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Vampire Profile

[Repost][Vampire Movie Background Information Collection] Bloodthirsty Passion and Pleasure

There is a large amount of information collected from the Internet. I would like to thank the unknown author for his copyright. The following is the manuscript compiled.

The history of vampires

On the European continent, the legend of vampires was born from the moment there are historical records.

It can be said that vampires are an ancient and mysterious race. They have no heartbeat, no pulse, no breath, and no body temperature. They are immortal. In addition, they also have their own thoughts, they can think, talk, walk around, and even get hurt and die. Their power is far greater than that of ordinary humans, and they have superpowers that ordinary people cannot obtain.

In order to maintain their special living state, they must suck blood. Most vampires usually survive by sucking human blood, but some vampires will suck blood from animals and even other vampires. In addition to the different types of blood, their blood-sucking methods and wildfire behaviors are also different. Among them, some vampires will raise livestock (herds). Note that these livestock are not animals such as cattle and sheep, but some humans who voluntarily contribute blood for some reason; while others will use special occasions to tempt humans to achieve their goals. Of course, some vampires will attack and forcefully suck blood.

Many people today believe that as long as the blood is sucked by a vampire, the person will become a vampire. In fact, this view is not correct. People who have been sucked by vampires will cause death, but they will not become vampires. But if a vampire intends to make a human become his kind, he must give his own blood to the other party. When the sucker receives the blood of the sucker, the two bloods can be merged into a true vampire. This phenomenon of blood fusion will bring wonderful feelings to the sucker, and this process is called the 'First Embrace'. After the first embrace, the sucker becomes the descendant of the sucker. According to the precepts of the Vampire Secret Party, any vampire cannot develop its descendants at will, and a vampire must be responsible for the behavior of his descendants.

Every vampire has abilities that are different from ordinary people. However, this ability is not born with it. The abilities of young vampires are almost the same as those of mortals. However, as they grow older and experienced, vampires will gradually discover their own abilities, thus making themselves stronger. In theory, the older vampires possess abilities that can even be comparable to God. In front of these vampires, ordinary people are vulnerable.

Many materials state that vampires are afraid of many things, such as garlic, holy water and wooden stakes. Most of these rumors are incorrect. Vampires are the most afraid of only sunlight. For some vampires with powerful supernatural powers, they can have a weak resistance to sunlight, but no vampires can withstand the exposure of sunlight. In addition, high temperatures usually have a certain effect on vampires, so vampires usually act at night because the daylight and high temperatures during the day will seriously affect their thinking and abilities.

Putting aside these legends, the origin of vampires can be traced back to the word "wewolves". The legend of "wewolves" originating from Greek, referring to those who committed suicide or were expelled from the church after death and were buried in places without religious ritual prayers. They could prevent their bodies from rotting and leaving the grave. At the end of the 17th century, the legend of "wewolves" that could become vampires began to appear. In the 18th century, official reports on vampires began to appear in Europe. It is said that in 1725, the word "vampires" appeared for the first time in a report on vampires. The legend of vampires gradually became a mysterious topic at that time.

No matter what, factors such as horror, legend, and richness are concentrated in the image of vampires. Because of this, stories about vampires always flourish. Vampires have become a mysterious theme in Western culture, and the 19th century British novelist Stoke made an indelible contribution to this. Stoke's novel "Dracola" (the movie "Four Hundred Years of Shocking Love" was adapted from this novel) was published in 1897, laying the foundation for the modern myth of the vampire legend. Many vampires' works since then were more or less inspired by Stoke, and Stoke was therefore called the "father of ghost novels". Not only Stoke, but even great writers such as Coleridge, Dumas and Dickens have written works on vampires.

I said to the children of Israel

No matter what blood of living creatures

You can't eat it

Because the blood of all living creatures is its life

Anyone who eats blood will be punished

————————Old Testament-Leviticus

Vampire race

The second generation of vampires had 13 descendants. This third generation was the survivor of the Noah Flood. They established 13 large clans and later rebelled and destroyed the second generation of vampires. The third generation of ancient times was said to have power comparable to God. Thousands of years later, the bloodline of vampires had reached the 13th to 15th generations. Before the Middle Ages, vampires could usually become overlords of one side because of their special abilities and immortal bodies, and even fought for power to cause fear to ordinary people. Until about the 14th century, the Catholic religious judgments confirmed the existence of vampires and then carried out a large-scale resumption. Although vampires had superpowers, no vampire could stop hundreds of people at the same time.

The cooperation of mortals threatened. As a result, the survival of vampires fell into an unprecedented crisis. In order to respond to the bad situation, several vampire clans at that time (about the sixth to eighth generations) had to form alliances, and the Camarilla (Secret Party) alliance was formed. This was an alliance composed of seven clans and the larger alliance. When the Secret Party was founded, it established the Six Traditions, requiring later vampires in the alliance to follow forever. The highest purpose of the entire precept tradition is to stipulate that vampires must hide in human society and must not be exposed to their identities, so as not to lead to the crisis of vampires' survival. This is the origin of the "elimination" precept.

Another ally outside the Secret Party is the Demon Party (The Sabbat). Although each clan can join the Demon Party, it is mainly controlled by two clans. The Demon Party is Kamarila's old enemy. They do not recognize the dogma of avoiding the world. They use fear, force and threat as their way of rule. Legend has it that the Demon Party will bury the newly joined vampires alive to cause their fear, and then control them with rituals and bloodlines (BloodBound). The Demon Party also regards humans as lower animals and drives murder at will. Members of the Secret Party usually call Sabat the "Hand of Darkness".

