377. Are you about to die violently?(1/2)
High registration does not mean high activity, and high activity does not mean that you can make money.
Games are very metaphysical. Sometimes all the elements are complete, but it just isn’t fun. This happens too.
And at this stage, what kind of games can survive? It’s the kind of legendary browser games, the krypton gold system is embarrassing, but it can survive well.
Xu Zheqing has played his own games many times, and he knows very well how anti-human the krypton gold system in the game is.
At this time, Teacher Gou was still happily playing on the Teyvat continent.
"Brothers, look at this trick I learned, I am invincible!"
Teacher Gou enthusiastically used the elemental combat skills he had just learned, using wind balls to attract the slimes around him.
The poor slime struggled to escape, but to no avail, and finally died tragically under Xiao Huangmao's edgeless sword.
After defeating several slimes, Teacher Gou felt great joy.
Previously, he didn't pay attention to the guidance of the little guide (who seemed to be named Paimon) and wandered around the map, but was beaten by a flower.
The flower was three people tall, could spray ice, and when hit on the head, half a tube of blood was drawn out, which was super scary. Teacher Gou suspected that he was seeing a certain boss from the future.
After he had a goal, he was keen on fighting monsters everywhere and upgrading. At first, he could only slash with a sword. Later, he learned combat skills by touching the idols, and finally evolved from a primitive man to a primitive god.
The number of viewers in his live broadcast room is also gradually increasing, and there are more and more barrages, which are not watched at all.
【Just here, what kind of game is this?】
[Please give me the name of the game. Can you tell me if you have a big one? Please give me the name of the game. Thank you!]
[What kind of game is this? Why is there Chinese dubbing? 】
[The previous one, because this is a Chinese game.]
...Teacher Gou had no time to answer these comments. He was still immersed in the excitement of having just come into contact with the open world.
"What is this?" Teacher Gou saw an object floating in the air and ran over excitedly. A message popped up on the screen, but he accidentally turned it off.
The floating spirit in the air (named by himself) floated slowly and leisurely. He followed behind it for a long time and finally opened a treasure chest.
With a crash, a lot of things exploded on the ground. After he put them all in his bag, he opened his backpack belatedly.
There were more than a dozen experience books in the backpack. After he poured them all into the little yellow hair he controlled, his level instantly reached level 1.
"Oh my god, brothers, it turns out that this game has an experience book! Why do I have so little experience in defeating monsters? Then why did I fight so hard just now?"
The live broadcast room suddenly burst into laughter.
After leveling up, Teacher Gou instantly felt that he was invincible. Just now, there were monsters that were coming back and forth, but now he defeated them with one sword.
But he also had doubts: This game also has experience books that can be upgraded, wouldn't it mean that he would be promoted to the top level quickly?
So what should we play next?
So where is the gold point?
Is it like "Warcraft" where the top level starts? Do you need to advance to a career and join a guild to play in a group?
This doubt continued until Teacher Gou got his first controllable character and could draw cards, and then it was slowly solved.
Teacher Gou stared at the card drawing interface, opening and closing it for a while. After being silent for a long time, he suddenly said:
"Brothers, I suddenly discovered that the mall system of this game is so well hidden."
There are probably two modes for earning money in games at present, one is the E Factory mode and the other is the Pearl Factory mode.
The Echang model is a typical campaign with face-offending and various paid message pop-ups.
As soon as you open the game, seventeen or eight pop-up windows pop up in your face, and it takes several minutes to close them.
At first glance, those pop-up windows are all about various benefits, but after playing for a long time, you will find that it is just a more subtle krypton gold system.
This mode is like a charterer urging you to pay. It will make people feel particularly sick after playing for a long time. The representative is "Glory of Heroes" owned by Echang.
It's disgusting, but it's really good to live in this kind of game. The gameplay of Echang's game is secondary, it is more of a social prop.
Once you have a stable network of contacts in the game, user stickiness will become quite good, and you won’t have to worry about disgusting users.
Another mode is the bead factory mode. This mode is much more restrained and there won’t be so many start-up pop-ups.
But there are also pop-ups, such as daily gift packs, weekly gift packs, monthly gift packs, first deposit benefits, cumulative deposit rewards, VIP levels...
But this game seems to have none of the above.
Teacher Gou entered the game mall, observed it carefully, and found that this game is really made with heart and money with feet.
