Chapter 42 Sorry, I’m an idiot(3/4)
"Player No. 12's badge flow is 9.4, and his first badge flow hits player No. 9, who is probably canvassing votes."
"It's rare for a wolf to hit his wolf teammates with the first police badge after jumping and killing them. This way, the profit is very small."
"Basically, they use the intensity of the investigation and the flow of police badges to attract votes from good police officers. If there are wolf teammates under the police, the possibility of getting police badges is very high."
"So, I think it's either the police but not the wolves. In this game, the four wolves are on the police. 12 throws me a kill to kill the prophet, but he is not very lucky. The prophet did not fight, but instead
I hit the iron plate."
"Either player No. 3 is a wolf and he forcibly pulls the votes of player No. 9. When the time comes, he will get the police badge as soon as No. 3 votes."
"I can't say what the situation is yet. Let's listen to what player No. 3 has to say later."
"Okay, that's all I want to say to the police. Player No. 12 is the wolf, and my trump card is the idiot. That's it, it's over."
[Player No. 2 please speak]
"This game is simple. Player No. 1 takes over and kills the idiot. I won't say whether his speech is good or not. We will know the truth and falsehood after the next flop."
"If 1 is an idiot, 12 will definitely be a leaper. If 1 is not an idiot, 12 will most likely be a prophet."
"That's right, it's just a high probability, because we can't rule out 1 or 12 pairs of wolves playing the board. I've seen such a routine before."
"The benefits are relatively large. You can be a prophet to your teammates and bring real idiots into the Wolves. Although good people may think of this, there is still a gap between thinking and doing it. You can understand
What do I mean?"
"For example, if we get the 1 and 12 pairs of wolves, they may be playing the board. Player No. 1 is out without turning over the cards. When we get up the next day, do we really dare to resist pushing player No. 12? I'm afraid it's a bit difficult.
”
"I estimate that most people still tend to side with the No. 12 player. This is the Wolves' benefit."
"They are not afraid that good people will think of 1 and 12 wolves, but they are afraid that 12 will be talked about too much. As long as they can be on the same level as the prophets, there will definitely be many good people who are on the wrong side."
"And these people standing on the wrong side are the Wolves' push-resistance positions. When the time comes, the remaining two wolves will be one who charges and sets the pace, and the other who performs barbs. The good guys want to catch them both, and you can imagine how difficult it will be.
”
Player No. 2's thinking capacity is quite good. At least he has thought of the possibility of 1 and 12 pairs of wolves playing the board.
Generally speaking, the Wolves are not very good at playing these fancy tricks in the pre-hunting white game, as the risk is too high.
Wolf hunting and killing wolves means that the ones who are eliminated on the first day must be the werewolves, which is equivalent to giving away a round to the good guys for free. Although there may be benefits later, the variables are too big.
Once good people get a taste of it, or someone thinks of killing wolves and leads the team to return votes, the Wolves will collapse directly.
Instead of risking a fight, it's better to start a fight with the prophet. As long as you have confidence in your speech and can fool good people into siding with you, that's fine.
The Wolves have a guarantee of four votes. In theory, they only need to lure two good people to control the field. The difficulty is not great, but it is not small.
Therefore, there is no need to play wolf hunting and killing wolves. If you have this energy and effort, it would be great to put it into strong jumps.
But sometimes, wolves don't play their cards according to the routine. Being a tough prophet has the advantage of being a tough prophet, and a wolf hunting down a wolf has the advantage of a wolf hunting down a wolf. People just like to play tricks, but you can't do anything about it.
p>
As a good person, you may have to take care of everything that needs to be dealt with, and you cannot be stubborn.
However, player No. 2 still didn’t think enough. He only got 1,12 pairs of wolves to play the board. He didn’t expect that there might be a dirty player No. 12, who used a good trick to play 1,12 pairs of wolves.
This game is true and false, and you will never know what the truth is until the last moment.
"Player No. 10 first said that he would not take the test. He went to the police to comment on the prophet. This has become his habit. I don't know whether what he said is true or false, but as soon as such a statement came out, I knew that he stood up.
If you go to the wrong side, you will most likely be a wolf."
"People who are not confident in their side or whose side is not correct will never say things like Player 10. They have no confidence to say so."
"Commenting on prophets, people who often stand on the wrong side, how embarrassed are they to say that they are criticizing prophets? How embarrassed are they to say that they are not subject to the test? If their speech is bad, they can be directly clicked into the wolf pit?"
"Alright, I'm just going to see how player No. 10 is siding with the logic of the game. No, that's not right. Player No. 1 is checking and killing idiots. It seems that we don't have to sid with the game anymore. The perspective of the flop is more reliable than any other logic."
"In this case, we can only check whether the wolf pit at 10 o'clock is correct. If it is wrong and there is more than one error, you can stay in the wolf pit."
"What did player No. 11 say? He was looking for trouble. No. 10 had just finished saying that he would not take the test. He felt that his speech was not good, so he just clicked into the wolf pit."
"As a result, 11 then talked to the prophet to test 10. As long as he dared to test 10, he wanted to stand aside and reason. Isn't this just deliberately trying to make people angry? I think there is something wrong with 11's mentality."
p>
"It's not that he has a wolf-like mentality, but he is too violent, has little tolerance for other people's speeches, and is very aggressive."
"However, his comments on the card of the Prophet are quite accurate, and he talked about the embarrassment and difficulties of the Prophet, as well as some of the headaches he encountered."
"Sometimes the prophet is tired of playing, but there is no way. The level of good players on the side varies. In every game, there will always be someone on the wrong side. Otherwise, how can the Wolves still play."
"Actually, it's normal for some people to bully a prophet, but as long as the conversation is good and most good people can get on the same side, it's enough."
