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Chapter 1659 Shameless(2/2)

The Anubisas unit appeared in the Zerg war as an elite monster, and its strength left a deep impression on everyone.

"Don't be afraid, go ahead bravely," Lu Li pushed Azure Sea Breeze out.

It's not that these monsters have become weaker. In fact, these four Anubisas sentries are much stronger than those outside, and it takes only a matter of minutes for the group to wipe out the players.

Just staring is no solution, and the monster won't be killed by glaring at it.

Everyone killed the first monster. This monster can use the group shadow arrow. The biubiubiu's attacks are as intensive as rain. If you don't kill it first, the pressure on the healing profession will be too great.

This monster was killed quickly, after all, it was just an ordinary monster.

However, its death did not let everyone breathe a sigh of relief, but instead made everyone feel a long-lost despair, because after his death, the remaining three monsters all began to use group shadow arrows.

Can you imagine three monsters using group shadow arrows together?

After that, the group was destroyed many times, and under the guidance of Lu Li, everyone gradually figured out the patterns of these monsters.

Anubisas Sentinels come in groups of four, each with a unique skill that can be detected by the mage's magic. When the first one dies, it shares HP and its skills with the remaining three.

By analogy, when there is only the last one left, he will have at least four skills - that is, all the skills of these four sentries.

After each battle starts, the four monsters have different skills from the last time.

The first monster that everyone killed just now knew how to use group shadow arrow. After he died, the remaining three monsters all learned group shadow arrow, and the health of the remaining three monsters was doubled.

The group shadow arrow will not be released every time, sometimes it may be other skills.

So obviously, assuming that a certain skill is the most difficult, the sentry with this skill cannot be played first, but should be played last, because if it is played first, all four sentries will have this most difficult skill.

After summary, the sentry’s skill killing order is as follows:

The first is fire/arcane reflection, ice/dark reflection, and periodic knockback.

Among them, fire/arcane reflection cannot be detected by magic (because this skill belongs to arcane magic), so if you find that it cannot be detected, it must be fire/arcane reflection. Obviously, you cannot use the reflection part to reflect magic.

System to fight. And the periodic knock-up cannot be taunted, so be careful with OT. These three skills are relatively easy, so kill them first.

Followed by Mortal Strike, Mana Burning, and Thorns.

The fatal blow is not difficult. After all, there are so many healers watching. The mana burning needs to be solved by melee professions. Similarly, the Thorns spell needs to be solved by long-range professions.

Again, it’s time to recover from the wound.

The more troublesome skills require a larger amount of self-healing, so they are killed later.

Finally, there are Thunder Clap and Mass Shadow Bolt.

For these two AOEs, the effective range of Thunder Strike is 0-15 yards, while the effective range of Mass Shadow Bolt is 15-45 yards, so please pay attention to their position, handling it correctly will reduce many casualties, nevertheless, their dangerous level

It is still necessary to kill them at the end, because if there are two AOE skills like this, the team will be wiped out because the personnel cannot choose their position.
Chapter completed!
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