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Chapter 116 Tit for Tat Begins in the Finals(2/3)

Everyone was stunned, wondering why Miller said that.

Miller quickly explained: "EDG is centered on the bottom lane. The red side can directly play the bottom lane duo with one or two hands, but the blue side is not so easy to get out of the bottom lane. Unless you grab a system hero like the policewoman, other

It’s not easy to get out first on the bottom lane.”

"Of course, this is just my personal understanding. I believe the EDG coaching staff has definitely considered this issue."

During the commentary, the first three bans for both sides had ended.

EDG's top three ban positions are: Murloc, Jace and Kennen.

SKT's top three ban positions are: Kalista, Policewoman, and Karma.

"The policewoman and Calista really can't be released."

Seeing the banned person, Miller doll looked at each other, a little helpless.

Wawa: "EDG probably wanted to make mouse play more comfortable. They even banned several of Huni's better offensive heroes, while SKT targeted the bottom lane..."

Miller: "But at present, God Z's hero pool is still relatively deep, so it should not be greatly affected."

"Now it's EDG's turn to choose, I feel like I can grab it first..."

Green God?

Before the explanation was finished, EDG had already locked onto the hero Cuishen.

Even KKoma was a little surprised by this green god: "What is EDG doing?"

However, this does not affect SKT's BP.

SKT locked in Lee Sin + Ice with their backhand. One is the little peanut signature, and the other is the popular AD in the version.

Wawa frowned and said: "EDG's second and third moves must go out of the bottom lane, otherwise SKT will definitely continue to ban the bottom lane in the next round."

This is true. In the EDG team, Nofe directly asked: "What do you want in the bottom lane?"

Ice...

To fight the ice, the best one out there is Verus, there is no other choice.

"Verus Lulu."

On the screen, Verus Lulu is locked.

In fact, until now, there are not many fancy tactics that can be used.

After the opponent picks out a hero, there is a high probability that you will know what the opponent will choose.

Both sides came and went, and soon the lineup was determined.

The lineups of both sides are as follows:

Blue square,EDG.

Order: Shen

Jungler: Cuishen

Mid laner: Syndra

Bottom lane: Verus

Assistant: Lulu

Red side, SKT.

Top order: Rambo

Jungler: Blind Sin

Middle:Fox

Bottom lane: Ice

Support: Tahm

After the lineup is determined, players change heroes for each other.

In terms of lineup, EDG prefers four guarantees and one, while SKT still does not use the incense burner system and chooses a play style with the above midfielder as the core.

"EDG's lineup..." Wawa looked at the screen: "This puts all the treasure in the bottom lane."

"Yes."

Miller actually felt that EDG's lineup was a bit soft, but he didn't say it clearly.

The entire lineup does not force open shots, it is completely a backhand lineup.

Although this lineup is quite in line with EDG's style, fighting is now popular in the LPL.

In the eyes of commentators, lineups with strong initiative will have a higher winning rate.

"I'm not worried about the bottom lane. I'm just worried that the top, middle and jungle can't handle the pressure. SKT's top, middle and jungle are very aggressive in this round."

This is also what the audience is worried about.

Originally, there was a gap between the top, midfield and opponent in terms of strength, but now the hero attributes are also suppressed...

But worries are worries, the lineup has been determined, and they can only pray silently in their hearts that EDG can win.



On the field, Yezi chooses talents and summoner skills.

Talent: War Zeal.

Summoner skills: Purify, Flash.

Lulu's talent: Windspeaker's Blessing.

Summoner skills: Healing, Flash.

In this game, Yezi also changed his style of play and was not as aggressive as before.

The reason is very simple. If Ice Tamu wants to resist the pressure, there is nothing they can do.

So, Yates made tweaks to make it more developmentally appropriate.

In his opinion, if the jungler does not come over, it is basically impossible to play in the bottom lane.

After selecting the skill, the countdown is almost over.

Before leaving, Nofe took a deep breath and said: "Come on!"

"come on!"

After saying that, the two coaches bowed, shook hands, and left the field.

The game enters loading state.

[Ding! System tasks have been issued, please check the host]

[Sniper target: Bang

System mission: Win the game, and at the end of the game, Verus's fully charged Q skill hits the sniper target more than 15 times.

System reward: number of draws*10]

After reading the mission, Ye Zi was speechless for a while.

This task seemed simple, but when he thought about it carefully, he found that there were many small details.

Q skill needs to be fully charged...

The easiest skill for Verus to hit Q is to release AQ instantly. Now that the system stipulates this, it means that the hit rate of Q skill will be greatly reduced.

Moreover, the opposite side is not a wooden stake. Just stand still and let him shoot.

Therefore, the difficulty has increased a lot invisibly.

[Stargazing skill has been triggered]

[Host’s current lucky value: 65]

[Eye of Insight skill has been activated]

Opponent player ID:Bang

Comprehensive strength:96

Status: 95

Comprehensive combat power:91

Host ID:Z

Comprehensive strength:99

Status: 97

Comprehensive combat power:96

Looking at the data, Bang’s value doesn’t change much.
To be continued...
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