Vampires' diversity in historical movies makes people have little idea of ​​their race. A relatively systematic analysis and summary was made in the classic game "Vampire" in the early years.

The Malkavian tribe is a group that is excluded by the vampire society. Their blood is cursed, and their consciousness often becomes disorganized and crazy. When they are crazy, they even attack other vampire tribes, so other groups in the vampire society always alienate them. In fact, the people of this group still have keen observation skills, but are covered up by their crazy appearance.

The Brujah tribe is the loosest tribe in the Secret Party. They have complex beliefs and many of them are anarchists. For the elders of the Secret Party, this group of rebellious people is indeed a headache. But don't ignore the existence of this tribe, because the vampires of the Brujah have the fighting characteristics and these terrible fighters often appear stronger than other tribes in difficult battles.

Many members of the Toreador clan have artistic cells. They love the creation of art because many of them became vampires before they became musicians, painters, poets, etc. They like to act in the upper class of humans and their appearance is elegant.

The Tremere clan is an alternative among the blood clan. Because the bloodline of this clan is very different from other blood clans, their initial members were a group of magicians. Because they discovered some magic, they mastered the ability to suck blood, so they are a clan with many magic in the blood clan. Many vampires do not recognize the bloodline of this clan, but they strictly abide by the precepts of evading the world and gain a place in the secret party with their powerful magic power.

The symbol of the Gangrel clan is a wolf head, which reflects the animal nature of this clan. They like to live an independent and wandering life in the wild, approach nature, and communicate with wild beasts (somewolves a bit). When fighting, this clan also has strong combat power, and these combat powers come from the nature of their beasts. Their appearance and thoughts sometimes have the characteristics of wild beasts.

The Ventrue tribe is the most important ethnic group in the Secret Party. They shoulder the leadership responsibilities of the Secret Party, and most of the princes in the city are held by the people of this ethnic group. Most of the people in this ethnic group are selected from the upper class, and many people are even politicians. They maintain the existence of the Secret Party and strictly implement the six precepts of the Secret Party, especially the precepts of the Secret Party.

Vampire (race)

Malkavian tribe: This race is not very lucky. It seems to combine the curse of God for thousands of years, but perhaps it is because they are hated and killed by the world that they have developed a strong sense of observation. It is no exaggeration to say that there is almost nothing in this world that can escape their eyes. If you feel the threat of unknown origin in the darkness, then it is very likely that the vampire of this race is peeking at you in a corner.

Brnjah clan: To put it bluntly, this race is very similar to humans. It is loose, undisciplined and warlike. I think it's okay - even if there is really something, don't provoke vampires from this clan. They are not vegetarians.

Toreador clan: This clan is very elegant and has an intoxicating face. They appear noble and graceful in the upper class. Their food source is also the descendants of princes and nobles. They also choose handsome young men or beautiful ladies. In a word, they like tender ones. Haha. The two handsome and inconspicuous protagonists in "Night Visit to Vampire" belong to this race.

Tremere: Strictly speaking, this race is not an orthodox vampires. Because many of the members were human wizards, other races are unwilling to recognize their legal vampires - if vampires have laws. Of course, if they don’t like them, this race occupies an important position among vampires with their powerful magic. Moreover, they don’t like to cause trouble, they are a group of vampires who don’t like to suck blood.

Gangrel clan: Their characteristics are summarized in two words: wild beasts. They are lonely, calm, silent and cruel like beasts. In short, I keep a distance from this clan because their beastly logic seems not so easy to understand.

Ventrue: They are the leaders of the secret party alliance (this alliance will be introduced immediately). They like and are good at politics. I think they should have a special liking for the rotten and suffocating air in the political arena. However, due to the cruelty stipulated by their identities, their entry into politics poses a great threat to humanity. I believe everyone should understand what I mean.

Nosferatu tribe: They have a hideous face, and their ugliness makes them hidden, united, motivated, modest and cautious, and have very powerful eavesdropping capabilities. Just like human thieves, of course, they are high-quality thieves.

The above seven races form a secret party alliance, and there are several precepts that must be followed. This is what the information in the Demon World says. Let me briefly mention it.

1. Masquerade: Vampires in general secret party alliances cannot let humans know their vampire identity. Unless necessary, they do not conflict with humans, and they disguise themselves as humans if they see people. Of course, it is another matter to come out to suck blood.

2. Domain: All races have their own territory and have their own control over their territory. They must be respected by outsiders. Elders have the right to execute vampires and invaders in the tribe.

3. Progeny: You cannot support yourself at will. Developing descendants should be granted permission from the elders, but this is not implemented so well.

4. Accounting: Be responsible for education for the vampires you develop and bear all the mistakes you make.

5. Hospitality: It is consistent with the second article. It requires vampires to respect the lord when entering other tribe territory and obey the orders of the elders of the tribe.

6. Destruction: Kill the same person without authorization to die. It is the same as the rules of human beings.

These six precepts are only subject to the secret party alliance, which means that there are still six races that can ignore them. Therefore, those six races are very dangerous. The information on the Demon World does not explain this situation.

Opposite to the Secret Party Alliance is the Demon Party Alliance. They only have one precept, that is, there is no precept. These include:

Tzimisce clan: very knowledgeable, intelligent, and possess very strong magic, but not as good as the Tremere clan in the Secret Party. They are very similar to the Seven Demon Lords in the Demon Realm (not here).

Lasombra: elegant and cruel, belongs to the kind of guy who wants to pose for murder. He is self-intoxicated and very disgusting. The most terrifying thing is that they are proud and restrained and enjoy reproduction. Fortunately, they do not educate their descendants like them, otherwise this joke will be a big deal.

The remaining four races remain neutral, respectively
Chapter completed!
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