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Chapter 27 Wearing knight clothes and getting a police badge(1/2)

 [Player No. 10, please speak]

"Throw it to me, brother, how dare you, I can only say that you are hitting the iron plate."

"But I can't give you my identity. Let's fight for this. With the knight here, I will lose if I even think about handing over my identity."

Player No. 10 spoke with great momentum. He stood up and said that No. 12 had hit the iron plate, but he was unwilling to have his identity photographed.

If it were other boards talking like this, they would definitely have to resist push, but boards with Knights would still have to do this.

It is necessary to take a photo of your identity when you are being checked, but if there is a knight who can look at it from a straight perspective, it is not necessary to take a photo of your identity. It is even not necessary to take a photo of your identity, just show off.

If the showmanship is recognized, the knight will naturally poke the fierce jumping wolf. If the showmanship is not good, the knight can only risk his life to dress you in good clothes.

The purpose of not taking identity photos is to prevent the Wolves from revealing their identities. No matter whether they are civilians or magic cards, especially guards, they are absolutely not allowed to reveal their identities.

"Let’s talk about the breaking point of player No. 12. First of all, when he threw a kill to me, it was just because he saw his Wolf teammates receiving a kill. In this case, if he didn’t throw a kill to me, player No. 5 would probably

Eat anti-push directly."

"The knight will wait until the next day to turn over the cards. If anyone turns over the cards at night, the other one will be buried with him."

"In this way, the Wolves will be particularly uncomfortable. It is not a prophet if it is left alone, and it is not a prophet even if it is knifed."

"So throwing gold water won't work. As long as he loses gold water, player No. 5 will have to fight against the push, but he can't throw a kill to 11, because the police badge flow of player No. 4 indicates that 4 and 11 will not meet."
p>

"There is no other way. 12 can only make up some pretense that he likes to lock up dragons and throw me under investigation."

"That's right, 12's journey and reasons must be like this."

"Secondly, there is obviously a problem with the police badge flow when playing 12. I won't talk about checking 6. It's a fair way, but when checking player No. 2, it will be a bandit."

"Although 2 tends to side with player No. 4, his game logic is completely in line with the mentality and perspective of a good person. You can't just play with 2 and 4 wolves just because he has the tendency to side with player No. 4, right?"

"What's more, there are only 4-jump prophets in the front position, and we still have no problem talking. In this case, is it a strong jump for 2 to play 4?"

"Of course, this is not the point. The point is that 2 carefully analyzed the Cavaliers' profits from the front view of the flop on the first day. If he were a wolf, would he talk like this?"

"What the Wolves want is to fish in troubled waters. If the Cavaliers don't come out and take a closer look, they simply won't be too happy. How can they talk so much about the risks of the Cavaliers refusing to turn over the cards and insisting on poking fun at the Wolves?"

"As he said, if you poke between two prophets, as long as you poke the jumping wolf, and the prophet has a police badge in his hand, the good guy will win this game, because after two days of testing, the wolf team will have no chance of survival.

Spatial."

"I say this just to tell good people that there is something wrong with the mentality of player No. 12. If he were a prophet, he wouldn't think that 2 tends to side with 4 because he might be a wolf."

"He would think that 2's status preference is the right one. After all, 2's speaking mentality cannot afford the wolf card when it comes to analyzing whether the Cavaliers want to poke people."

"But he said that 2 has a gangster aspect. This is the perspective that only Jumping Wolf has."

"I hope good people can listen to the logic of my speech, especially the Cavaliers. They must recognize me and stand on the other side. If you poke something other than 5 or 12, it will be difficult for the good people to win this game."

"The one who looks more like a wolf in the front position is player No. 1. He said he would not take sides, but what happened? While we were chatting, 4 or 5 pairs of wolves came out. Does this mean he did not take sides? His buttocks almost sat down.

You’re in the lap of player No. 12, why don’t you stand aside?”

