Chapter 640 First Day Sales
Although this game does not give people the shocking feeling that the game can still do this like other Jester games.
However, it never disappoints.
This is a standard Sega-style hard drive action clear version game. In any aspect of this type of game, it is almost perfect. Even if Sega makes it himself, it is just that.
However, if Sega did it himself, even if it produced news of this level, they would not have achieved such an effect.
At the carnival, "Shadow Blade" was officially released for trial play. When the reviews of various media newspapers began to be released one after another, Sega's md console triggered a sales frenzy around the world. Many fans of Mars Entertainment bought a Sega console, which made the sales of md consoles increase by 500% compared to the previous month.
This made Sega's senior executives even more happy, thinking that they were correct in making that decision at that time.
After all, in the world, md hosts could only sell 10,000 units per month, while in the past month, md hosts sold more than 500,000 units!
This is equivalent to the sales figure in the previous six months.
It is similar to the average monthly sales figures in the first year of the first year after the release. You should know that generally speaking, the average monthly sales volume is the highest in the first few months of the first year after the release of a console, because diehards will buy the console in the first few months.
This is more than 400,000 units sold more than before, which is Jester's appeal.
The equivalent of Jester's fans and Mars Entertainment fans bought Sega's game console, which means that with this game, Jester expanded the entire 400,000 of their users in one month for Sega!
This is something they had to do before five or even more games, and it was only one month. Although it was impossible to have a total of 400,000 units a month from the second month, you should know that Sega-style games are all long-term sales games, and such games can be sold for a long time and smoothly.
Generally speaking, if you are lucky, just rely on this "Shadow Blade".
Sega may sell more than one million consoles that did not exist. Even if only one-third of people can like Sega's games, you should know that Sega's game style is unique, although the types are different, they are all very challenging core-oriented games. Generally speaking, as long as players like a Sega game, they will definitely be interested in other Sega games.
Although not interested in all Sega games, I will definitely be interested in several.
This was done by Sega.
In this way, Sega not only sold an md console, but also sold a million copies of "Shadow Blade".
Instead, they may sell several million copies of the game.
This is a remarkable thing for Sega. After all, judging from their current platform share, they do not have the ability to sell every game millions.
Even if it has a share of dreambox2, which is three times their share, and Mars Entertainment, I can't guarantee that any of its own games can be sold for millions of sets. Judging from the sales statistics over the past few years, this is indeed the case.
For Mars Entertainment, after all, the platform share is far higher than the other two companies, so there are not many games with more than one million copies in Mars Entertainment, but there are still seven or eight models every year, or even a few popular IPs that can sell millions or even close to tens of millions of sales.
Of course, other companies also have more than one million sets of games.
For example, the famous DQ, although this game is not a cold in Europe and the United States, the sales of this game in Japan are extremely stable, and basically each one can stabilize at more than three million sets.
Even because players are too enthusiastic about purchasing, the Japanese government has issued a special law that prohibits DQ from being released on weekends.
You know, even if it is as famous as DQ, "Final Fantasy" under Mars Entertainment is far from being able to let national legislation stipulate the release of Sega.
Of course, although the sales of "Final Fantasy" are of the same level as DQ, "Final Fantasy" is about the world's sales compared to the world's sales of DQ. If it is only counted as the sales in Japan, then the sales of DQ are almost twice that of "Final Fantasy". It can be said that the appeal of the game dq in Japan is almost unparalleled.
This is also why when Yuji Oui said that DQ will only appear on the best platform, it will make Sega and Sony so passive.
Because this game has unparalleled appeal in Japan.
Although a game with a sales volume of one million is not too rare for Mars Entertainment, for Sony and Sega, the sales volume of a game that can reach one million is almost the highest number that they can sell.
The maximum is 1.2 million to 300,000, and no more than 1.5 million.
Only their top IPs can sell millions. As for Mars Entertainment, a game sells tens of millions, or even tens of millions of sets, for these two companies, it is something that they dare not even think about.
Previous Nintendo.
Although the "Zelda" series cannot guarantee that each game will have tens of millions of sets, at least among the two games that Nintendo has released, the cumulative sales of the first and second games have exceeded tens of millions of sets. The second game is too big because Shigeru Miyamoto has changed so many players cannot accept this style, so the sales volume is a bit reduced, but despite this.
The total sales of the second work of "Zelda" have accumulated to nearly five million copies.
This is not comparable to all the games between Sega and Sony.
Of course, after all, Sega and Sony's platform share is far from comparable to Nintendo. In the years and months of the war between Nintendo and Mars Entertainment, although Mars Entertainment has an absolute advantage in the North American market, in Japan, Nintendo's platform share has always had an absolute advantage.
At its peak, Nintendo even occupied 90% of the entire Japanese home game console market.
Even when Nintendo was at its weakest, their platform share was 50%, and when they were in stalemate with Mars Entertainment, they remained at more than 60%, or even 70%.
This is also why, although many of the games of Sony and Sega are well-made, not inferior to Nintendo and Mars Entertainment, their games are far inferior to each other's sales, because the other party's platform share is far more than you. In this case, how can you compete with the other party in terms of sales?
For example, as we all know, xboxon has only sold 11 million units, while its rival ps4 has sold nearly 22 million units. The sales of ps4 have exceeded xboxone by almost twice. In this case, how can the games on xboxone be compared with those on ps4 in terms of sales? Let's continue to give an example. If Ubisoft sells two million sets on ps4 except for one game, it may only sell less than one million sets on xboxone.
In this case, if games cannot be sold on one platform, which game company will be willing to spend all its energy to develop games on this platform?
After all, the development cost of a game more than 20 years later was not more than 20 years ago.
Some large game manufacturers may also develop, but some medium-sized and small game developers may not develop games for such platforms that cannot sell much sales, because it is so simple to make money.
And this will cause a chain reaction.
Just like the snowball effect, as time accumulates, this phenomenon will become more and more terrifying. After all, large game companies such as ea, Ubisoft, and Activision may develop full platforms, but what about other game companies?
If a few years later, big companies have masterpieces on major platforms, neither party has any advantage. However, some small and medium-sized third parties can only develop games on platforms that have an absolute advantage in numbers. In this way, games on ps4 will inevitably be several times more than xboxone.
This is very scary.
You should know how Sega's DC failed?
Is Sega's first-party development example worse than Sony? Of course it is impossible. At that time, Sega's seven major studios were in the industry, and any one of them was not inferior to the six major developers under Nintendo at that time.
Moreover, they were still in the help of Capcom, which balanced the industry.
In this case, DC still lost a lot in front of ps2. Of course, there is the reason why the function of ps2 is more powerful, but it is not just that. You should know that the functions of the first generation of xbox are also stronger than ps2. Why didn’t xbox beat ps2?
It was because Sony gathered almost 70% or even 80% of third-party developers in the industry at that time.
Chapter completed!