The most important game drop probability
In "Rebirth", monsters or human-shaped monsters above level 70 will drop money, while other monsters will not drop money, while the boss will randomly drop money. The probability of each monster dropping treasure, including the size of the boss, is different. Among them, the probability of ordinary monsters dropping treasure is one thousandth. The items dropped include basic materials, other items and equipment. The number of drops is usually one. As for whether the equipment is attached to attributes, it depends on the luck of the character. Generally speaking, if you fight about 3,000 to 5,000 monsters, you will definitely drop the equipment carried by the monster.
Every time a character is lower than the monster level, the probability of losing treasure is +1, which means an increase of one thousandth. However, a level below the monster level 10 will be obtained with an additional drop item level +1. In other words, monsters that originally only drop iron swords may drop long swords. As for whether the equipment obtained by the player is attribute equipment, it depends on the influence of the character's luck. The character's use of theft technique is the same as the killing judgment, and the probability of losing treasure is the same.
The probability of losing treasures by a monster leader or alienated monster is ten times that of an ordinary monster, that is, one percent, and dropping higher-level equipment. At this time, every point increase the probability of gaining by the player means an increase of one percent, not one thousand.
Specially refreshed mission monsters usually drop a task item, and the other items and quantity dropped at the same time are randomly adjusted by the system according to the settings and the player's character attributes.
The items dropped when the BOSS is killed are randomly dropped according to the system settings. The ownership belongs to the person who cuts the last sword. However, the MVP winner will definitely get the fixed winning product set by the system. If the winning product is equipment, at least one attribute is attached. The MVP prize is not limited by the character's luck and level. However, the MVP winner needs to damage the BOSS more than 25%, and is the person with the most damage. If the first person dies, the second person will be replaced. If there is no MVP, the set winning product cannot be obtained. However, the appearance of the MVP prize will be adjusted by the system itself, and the conditions are unknown.
When siege the BOSS, the MVP is required to damage the BOSS more than 25%. At this time, the probability of losing treasure is calculated based on the actual level of the player. Otherwise, the system will determine that it is a kill of the same level and will not give additional compensation. Only set equipment will be dropped, and no additional item level will be given.
According to the main system settings, the total value of all "Rebirth" items dropped is 70% of the actual consumption value of all players, which includes the biological computer and monthly price. All items have a system guide price, and any player can sell them to the system at the guide price. Of course, the system will charge a 10% transaction tax. In other words, if players consume one billion in "Rebirth", the total value of items produced by "Rebirth" is 700 million. When players don't want to play, they don't have to worry that the game company goes bankrupt or "Rebirth" stops operating to themselves. All items in the game will be recycled at the guide price, ensuring the safety of players investing a lot of money.
In fact, this is just a guide price. Due to the adoption of cash-linked measures, the prices of all equipment are basically about 120% of the guide price, and some top-quality prices have reached five or even ten times the guide price.
Chapter completed!