"I feel like player No. 1 is setting the pace. Even if the Cavaliers point out that player No. 5 is a wolf, 1 can still say that this is the Wolves' routine."

"So, if the Cavaliers want to poke, they can poke player No. 12, leaving him completely speechless."

"Player No. 7 cannot yet define whether he is a good person or a wolf. Although I think the Cavaliers will come out and turn over the cards to see things in a positive light, everyone has different ideas. I can't say he is a wolf just because of this difference, right?"

"In the final analysis, he still has no logical output on the police. He just expressed his opinion on the Cavaliers' flop. And based on this speech alone, it is impossible to judge whether he is a good person or a wolf."

"Police, let's see how player No. 7 stands aside. I suggest player No. 4 change the police badge flow and go to test 1 at night. That's it. It's passed."

[Player No. 9 please speak]

"It's going to be lively now. Two prophets and two are killing each other. Let's see if the knight can determine the outcome."

"My suggestion is don't be greedy. Knights shouldn't always think about poking at the wolf. It's better to be more cautious and do it between 4 and 12."

"If I were a knight, I would poke player No. 12, and he would be killed by the policeman No. 10. There are only two purposes, one is to gain identity, and the other is to establish identity."

"To tell you the truth, I actually prefer the 10 and 12 pairs of wolves. Player No. 12 gives his life to No. 10 as his identity."

"When player No. 5 has already been checked and killed, if he throws another check and kill to the good guys, it will be equivalent to selling another good guy card."

"Once the Cavaliers stand on the opposite side, the Wolves will collapse, and the Wolves teammates who are positioned outside will not be able to hook them."

"But if you think about it in the opposite direction, if you take this opportunity to kill your Wolves teammates as identity, wouldn't you send your Wolves teammates to the good guys team? Even if 12 is stabbed to death by the knight, as long as the good guys don't take advantage of 10 and 12 as wolves, it will be fine.



"Normally speaking, it is indeed impossible to get 10 and 12 double wolves. After all, 5 has been checked and killed. Good people will subconsciously think that 12 will kill 10 because they want to send a good person to the anti-push position with 5.

Player number PK, we will check and kill each other."

"In this case, who will bet on 10 or 12 double wolves? Even if it is determined, it may be difficult to actually vote for the No. 10 player."

"And the reason why I think of this is entirely because 12 crosses 11 and is killed by 10. The purpose is too strong. I like to think too much, so I can't help but talk about this possibility."<

/p>

When player No. 9 talks like this, the outside player will know that he belongs to player No. 4. If not, he will not play 10 or 12 double wolves.

Judging from 9's speech, he has a lot to think about and his starting point is good. He is afraid that player No. 12 will take the wrong approach and risk his life for the identity of his Wolf teammates, but this time 9 was designated as overly concerned.

In Ren Fan's eyes, 10 and 12 cannot make two wolves. Player No. 12 has a relatively strong purpose in giving 10 a kill. 9 is right about this, but he is in the wrong direction.

12 This killing is probably going to the prophet. If the water level of 4 does not go back, it is a two-wolf Arhat dance. If the water level of 4 drops, it means that the killing of 5 is wrong. 12 I know that the prophet is opening at

Post position.

"When it comes to taking sides, I believe you have heard that I am more inclined to take sides with player No. 4."

"Although 4 and 12 both throw chacha and kill, it seems that there is no difference, but in fact the difference is quite big. Player No. 4 has a high position and throws chacha to people under the police, compared with No. 12, who has a low position and throws chacha to people above the police.

Killing is more like a prophet."

"If he were a wolf, he could throw a check behind the police to kill the prophet, but if he throws a check to someone under the police, it would give the prophet an extra police badge ticket in vain, which is extremely disadvantageous to the wolf.



"A police badge ticket may determine the ownership of the police badge. If the Wolf Jumping Wolf fails to grab the badge, the Wolves will become very uncomfortable."

