Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 124 Frontline

On the front line 3 kilometers away from Harrogas, the howlings of the barbarians came one after another. With the blessing of the halo of the Paladin brothers, they immediately turned into combat madmen.

The barbarians have a variety of weapons, including two-handed swords, axes, hammers, machetes, spears, flying knives, flying axes, flying hammers, etc.

In addition to those throwing long-range weapons, other melee weapons have one common feature, that is, they are big and heavy enough, and light weapons cannot exert their huge power.

The barbarians' combat expert passive skills made them all become human-shaped flesh shields. They are not only powerful, but also extremely resistant to beatings.

The "Iron Cloth Shirt" plus the shouting skill "Scream" can increase their physical defense by up to 530%, while the "Natural Resistance" skill can increase their resistance to various elements by up to 67%.

You should know that this is a passive skill, and it does not require them to actively use it. After practicing, it will directly act on the body.

Therefore, the barbarians have a very strong survival ability, which is a true portrayal of "the thickest armor is stacked and the most poisonous beaten."

The team of 1000 Paladins and 800 Barbarians, the main damage output is naturally the Barbarians.

Speaking of this bloody hill, there are basically only demons and monsters, and no undead creatures. Only after the frozen plateau will the skeleton mage's secondary body - the burning dead mage, appear.

Therefore, the Paladins basically have no advantage here and become a foil. Their damage output is not as good as the barbarians, nor do they know "light skills" like barbarians. They can jump around and launch attacks, but they seem to be a group of auxiliary players.

They were reasonably distributed, operating in squads, covering all combat areas.

A class of 10 people each open the aura of rescue, purify the aura of strength, focus the aura of fanaticism, judgment the aura of meditation, vitality the aura of vitality, thorns, and contempt.

The halo of a class basically covers the effects of increasing elemental resistance, improving physical defense, improving attack power, increasing mana recovery speed, increasing endurance and movement speed, reducing enemy defense, rebound damage and other functions. That's a comprehensive one.

With the aura assistance of the Paladin brothers, the barbarians are not only more resistant to beatings, but their damage output has basically doubled, and they have also increased many times, so that they can firmly defend this place and prevent the demon army from moving forward.

There are four main types of demons here, namely demon demon, servant demon, big stupid beast and giant hammer death.

The demon fairy is a demon who is even more slender than the decay, but his strength is vastly different.

This disgusting little thing knows how to teleport magic and casts pillars of fire. They are always elusive and suddenly appear, shooting a pillar of fire to attack you, and then disappear.

Although there is the aura of salvation of the Paladin and its own natural resistance, it is basically immune to elemental attacks, and even if you encounter curses, these little things are disgusting enough. It is difficult for barbarians to attack them. It flashes in front of their eyes and easily distract them.

There was no way, some high-level barbarians had to use the ultimate skill "Combat Madness" that consumed a lot of mana to deal with them.

This skill has the same effect as "Lion Roar" and "Ghost Prison Yin Feng Roar", both of which use sound waves to hurt the enemy.

Demon Fairy is a typical high-attack and low-defense demon with very weak tolerance. Basically, if you are hit by sound waves, you will be shocked to death on the spot.

The demons and demons will spontaneously ignite after death and will directly turn into ashes, which will save the trouble of pile up corpses on the battlefield.

If it weren't for the Paladin's "meditation halo" that could greatly increase the speed of mana recovery, they wouldn't dare to do this.

With the barbarians' meager magic power, they will be exhausted if they can use up to five or six battle madnesses. Without the magic power, they cannot even use "jump", which is very unfavorable to them.

The servant demon is a relatively advanced demon, and he is the servant of the King of Destruction Bar.

They are quick to move, strong, and protruding bone nodules on their thick outer skin can provide additional protection for them during combat.

The most terrifying thing is that they will self-destruct. Once they get close to the enemy, they will launch suicide attacks and pull the enemy to die together.

They are the crazis of Barr, who firmly believe that after their death, they will be resurrected by their great masters in hell, and this is true.

They are like the terrorists on Earth who tie bombs on their bodies, which is very troublesome.

When encountering such demons, the flying knife handles, flying axe handles, and flying hammer handles among barbarians, they will be given priority to kill them from a distance.

The giant hammer death god does not match their names. They do not hold the giant hammer, which is a cave demon that lives in the deep caves of the scorching hell.

They have rough and thick skin and a hard shell with spikes, and the giant hammer is heavy and tenacious, with the power of about 20 ordinary adult men.

In melee battles, they use giant claws to attack, and at long range, they use a special attack method. They extend tentacles from their bodies, quickly and secretly extend into the ground, and jump out from the enemy's feet, thereby piercing the opponent (**?), which is unpredictable.

Neither the barbarian nor the paladin have any good way to deal with this attack method. They can only move continuously to avoid staying in one place for too long, which obviously greatly increases the barbarian's physical energy consumption.

Fortunately, the Paladin's "energy halo" allows them to last longer.

Therefore, the support of the Paladin is really important to the barbarians. When there were no Paladins in the past, the barbarians were not so difficult and frustrated.

With the support of the Paladins, their casualties were greatly reduced. Even if they were injured, the Paladins could use Holy Light Bullets to heal them.

In the past, their brothers and sisters would be killed every day. After the Paladin came, unless they were in great luck, they would rarely be killed in the battle.

In addition to the threat of the demons, they also have to face the magic bullets that could be smashed from their heads at any time and thrown by the magic castle cart.

These magic bullets contain four-type elements of ice, fire, electric and poison, and are extremely powerful. If they are directly hit, both the barbarians and the paladins will basically be killed in seconds.

If it is just affected by the aftermath, it can save its life, but it will be injured and affect its combat effectiveness.

But with the aura of the Paladin, they are directly immune to the four-system elements and don't care about magic bullets anymore.

Fortunately, the magic catapult is an elemental attack. If it is physically killed like a mortar, they will not be able to persist in the present.

Because there is no immunity to physical damage, no matter how high physical defense is, it has an upper limit. As long as the defense does not exceed the lethality, after offsetting some of the damage, it will still be damaged by overflowing lethality.

The Paladins missed those hot weapons very much now, but unfortunately they had to travel long distances, so they went into battle lightly and did not carry hot weapons.
Chapter completed!
Prev Index    Favorite Next