"I can tell that 11 wants to support the prophet's platform. I hope the prophet can be more rigid and not be submissive for fear of offending others."
"In the final analysis, this game is based on the logic of the prophet. Since he is the soul mentor of the good guys camp, he must show some momentum."
"I heard the speech of player No. 12 very well. I feel like a prophet, but it's a pity that I am an idiot, which means that I am most likely on the wrong side."
"If Game 1 is a wolf jumping into an idiot, it is obviously a bit unreasonable. The wolf will then check and kill. Even if the jumping witch takes poison and the jumping people eat resistance push, they can't jump into the idiot."
"The logic of 1's behavior is not like that of a wolf. If he was really a wolf, we would have to play a game of 1 and 12 pairs of wolves."
"After talking for a long time, I think player No. 11 is most likely a good person, but he is too angry, too aggressive, and a bit deliberately trying to mess with his mentality. I suggest No. 11 temper his temper, otherwise, he will offend many people and be easy to take advantage of.
Resist push."
"Player No. 10 just stands aside and speaking is secondary."
"I temporarily believe that player No. 1 is an idiot. I am afraid that Player No. 12 is a fierce jumping wolf who wants to kill the prophet, but ends up hitting the iron plate."
"Then let's listen to the prophet who set the position and tell the truth. That's it, it's over."
[Player No. 4 please speak]
"Player No. 12 can be so tolerant? He has already beaten an idiot and yet he hasn't self-destructed yet. Isn't it because he wants to wait for his Wolf teammates to make up for the jump, and then retreat and then say that he is cheating on his identity?"
"Brother, if you have this idea, I advise you to save it. You can't retreat from this. Explode yourself as soon as possible. Get up tomorrow and blow up another one. Double explosion and swallow the police badge. This is the wisest choice."
p>
Player No. 4 stood up and advised No. 12 to blow himself up, which made Ren Fan frown.
Such a statement, at best, 4 means being upright and wanting to see the Wolves set off fireworks.
But if you think about the worst, we can't rule out that he is sending a message to player No. 12, asking him to stop holding on and swallow the police badge with a double explosion.
Now Ren Chaan will not maliciously speculate on 4's speech, but if he feels that 4 talks like a wolf and has a big gangster face, then the dialogue between 4 and 12 will become the logic of 4 and 12 twin wolves.
"You still don't want to explode? Well, since you don't want to explode, then I'll have a few more words."
"First of all, Player No. 1 took over the investigation to kill the idiot. His speech, perspective, and mentality were all fine. I think he was an idiot and didn't run away."
"Otherwise, I wouldn't have talked to player No. 12 to self-destruct."
"12, I gave him a chance but he didn't use it. I asked him to blow himself up. It would be great if he took advantage of the situation and could also dirty up my identity."
"Maybe he didn't think about this, but whether he thought about it or not, after I made this point clear, good people should stop thinking that 12 and I are teammates of the Wolves, and let him blow himself up by telling me."
"Player No. 2 said that he does not rule out 1 and 12 pairs of wolves playing the board. Although what he said is quite reasonable, I have indeed seen this kind of routine, but I don't know why, but I always feel that 2 is a bit like a wolf."
"Especially when 12 was thrown at 1 to kill him, after I heard 1 jumping idiot, an idea or guess came into my mind instantly, that is, 2 and 12 were pinched to kill 1."
"As a result, Player No. 1 chatted for a long time, but didn't get to this point. His attention seemed to be focused on Police Officers 3 and 9."
"In this case, this can be regarded as a supplement to the logic of player No. 1, that is, 2 and 12 may be two wolves."
"It is recommended that late-positioned oracles check 2, even just in case."
"Of course, not only player No. 2, but also the people behind the police are suspected. Who knows if the police behind the police were too wolfish, and 12 took the risk to go to the police behind for investigation."
"If I were a prophet, my first police badge flow would definitely hit player No. 2. Otherwise, I would always be murmuring in my heart, always thinking about whether 2 and 12 could be two wolves. 12 is afraid that 1 is a prophet.
That’s why I jumped first to kill 1, forcing him to jump.”
Player No. 4 is full of doubts about the identity of No. 2.
In his opinion, 12 can kill player No. 1, so good people should pay attention to player No. 2 and make appropriate guesses whether it is the two wolves of 2 and 12.
Especially the No. 2 player is still playing the 1 and 12 pairs of wolves, which feels like an eye-opener. It’s just weird anyway, and the listening experience is not very good.
"There are only two players, Player No. 3 and Player No. 9, under the police. 1 has already analyzed their identities just now. Basically, they are pretty much what I thought."
"The possibility of two wolves in 9 and 12 is very small, almost negligible. The gangster appearance of 3 is relatively large. If you don't beat him as a wolf, you will have to find four wolves and call the police."
"However, in this game, I have the idea of taking the four wolves to the police, because the 12-man jumps to the police rear and throws them to kill, the police rear may have to attack his multi-wolf teammates."
"So, I don't really want to hit player No. 3. I'll throw him a water bag first and see how he goes with the police chat."
"If the police officer speaks well and doesn't look like a wolf, I will go to the police with four wolves. Otherwise, I will still point 3 and enter the wolf pit."
"Whether you can be a good person, Player 3, all depends on your own performance."
Player No. 4 is not very hostile to 3, just a little bit. That is because after recognizing 9, he symbolically doubts 3's identity.
In fact, judging from 4's mentality, he seems to be more inclined to call the police. Otherwise, he might have clicked 3 and entered the wolf pit.
"Player No. 10 said that the person in the bottom position could consider a tie-ticket pk, allowing the two prophets to talk for one more round. Anyway, there are only two people under the warning, so it is easier to arrange."
To be continued...