"From this point of view, player No. 4's five-throw kill by jumping out to the police is not in line with the Wolves' profits. To put it bluntly, it is not cost-effective."

"The purpose of 12 being investigated and killed by 10 is relatively strong. Either 10 and 12 are two wolves, or they want to force 10 to reveal his identity. If 10 is a god, they may have to swallow the police badge."

"Then the two of them played the Police Badge style. Player No. 4 had a smooth pass with 11,7. I don't think there is anything wrong with it. If I were him, I would also play the Police Badge style like this."

"On the other hand, player No. 12's success with 6 and 2 is not very good. As for the reason, player No. 10 has just talked about it. Although I suspect that 10 may be a wolf, I still quite agree with some things he has figured out."<

/p>

"If it weren't for his good logic, I would really bet on 10 or 12 pairs of wolves. It's definitely not just a matter of mentioning it."

"When the police came to me, player No. 8 has not spoken yet. If the game is played according to the pattern of three wolves played by the police, I think the fault tolerance rate is 1, 7, 12, and the fault tolerance is for player No. 10."

"Player No. 1's speech smelled like a wolf. There were only 4 people in front of him who jumped into the prophet, and they chatted pretty well. He was powerful enough to be investigated by the police."

"For such a statement, an eighty-point score is enough. As a good person with his eyes closed, Player No. 1 not only does not stand on the side of 4, but is secretly poking at the 4 and 5 pairs of wolves with the rhythm board. His heart is worth killing, and other

Do evil things."

"Although Player No. 2 can't completely let go, he still made a good speech and can't play it for the time being."

"If the police only open two wolves, it should be 1 or 12, and the fault tolerance rate is still the No. 10 player."

"Of course, this is just a temporary idea of ​​mine, and it may not be correct. After all, there is still player No. 8 in the back position to talk to. Maybe I will be labeled as a wolf as soon as he opens his mouth."

"I won't comment casually on people under the police. It doesn't mean anything whether they are in the police badge stream or not. After all, there are too many brave men who use the police badge stream as their identity.

It’s more reliable to listen to their personal speeches.”

"Player No. 8, you have to have a good chat when you are in the last position. There are so many pairs of eyes staring at you. If you don't chat well, you will end up in the wolf pit. That's it. Let's get over it."

[Player No. 8 please speak]

"4 and 12 are jumping prophets, right? No matter which of them is real or fake, just give me the police badge, because I am a knight."

Ren Fan has now determined that 4 and 12 are the Two Wolves Arhat Jump. Its purpose is to muddy the waters and prevent the Knight from correcting his perspective even if he flops.

Unless the knight pokes the prophet, in this case, he is equivalent to risking his own life, taking the good man's turn to face the angle, and losing blood.

Now that he knows what the Wolves want to do, he will do the opposite and stop dancing as a prophet. Don't 4 and 12 like to wear prophet clothes? Let them fight for it.

The most important thing is that if Ren Fan wants to get the police badge when jumping knight in this position, he is almost guaranteed to get it, because the police badge is beneficial to knights.

Assuming that he is really a knight, if he pokes the jumping wolf, the good guy will have an advantage in both the turn and the situation. Although the prophet cannot get the police badge and loses it, there are guards around to ensure that he will report for another day and it will be enough.<

/p>

If you poke the prophet and kill yourself, you can give the police badge to the real prophet after you are eliminated, which is equivalent to using your own life to correct the perspective and keep the police badge.

This is the effect of the knight jumping out to get the police badge.

The current situation is that the snipe and the clam are competing for the fisherman's profit. Ren Fan is that fisherman. If he dares to jump to the knight, he will naturally not be afraid of the knight's poke.

Anyway, the knight poked him, but it wasn't him who died. The knight was dead, so he took advantage of the situation and jumped to the prophet, with the police badge in hand, feeling happy.

If the knight thinks that he is either a wolf or a civilian wearing clothes, then he will return the vote in the last position.
To be continued...
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