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Chapter 12 Target Salander

Hu Bin was excited to watch the long introduction video. The two kingdoms of Rodok and Nord were first ruled out. Without cavalry, it would be a flaw. Although the Kurgit Khanate was powerful, it was more than plundering, and siege was a tragedy. The remaining Sarand, Vigia and Swadia, which were known as the strongest. Hu Bin originally favored the Vigia Kingdom with many archers, but after thinking for a long time, he finally chose the Sarand Sultanate, which had excellent cavalry. As for Swadia's mess, please leave it to others.

"Number 000003 Select the initial location, Shariz, the capital of the Sultanate of Sarand, detected that the fortress has reached the level of small towns in the world and can be brought into the world in synchronization. Is it brought into (if it is automatically converted into small towns, tariffs and rents are provided)?"

"Yes," Is there such a good thing? Having a fief and not having a fief are two different identities. The fief nobles have a very high status in the battle group world. Taking advantage from the beginning is undoubtedly the first step to success. Although there is a possibility of being captured, thinking about Sarande's watchful mutual help tactics, Hu Bin has no reason to disagree.

"No. 000003, please name the small town and select the location. Note that it cannot be set near the fortresses in other cities, villages and fortresses. The scope of the two investigations cannot overlap."

Hu Bin decided after a while to place the small town named Muladin City in the south of Sarand's capital, near the sea. It turned out that when playing games, he had never understood why there were no villages in this green space, which was back to mountains and water and close to the capital. Now it finally made up for the regrets at that time.

"Set up successfully, number 000003 starts to teleport." A white light flashed, and Hu Bin was sent into the world. Su Jia looked at Hu Bin's leaving figure and was a little dazzled, but immediately pounded his right hand in the palm of his left hand. "Well, that's it." Su Jia turned around and disappeared. The space flashed a few times, as if the calculation volume was insufficient just now, and suddenly the space returned to stability, and it seemed that a sigh of relief slowly fell.

When Hu Bin woke up, he found himself in an alley. It was dark at midnight, but fortunately the moonlight could barely see the road. However, Hu Bin did not have such a situation. The moonlight slowly flowed into his body, adding strength to Hu Bin. In the dim corner, Hu Bin's figure gradually faded, as if it was about to disappear into the air. The things in the alley were all captured under the influence of Hawkeye night vision and the talent of the half-elves. A sneaky figure walked in.

"I clearly saw the fat sheep who had just entered the city, why did it disappear?"

Hu Bin understood that this was the turn of the opening task. He checked his equipment and was surprised to find that there was no weapon except the 19-slashed rusty short sword he bought himself. He was wearing a noble robe, which was indeed like a fat sheep.

"Fortunately, I didn't save a few gold coins before leaving to buy a short sword for myself, otherwise wouldn't I have to use my fists to deal with a fully armed robber? The possibility of other confrontations being trapped here is also very high." Hu Bin thought wildly, didn't he know that many people were confused by the robbers and snatched half of the gold coins and all their weapons and equipment, leaving only a pair of shorts.

Hu Bin held the short sword tightly and quietly walked behind the robber, and wiped his throat and killed the target. After dancing a sword flower, Hu Bin slashed with the Death Knight in the previous world, but was afraid of a little robber with a little momentum.

A figure hurriedly ran over and saw the corpse on the ground, saying, "Are you okay? Master Reed, it's so dangerous. I just heard your subordinates say that you were out for a walk alone in the hotel, which scared me. The city has not been peaceful these days, and a group of robbers mingled among the refugees in the north and touched them in. The wise Sultan asked us to investigate secretly and beat them all in one go. These killing things dared to trouble the noble master." Wagner, a businessman from Shariz, kicked the corpse on the ground, and then called Hu Bin back to the hotel and bar. Hu Bin picked up the robber's weapon, bow and shield, and followed the merchant.

Merchants have a medium-sized position in the world of war, better than ordinary blacksmiths. The charm of gold coins makes many lords willing to hire them as managers and tax officials of the territory, and the caravan is also one of the important lifelines of a country. As a business consultant of the Sultan's Sharez City, Wagner seemed very kind and respectful in front of Hu Bin, but he was not awe. The merchants who traveled around the world had many unjust souls under their command, and the timid merchants had already been killed by robbers.

Back at the hotel, Wagner pulled Hu Bin to a table and sat down and ordered two glasses of ale.