There are no first-time recharge benefits, no cumulative recharge rewards, no recharge rebates, VIP levels... none of it!
In terms of krypton gold, there is only a very simple recharge. In addition to the monthly card and something similar to a battle order, the gift package is just some resources, and the gifts are quite stingy.
After studying the mall for a while, Teacher Gou said:
“Brothers, sooner or later you have to top up money anyway, so why not do it first so that you can stay one step ahead of others.”
As he said that, he opened the mobile payment software, called everyone one by one, and recharged all the first deposits with double the amount.
Teacher Gou is actually not that wealthy, nor is he stupid. On the contrary, he is quite shrewd.
As a game anchor, if you want the game content to be interesting, you must charge more than the average player.
If he plays the same way as the majority of players, then why don't players play it themselves?
So as soon as he could recharge money, he recharged it immediately.
Sure enough, his move set off another barrage, making the live broadcast room even more popular.
After the recharge was completed, Teacher Gou bought the monthly card and something similar to a battle pass, and then bought several gift packs in the mall.
After purchasing, he carefully observed the contents of the gift bag.
"Wait a minute, this... is a loss!"
Teacher Gou was shocked to find that he had been fooled.
The resources provided by these gift packs in the game are converted into physical strength. It is better to buy physical strength directly.
This chapter is not finished yet, please click on the next page to continue reading the exciting content! He is based on the experience of other games. In other games, the content of the gift pack is generally more affordable. It is more cost-effective to buy the gift pack and then use up your stamina.
It turns out that this game is the other way around! The content of the gift pack is worse than just buying stamina!
After Teacher Gou calculated these things for the audience, he felt more and more that he was a pure injustice, and the barrage was filled with laughter again.
"Since buying gift packs is not as good as buying physical strength, now I have to buy physical strength." Teacher Gou said.
The barrage that had been full of laughter just now suddenly raised a bunch of question marks.
The more Teacher Gou plays, the more he feels that the cash-based logic of this game is really different from other games.
Generally, games provide first deposit benefits with a minimum amount, such as 1 yuan or 6 yuan, to entice players to spend a small amount of money first.
Everyone has the broken window effect. At first, they always think about not recharging, but once they recharge, the evil little hand that recharges money cannot stop.
Game manufacturers will also make good use of this, first using small amounts of money to lure you in, and then slowly increasing the recharge amount, making players fall into the quagmire of krypton gold.
The first deposit bonus generally gives away a lot of resources that are visible to the naked eye, and you can tell it is a good deal at a glance.
Then there is the gift pack, which is discounted every day. It is so cheap. If you buy it, you will be better than other players. Do you want to buy it?
After buying the gift package, there will be a cumulative recharge. Since you have already recharged 80, why not spend another 0 to get a hundred yuan cumulative recharge.
Since all the accumulated money has been spent, why not add another 30 and become a VIP? It looks very respectable!
...On the surface, it seems that game manufacturers have been offering discounts and profits, and the manufacturers are losing money.
But in fact, shrewd planning has already calculated everything.
First deposit benefits? No, those resources are originally game resources that players should obtain during normal play.
If you want to play comfortably, you need those resources, and those resources should be built into the copy.
Otherwise, players will feel that the character is not strong enough and it will be uncomfortable to play.
However, manufacturers package these resources, change them into "first deposit benefits", and then sell them to players.
A more conscientious manufacturer would put a skin or something inside.
To be more crude, the player's progress is directly determined by physical strength and resource cards, and there is no way to play without a first deposit.
Therefore, free games appear to be free, but are actually more expensive than paid games.
But all of the above games are reversed in Beichen's "Original Demon".
If you carefully study the game's krypton gold system, you will find that - except for monthly cards and things similar to battle orders, other krypton gold items are useless.
Double the first deposit will be enough for a year's worth of monthly cards and battle passes. Only the wrongdoers will buy the gift packs. As for other krypton gold projects, it is better to recharge less than to recharge more, and to recharge more is worse than not recharging at all. .
There is no first deposit bonus, so why recharge 6 yuan?
The more you recharge, the more rebates you get, so why not just recharge 648?
After recharging 648 and there is no place to spend it, why recharge it? It is better to play for free.
Thinking of this, Teacher Gou really started to worry about the future of this game.
Although this krypton gold system inspired his rebellious psychology, not all players are professional game anchors like him!
To be continued...