor for the specific details. After checking it, it was Itagaki Baonshi who really completed the entire game.
It can be said that at least 80% or even 90% of the credit of this game is from Itagaki Baini.
However, this game still needs to be named Jester.
Otherwise.
The same goes for a new ip, if there is no awesome producer, then for players, why should they buy your game?
Itagaki Baoni also knew about this.
However, Jester had agreed to Itagaki Forbidden before that as long as he completed "Shadow Blade", he would get a chance to host the development game himself, and the producer would only have his name, which is the development opportunity of "Iron Fist".
Itagaki Baoni also invested in great energy in "Iron Fist".
Even more investments are made than "Shadow Blade", of course, this has a lot to do with Itagaki's favorite fighting game.
Jester has read Itagaki Baonin's plan. To be honest, there are still many immature aspects, but Jester doesn't care. The current "VR Warrior" is not perfect. Therefore, Jester did not add his own opinions, but just returned it to Itagaki Baonin and told him that this "Iron Fist" plan did not achieve his psychological goals.
In other words, I did not convince myself.
And Itagaki Baoni had no choice but to concentrate all his energy during this time and make the development and planning of "Iron Fist" perfect.
Of course, On the day "Shadow Blade" was released, Itagaki Sonobu was very concerned.
After all, he is different from Jester.
First of all, this is the first game he made himself. Although it has two people's names, Itagaki Baoni also knows that if he doesn't sign Jester's name, it goes without saying that Sega doesn't agree, even if he doesn't have Jester's name, he may have a direct Waterloo without Jester's name.
Sometimes, the sales volume of a game is not only determined by the quality, although word of mouth can indeed play a certain role.
However, if you want to really achieve high sales, you must have high quality and high popularity.
In Itagaki's vision, if there was no Jester's name on the column name of the producer of "Shadow Blade", it would be nice that the sales in the first week could exceed 10,000. After all, he had no popularity before.
Players should first know about this game when buying a game.
I have seen others play, but I have played with my friend, but I naturally don’t need other people’s introductions, so I go back and buy them, but this is a minority after all.
It’s more important to listen to other people’s introductions. In general, it is difficult to describe its charm in words.
However, when someone tells you that this is Jester's game, you will naturally think that this is definitely a good game, because where is Jester's reputation? Jester's production must be a fine product and has become a belief of many players. But if someone tells you that this is Itagaki Banshi's work, you will wonder, I have never heard of who Itagaki Banshi is before?
Then I asked again and found out that it was my first time playing a game.
Then the game is definitely of poor quality.
Then, I was not interested in this game.
The gap between them is so big, Itagaki Toshinobu understands this.
Although he also knew that the explosive sales on the first day actually had little to do with him, he still felt quite proud.
After all, this is a game he developed from scratch, which can break the sales record of 370,000 on the first day created by Yu Suzuki, which is also something he is extremely proud of.
Of course, even Itagaki Tonobu knew that this was almost all Jester's credit.
But the number of 400,000 copies on the first day is simply something that a newcomer who is just the first time to make a game with a producer is simply unimaginable.
It is difficult to count the final sales of games like "Shadow Blade" in a short period of time, because it is a long-term game, so it can only be estimated. However, the number of 1 million sets agreed by Jester and Sega was completed when it was still three days to one month away.
In fact, the sales of 400,000 yuan on the first day only lasted for such a day.
From the next day, the sales of "Shadow Blade" became normal. Usually, it sold less than 100,000 yuan a day, and then it sold thousands of copies every day. It took almost a month to record that it reached one million yuan.
If this is on dreambox2.
Maybe Jester's game can exceed one million sets in a day.
Time flies very quickly.
The e3 exhibition in 1992 has attracted much attention from the industry. It may not be very accurate to say that. The e3 exhibition in every year has been highly anticipated since the first one in 1990s, but this one can be said to be the most valued, because at last year's carnival, Mars Entertainment announced that they will announce the important news about the "Times" project at this e3 exhibition.
And specifically explained.
It is definitely something that no one can imagine, or even dare not think of at all.
When e3 is still one week away, the discussions about what major manufacturers will announce at the e3 exhibition are getting more and more enthusiastic.
Not only fighting game magazines and game programs, but also in some forums about games, there are news about the e3 exhibition. Recently, there was a news from Mars Entertainment, that is, it seems that in addition to the "Era" project, Jester also plans to develop a game.
This has aroused dissatisfaction among many players.
In the eyes of these players, Jester should now focus all his energy on the "Times" project instead of developing other trivial games.
They all know that Jester likes colleagues to do several projects.
However, players also know how huge the "Time" plan is. In Jester's description, this game with a real world is extremely longing for. Even if there are people who support Jester, others are making games, while Jester is making a world.
So, they don't want to see Jester distracted for anything else.
This has to be tried.
No matter how well other games are done, what's the use? They are far from the influence of the "Times" project, nor are they too high in the support of the "Times" project.
This is the first time that players do not support Jester in developing multiple games at the same time.
In fact, this is just a small news that I don’t know where it came from. No one knows whether it is true or not. At least no one admits this matter in terms of Mars Entertainment.
Moreover, many people also know that in the past year and a half, Mars Entertainment has not yet announced the important news about the "Times" plan at this year's carnival, except for the announcement of the important news about the "Times" plan at this year's e3 exhibition. In this way, it is extremely inconsistent with Jester's previous habit of sharing his fun with players at any time to develop games.
Therefore, many people also know that it must be that the development of the "time" is so difficult that Jester has no time to do anything else. Therefore, this kind of thing about Jester developing the second game is completely nonsense.
But, in fact...
This is true.
Jester did secretly dispatch a large number of people inside Mars Entertainment, to Mike Mohuaimi, who had joined Mars Entertainment for three or four years, and Robert Pardo, as producers. He supervised the game and established a brand new development team. The development plan carried out by this development team is also top secret in the company, because what they want to do is also a type of game that no one has ever made.
Online games.
Chapter completed!