"A few days ago, my brother Vari followed the bandits and his group of people who returned to report to their lairs, but there was no news. Someone in the caravan that just returned yesterday said that he had seen him in the robber's captive team. God bless me, I will give him 500 dinars to redeem him. I hope those robbers keep their promises. What am I talking about? Those slaughtered people will have credit? My poor Vari, he is still a child, and I will avenge you soon."

It seems that the brothers have a good relationship. Hu Bin felt a little moved and advised Wagner not to give up hope. As a friend, he is willing to take people to save Warri, but now there is no clue.

"Really, thank you so much. Your virtue really fits a nobleman. Bah, I'm so excited. You are a qualified nobleman. I mean..." Looking at the merchant's incoherent scream, Hu Bin quickly interrupted him and asked if there was any other news about his brother.

"No, but recently, a group of people from the robbers are going to leave the city early tomorrow morning. You'd better stop them and grab them and ask. They're hiding well. I can't kill them without evidence, so the Sultan will lock me up. You'd better bring enough people, but your guard I saw is really a sophisticated warrior. But I'm bluntly speaking, their equipment is too worn, and it seems that every family has a difficult sutra. It doesn't matter if you put it on me, I'll find them some weapons that have been passed." After thanking Wagner for sending him away, Hu Bin checked a few tips:

"No. 000003 opens the lord template, age 19, level 0, add a little free attribute to wait for distribution for each level upgrade, add a little skill point to learn the exclusive skills of this world (can spend a lot of gold coins to solidify into your own skills), and add 10 weapon proficiency points (make your one-handed weapons, two-handed weapons, long pole weapons, archery, crossbow technique, and throwing skills more skilled, and directly solidify them into your own fighting experience).

Characteristic 1 Noble: You can easily integrate into the aristocratic circles of various countries, get valued by rulers, and enjoy aristocratic treatment (reputation, honor, charm bonus).

Feature 2 Absolution: Before each battle begins, you can spend 1,000 dinars to enable this feature, so that you will lose all your troops after defeat and be released directly, and will not return it after victory. Or, after being captured directly, you will lose one tenth of your property (the opponent has a chance to drop a piece of equipment, a plunder bonus), and you will have a chance to spend more than 3,000 dinars to redeem yourself. The higher the ransom, the greater the chance (persuasion, favorability, honor bonus, reputation reduction). After the negotiation fails, you cannot escape for one day and return 90% of the ransom. The maximum imprisonment is one week. The opponents can negotiate on their own. There is a chance to escape during the imprisonment period.

Feature 3 Redemption: The rules of the world make you unable to die after being seriously injured, and the lost life will gradually be restored (first aid, healing bonus). Note that the opponents need to pay an additional 500 gold coins after serious injury to ensure that their subordinates are merciless. Those with insufficient gold coins can use their own minions, buildings, equipment, treasures, fiefs, etc. instead, and the space estimate will be paid.

Feature 4 Recruitment: You can spend dinars to recruit mercenaries (neutral) in hotels and hotels, or you can randomly recruit new recruits (fissions) from the villages. There is a certain chance of captives joining you (reputation, morale, honor, persuasion bonus, military camp relationship bonus or subtraction). The troops rescued from enemy prisoners can be recruited for free (motivation +10 for one week).

Note 1: Recruiting troops cannot bring back space. You can spend a lot of gold coins or score to unlock restrictions. You can take back space based on the level of the troops.

Note 2: Recruiting troops requires consumption of food and a small weekly maintenance fee. Exhausting food or arrears of maintenance fees will greatly reduce morale, resulting in serious consequences such as soldiers' escape and rebellion.

Characteristics 5 Tutoring: Noble education is not just etiquette, the interests of the noble need enough force to fight for. Strong attack +2,

Iron bone +2, running +1, riding +2, shield defense +2, weapon mastery +2, coach +1, first aid +1, healing +1, tactics +2, captive management +1, control +2

Number 000003 to get the title of fief nobleman, reputation +200, currently 200 (reputation can be obtained based on the number of troops during combat, or can be obtained fixedly by reputation tasks. To enhance status and expand the number of fiefs, you will also gain reputation), honor 0, basic morale 50, camp neutral. Evaluation: You are a noble person and have not left too many traces in this world.

