Chapter 109: Sequence 7 Soul Reaper
My whole body felt like it had been soaked in water, all soaked in cold sweat.
The weird images in the void disappeared, and the crazy murmurs in my mind disappeared.
The chill also faded away quietly.
But just like 'inertia', there still seemed to be some outlines of strange figures in front of Jock's eyes.
There seemed to be some whispers in my ears.
The body is still stiff, like food in the refrigerator that is slowly thawing.
Jock understood that this was some sequelae.
He did not choose to sit down, but stood up straight and tried to stretch his body.
The will is important, and so is the body.
After about another quarter of an hour, Jock finally recovered.
The maddening whispers were desperately tearing at his spirit, but at the same time, they were also sending a large amount of information about the "Soul Reaver" into Jock's mind.
There seemed to be a faint green flash in Jock's left eye, and the corner of his mouth showed an evil smile that he had not seen for a long time in his previous life and was familiar to his enemies.
This is a sign of confidence.
Soul Reaver...
Promotion successful!
After experiencing a terrifying experience with a 'special medicine', Jock had already expected this promotion.
But he still didn't expect that the degree of 'difficulty' would be much greater than expected.
For a few moments, Jock already wanted to commit suicide!
Fortunately, he finally managed to survive.
High risks also come with high returns. Jock was very satisfied after sorting out the information in his mind.
As the 'Mourner' in the public initial sequence and the lowest sequence 8, he has only acquired three extraordinary abilities, and they are all purely functional and have no combat effectiveness at all.
If it weren't for the "divine power" and "gun-guiding skills" he possessed inexplicably, coupled with his forbearance and intelligence, Jock would have died again long ago.
"The 'real extraordinary' is different from the 'quasi-extraordinary'. Now, I finally have a good trump card!" After sorting through the information in his mind, Jock couldn't help but sigh in a low voice.
Successfully promoted to 'Soul Reaper', in addition to taking his mental power to a higher level, Jock also has 7 new abilities at the same time!
First up is "Soul Walking"!
Jock can achieve the purpose of transmitting his consciousness through direct contact with other humans, which is commonly known as possession.
To explain it according to scientific methods, it means that he can quickly invade other people's 21Kr in 'spiritual form' like a virus.
This kind of possession is more like a kind of latency, which ordinary people will be completely unable to detect, but Jock can understand the target's behavior and even control the target!
Lurking in other people's 21 kryptons consumes strength every moment.
Each transmission consumes a large amount of divine and soul energy.
The specific number of transmissions and latency time are determined according to the user's own strength.
The most important point is that if you want to use this to control the target, you will be discovered by the opponent immediately. In view of the comparison of the mental power of the two parties, the following three results may occur:
First, if the user's mental power is stronger than the host's, the user can control the host, but because the user will continue to consume energy, this control is time-limited.
Secondly; if the mental power of the user is equal to that of the host, then the user's consciousness is very likely to be directly expelled.
Third: if the user's mental power is weaker than that of the host, then the user may be counterattacked by the host's mental energy, and his consciousness is very likely to be damaged.
As long as you activate 'Soul Walking' on the target, regardless of whether it is successful or not, it may cause the negative effect of 'amnesia' on the target.
However, if the host is too powerful than the user, this negative effect will backfire, causing the user's own 'memory fragmentation' and unpredictable loss of part of the memory.
This can be said to be an extraordinary ability that is extremely effective, but also very risky!
The second extraordinary ability of the 'Soul Reaver' - "Graveyard Requiem"!
It has a powerful soothing effect on the undead and has a hypnotic effect on all living creatures.
The lower the target's intelligence level, the more obvious the effect will be.
This is a... extraordinary ability expressed in the form of humming and murmuring, simple and practical.
Perhaps, it is a challenge for users who are tone deaf!
Next comes the highlight!
It is also the main reason why this sequence is called ‘Soul Reaver’!
"Soul-stealing"!
The user can attempt to capture the target's soul and store it.
If the capture fails, various random negative mental states will be caused to the target.
Including but not limited to: insomnia, headache, auditory and visual hallucinations, tinnitus, mania, etc.
These negative effects may cause permanent mental damage to the target.
But once you succeed, you won't have these worries.
Because...the target will directly 'real death'!
The captured soul will lose its self-consciousness. As for the 'container' to store the soul, it is up to the user to decide.
It is a very powerful extraordinary ability, and the success rate of capturing it depends entirely on the comparison of the mental strength of both parties.
This sequence is also one of the main attack methods!
The next extraordinary ability is used in conjunction with 'Soul Seizing' and is called 'Soul Bomb'!
The captured soul can be made into a 'soul bomb' through this extraordinary ability.
The fifth extraordinary ability that Jock acquired is called ‘pretending to be dead’!
Hidden life makes the user look like a corpse. As for its practicality, you can only know it after using it.
The sixth extraordinary ability is extremely functional and is called ‘Mark’!
Mark the target's soul, and use the 'mark' to locate the target and share all its sensory abilities.
It is more secretive than 'Soul Walking', and can be activated during 'Soul Walking'!
But in the 'Soul Reaver' sequence, the user can maintain up to 3 marks at the same time, which is the limit.
The 'marked' target has a special nickname - Soul Seed!
At the same time, marking is also time-limited.
‘It seems that even if they are both ‘Soul Reavers’, there will be differences in strength due to different mental powers.” Jock thought while sorting out the information.
The Path of God, "Shadow", is indeed worthy of being called an "expert of the soul". All the abilities that Jock has gained now are all related to the spiritual aspect.
As for the last extraordinary ability, strictly speaking, it is unique to Jock.
At the same time, it was also an important reason why he had a "sense of consciousness being torn apart" during the promotion process.
‘Now, I finally know why the formula only says ‘one part of the crystallization of extraordinary creatures’ without any specific material directions.’
In fact, Jock had already discovered this from the very beginning.
The other materials in the 'Soul Reaver' formula, except for this one, all have clear directions and can even be said to be unique.
Only ‘Extraordinary Crystal’ is just an overview.
because...
Using different extraordinary crystals will produce completely different extraordinary abilities, which are the exclusive characteristics of the 'Soul Reaver'!
And Jock, because of using 'Billy's Crystal'... gained exclusive abilities...
Chapter completed!