Chapter 459: Re-synthesis(1/3)
In order to make full use of chapter D, no meaningless content will be posted starting today. The content will be changed to protagonist data, pet information, equipment, and tasks. This allows everyone to review some settings while waiting for the official chapter.
【Monster Attributes】
Name: Touch Dragon God
Quality: Purple
Race:Asia Dragon
Attribute: Dark
Level: 45+ (leader)
Initial skill 1: Dark Strike LV6 (the normal attack of the Dragon God will add 120 dark damage to the target, causing vulnerable state)
Initial skill 2: Fan-shaped spit lv5 (spray poisonous mist into the fan-shaped area with a diameter of 500 meters in front of you. The target hit will enter a poisoned state, losing 100 health points per second, lasting 1 minute; a low probability will cause the enemy to enter a petrified state, 5 times a day)
Initial skill 3: Needle-punching twelve lv4 (fire a large number of needles in one direction, causing a total of 2,000 damage to the target in the direction within 5 seconds. Needle-punching twelve can cause an immediate death effect when hitting a petrochemical enemy, twice a day)
Initial skill 4: Group of insects dance lv3 (The Dragon Touch God buried all tentacles underground and summoned a large number of insect swarms to attack. Each insect has 30 health points, 5 attack power, lasting for one minute, and cooldown time of 3 days)
Initial skill 5: Dragon God Guards LV2 (When the Dragon God appears, it will automatically summon 2 evil clampworms. Each evil clampworm has 600 health points. It can be resurrected infinitely before the Dragon God is killed, with a resurrection interval of 10 minutes)
Initial skill 6: Fear Roar lv1 (The Dragon God uses his dark energy to release the roar, and the opponent's hostile creatures within 1km of radius create a fear effect, lasting for 15 seconds, once a day)
Initial skill 7: The Dragon Hidden Enters the Abyss LV1 (The Dragon Touching God sneaks into the ground, absorbs the power of the earth, and restores 1% of the health per second, which can last up to 100 seconds. The recovery process cannot be interrupted, and the cooling time is 5 days)
Initial skill 8: Poison touch (the ends of the touching foot and jaw teeth of the Dragon God are toxic, causing 10 damage per second after contact, lasting for 15 seconds)
Evaluation: The giant is breaking through the ground, waving its feet, and the ferocious sky and earth change color!
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【Monster Attributes】
Name: Simon
Quality: Dark Blue
Race: Blood
Attribute: Blood
Level: 15+ (elite)
Initial skill 1: Blood Red Pool lv2 (Simon absorbs the essence of the Moon Well, and at night it can turn the body into a pool of 4 meters in diameter, obtain a short acceleration effect and cannot be selected, and it will cause slowing down and 150 damage to enemies within the blood pool, and it is limited to 1 time a day)
Initial skill 2: Quickly restore lv2 (Simon's accumulated moonlight has a healing effect, and the healing effect can restore 2 health points per 1 ml, and the moonlight capacity is 200 points)
Initial skill 3: Blood Plague lv2 (Simon's body blood flows backwards, converting blood that originally had the therapeutic effect into extremely toxic damage, causing 0.5 points of damage per 1 milliliter of blood, and the amount of blood consumed must not exceed the current maximum life)
Evaluation: The first blood clan in history that contains the dual abilities of moon and blood is destined to be extraordinary
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【Monster Attributes】
Name: Cobalt beetle
Quality: Light green
Race: Tortoise
Attribute: Metal Affinity
Level: 2
Initial skill 1: Search for mountain (cobalt beetles can search for homologous cobalt iron ore)
Initial skill 2: Move mountains (cobalt beetles can peel off the cobalt elements from cobalt iron ore and knead it into balls and transport it back)
Evaluation: Cobalt beetles move mountains, never slack off
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[Wolf Teeth Gloves]
Quality: Green
Parameters: Attack power 10~15
Durability: 270300
Equipment requirements: lv5 and above
Attribute bonus: Agility + 2
Special effect: There is a certain chance of causing [Blooding] effect when hit
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[Desert Eagle (changed)]
Quality: Green
Parameters: Attack 30~40, 9 rounds of magazine (.357 Magnum bullet), foldable red dot sight
Equipment requirements: 7 points of strength, 10 points of endurance
Effect bonus: Agility-2, gun hit rate +5%
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[Broken throat]
Quality: Blue
Parameters: Attack power 55~65, length 25 cm, weight 0.5 kg
Durability: 490500
Equipment requirements: lv10 or above, 10 points of strength, 15 points of agility
Attribute bonus: Agility +5, Strength +5
Special effect: Cut throat - Attacking throat will add 100% damage to the critical hit bonus
Blade - can add qi power to the throat-breaking blade, causing an additional 30 points of damage and with [bleeding] effect (consumption: 1 energy second)
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[Box Pistol](Soul Binding
Quality: Blue
Parameters: Attack power 70~80, 33 rounds of magazine, foldable red dot sight, digital bullet quantity display, fingerprint authentication locking device
Equipment requirements: lv15 or above, endurance 25 points, energy 15 points
Attribute bonus: All attributes +2
Special effect: Magic Box Paintball - For every 10 bullets used, the next bullet will cause random element damage, and add abnormal states according to the random element effects (elements include six types: flame, freezing, radiation, lightning, toxins, and chaos)
Special magazine - Magic box pistol magazine supports all caliber bullets and comes with bullet special effects, but each magazine can only load the same caliber bullets at a time
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[Nanometer combat uniform]
Quality: Epic (purple)
Parameters: Weight 0.78 kg, automatic expansion, nanomemory metal, active skin
Equipment requirements: lv25 or above, strength 50 points, endurance 50 points
Attribute bonus: Strength +20, Agility +20, Endurance +20
Special effects: Armored Defense-Combat Suit has a defense module with extremely high technological content, which can absorb (level x30) of various types of damage energy, and release it at one time after reaching the critical point, and charge cycle 10 days
Environmental adaptation-Nanotype combat uniforms have multiple modes to deal with various harsh combat situations
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[Impact Power Boots]
Quality: Blue
Parameters: Weight 1 kg, energy harvesting device, turbocharger
Equipment requirements: lv20, power 30, agility 30
Attribute bonus: Agility +8, Movement speed +5%
Effect bonus: Rocket lift - The sole of the boot bursts to collect energy, generates a reverse impact force, and can jump up to 20 meters at a height
Feathers fall slowly - the sole of the shoe sprays energy, which can fight against its own falling gravity and achieve a slow fall effect, lasting 20 seconds
Jet power-sole jet impact energy, user speed is 50% faster, lasting 15 seconds
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[Multi-functional combat suit]
Quality: Epic (purple)
To be continued...