Finish this testimonial
I really couldn't help it, so I'd better give a speech.
After writing for two years, "The World Tree Game" has finally finished. To be honest, I really feel reluctant to let it go.
In two years, a lot of things happened in reality. During this book, I graduated, worked, and gotten single.
I always feel that life is constantly moving forward.
As for the ending of this book... it is quite normal, I still did not escape the influence of the old books and wrote an open-ended style.
The truth about the world is also the ending I thought of before I opened the book, but... I was hesitant to rewrite the ending halfway through, after all, ideas are ideas, and when I really wrote books, the inspiration and ideas were changing. At that time, I always felt that it was not good to turn into science fiction in the end of fantasy.
But the result was that in the end I couldn't help it.
However, seriously, I still feel that the ending was not handled well and failed to achieve the most desired result. The reason is, well... I will talk about it slowly later.
Let me talk about the results first. The current average subscription of this book is 1.1w, ten times that of the end of the first book, and it is still rising slowly. For me, who has only been in the writing career for three years, it is already an extremely surprising result.
The achievement of "World Tree" is inseparable from everyone's support. As a rare female lead (?), it is already rare.
Thank you very much, thank you everyone!
OK, thanks for the end.
Below, start spraying.
Although the World Tree has achieved good results, the story of "The World Tree" also shows me a lot of problems.
1. The rhythm is disordered.
The most serious thing about the whole book is that there is a problem with the rhythm, especially the foreshadowing of the main line and the ending of each plot.
The main line of "World Tree" is too slow and is too far apart when the foreshadowing is laid. After it is laid, it does not advance layer by layer, constantly increasing readers' expectation. Instead, it keeps playing puzzles and dragging the rhythm, which ultimately leads to a considerable number of readers losing interest in the main line.
The ending problem is particularly serious for this matter, so it seems a bit fragmented for the whole book.
This is a very fatal problem. If this book is not streamed by players, this alone would probably be enough to fail.
At the same time, there are problems of different degrees of beginning and ending at the end of each plot, which leads to the fact that it is obviously a climax, but it is not written well enough.
I reflected on the reasons for these problems, mainly three:
One is that I lack writing experience and have not made plans in advance;
One is that when creating, I did not do the detailed and detailed instructions properly. I wrote too much when I should skip it, too little when I should write it in detail, and sometimes I even got a lot of money...
The last one is that I am impatient and can easily have a bad start.
Of course, when it comes to the ending, there are also the repeated hesitation I made during my creation, changing my mind in the middle, and finally turning back...
These shortcomings must be corrected. For me, the most effective way is to conceive the content distribution and refreshing settings of the plot in advance, and to stick to the original intention, continue to create, constantly train, constantly think, and accumulate experience.
2. The character portrayal failed.
In my opinion, the character portrayal of this book is quite a failure.
Especially the protagonist, the protagonist in the book has almost never formed his own distinct personality. If the player elements are excluded, the protagonist's portrayal is quite weak and has not been established from beginning to end.
It can be said that if it weren't for a player, this book would be almost unattractive.
In fact, it is not just the protagonist, but the character portrayal of the whole book is problematic, not distinctive enough, templated, many dialogues and practices do not conform to the character identity, etc.
I also mentioned these questions in my previous comments at the end of the volume.
After reflection, I think the biggest reason is that I did not set up the characters in advance and did not build the foundation. Although there was a main line when writing, the characters involved were completely written wherever they thought, and they did not have their own in-depth thinking, so they could not make the characters come alive.
This is something I will try my best to avoid in my next book.
Character portrayal does not mean that the writing should be complicated and detailed, but requires appropriate language, actions, appearance and character-related plots to make the other party come alive.
Sometimes, as long as the design is exquisite, one or two sentences are enough to make the characters stand up and impress everyone.
This is also the realm I will pursue next.
Three, plot split
The main plot of this book is too disconnected from the player plot, further dragging down the rhythm.
This is a problem with material selection and is also a problem that is ignored at the moment of conceiving the book. For this book, there is no solution, but the new book should be avoided as much as possible.
The lesson is that in the future, whether the main or branch lines, all plots must be able to be integrated in various ways, cross-linked with each other, and formed into a tight line.
4. Poor literary skills
There are too many repeated descriptions, too many reread words, and sometimes the description is too pale and exhausting.
The battle descriptions are terrible, and the big scenes are the same, without their own characteristics, and they are not as exciting as they can be written.
The reason is that there is too little accumulation. This problem can only be continuously improved through a lot of reading, conscious imitation and learning, and continuing to create.
Five, want to write anything
This is the most common problem for beginners to write. Although I have written two books, this problem still exists.
When creating a story, you don’t need to explain anything or pour out everything at once. Instead, you need to peel off your cocoons, go deeper and continue to advance.
Sometimes, you should also make appropriate fantasy blanks to leave room for your readers to imagine.
At the same time, when creating in the future, we should also avoid flooding.
The above are the most serious problems in this book, and there are some other minor problems, but they are not serious.
When creating the next book, these mistakes you have made should be avoided one by one as much as possible.
Regarding the new book, I have no specific ideas yet. I have had some ideas, but I have not decided yet. I am currently interested in the theme of witches, but considering the lower and upper limits of the grades, I am a little hesitant... I am even a little confused. Should I continue to write the heroine?
I want to know some of your thoughts. You can leave a message in this chapter, and I will read every one of them.
After all, in addition to your own favorites, you also need to write stories that everyone likes.
Next, it takes one to two months to think carefully before I can finally determine the theme and plan of the new book.
However, before starting a new book, let me finish the extras of "World Tree"!
Please don’t remove this book from the bookshelf first. There are a few extras to be released in the next few days.
As a group portrait, the extra chapter should be worth watching. (Laughs)
Dear book friends, thank you for your two years of company.
In the future, I hope we can meet again.
——Crack
Chapter completed!