Your basic attributes are:

Strength 13 Agility 16 Knowledge 11 Charm 12 (Second attributes are sealed except for luck).

Excluding the world's initial physique average value 7. Your attributes exceed 24 points and your intelligence exceeds the average value 4 points. You have obtained an additional 28 skill points. Please allocate them as soon as possible.

Your agility exceeds the average value by 9 points, and you have obtained an additional 90 weapon proficiency points, please allocate it as soon as possible."

Hu Bin smiled confidently, and his attributes were much higher than those of his advanced Moon Elf bloodline. He knew that his skill points were precious, so he opened the skill bar and looked at the zero egg behind the long skill and slowly thought. The skill level could not exceed the corresponding attribute divided by three, so Hu Bin's 28 skill points were still quite abundant.

Strength corresponds to strong strike 2 (8% increase melee damage per level), Iron Bone 2 (2 lifes added per level), 0 strong throws (10% damage per level to throw objects, unlock corresponding level throw objects) and 0 strong bows (14% damage to crossbow and bow arrows per level to unlock corresponding level bows).

Hu Bin thought that there was no elves who didn't play with bows and arrows. Not to mention the bows and arrows captured by the robbers, he decisively added 4 strong bows, and the Hawkeye and Bloodline extra +2, and the strong bow reached level 6. He added 2 strong strikes to fully raise them.

Agility corresponds to shield defense 2 (see 8% damage of less shield per level, increase the shield lifting speed and coverage determination), Run 1 (increase personal running speed), Riding 2 (increase the proficiency of riding and unlock the corresponding level of war horse), Riding 0 (see 10% damage and aiming accuracy lost when shooting), Weapon Master 2 (increase the speed of obtaining weapon proficiency points in combat, increase the upper limit of weapon proficiency points, level 1 is 60, and then add 40 points per level in the future), Plunder 0 (increase the seizure gain of 10% per level).

Hu Bin added 2 points of shield defense, 3 points of weapon mastery, 3 points of riding, 3 points of riding, and 5 points of plunder.

Knowledge corresponds to coach 1 (the army gains a small amount of experience every day), Tactics 2 (the army improves the combat effectiveness of the army), Track 0 (the army passes through can be found, and earlier traces can be seen as the level increases), Guide 0 (the army advances at a small amount), Reconnaissance 0 (the army advances at a small amount), Reconnaissance 0 (the army advances at a small amount), Project management 0 (the army gains 6 backpacks per level), Engineering 0 (the construction speed of territory construction and siege equipment), Persuasion 0 (the army develops its minimum favorability to trigger mission events), First aid 1 (the army gains 5% of damage in the last battle for each level), Surgery 0 (the army gains 4% survival rate after injury in each level), Healing 1 (the injury recovery speed is increased by 20% per level)

The guide involves running speed so add 3,

Charm corresponds to prisoner management 1 (up to carry prisoners per level by 5), control 2 (up to lead soldiers per level by 5, reduce soldiers maintenance fees by 5%, increase morale 2) and transaction 0 (down to trade losses per level by 5%).

After adding captive management, you will use up all your skill points.

After testing Hu Bin, the space gave the basic mastery of 100 one-handed weapons, 70 two-handed weapons, 60 long pole weapons, 100 bows and arrows, 60 crossbows, and 40 throws. Hu Bin was determined to throw all the skilled points of 90 on the bows and arrows, but the result was only less than 140 mastery, which hurt Hu Bin very much.

The entire character attribute is biased towards personal combat, and the investment in melee and defense is considerable. After all, there is no eyebrow in the chaos army, and its advantage lies in its archery technique, which can effectively attack the enemy at a long range.

The time span of the mission world is very huge, and there are countless opportunities to earn gold coins. As long as there is no big accident, the city's taxes alone are a huge sum of money. However, the war between countries is very fierce, and being captured is a common occurrence among noble lords. A few ransoms are enough to lose all your money. As the reputation becomes more and more, even one ransom will be enough to hurt yourself.

The main task is not easy, and it is not easy to have fiefdoms above the five fortress level. Each fortress has at least 200 troops stationed, and a large city has more than 300 troops stationed all year round. With the upper limit of less than 100 troops alone, it is difficult to capture it alone. This is not a foolish game for soldiers. In reality, you can't think of siege without 1 times the force. It seems that you can only earn 80,000 gold coins if you are desperately trying to earn.
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