Chapter 218 [E-sports players are excited]
Industry insiders who were staring at the latest news of Blue Star Technology Group soon saw the latest news on the homepage of Blue Star Technology’s official website on the morning of September 17. All e-sports practitioners paid attention to the news as soon as possible.
According to the official information disclosed by the wrpo organizing committee, the wrpo event is held once a year, and the holding time is set in October each year. The first session will officially start next year. In principle, the selection of the venue will be based on the principle of taking turns in the four major competition areas, including the Korean competition area, North American competition area, European competition area and Greater China competition area, and the specific city will be applied for in principle.
The venue of the first WRPO World No. 1 Player Championship has been confirmed, and it is located in Shencheng, China, and will be held on October 15, 2008.
This time period was originally a time node held by WCG, and the wrpo event was in conflict with it, and its meaning was self-evident.
There is no doubt that after the WRPO organizing committee disclosed the news, the organizer of the WCG event, ICM, immediately responded quickly and began to readjust the time internally to avoid the time of the WRPO event.
This is definitely a forced choice, because I really can't fight and I dare not.
If nothing unexpected happens, professional players will definitely choose to participate in the WRPO competition for the honor of "number one player" during this period and give up the WCG competition.
In addition to publishing the above information, the wrpo organizing committee also disclosed to the public that it has officially established "Starcraft: The Battle of the Mother", "Warcraft: The Frozen Throne" and "Half-Life: Counter-Strike" will enter the schedule, and also disclosed that other projects are still under negotiation, and follow the wrpo official blog to get the latest updates.
This news was announced, and for the professional players who were engaged in these three projects, he finally breathed a sigh of relief.
Stay stable!
Finally, I can sleep peacefully.
At the same time, the bonus pool of three established e-sports projects was also disclosed with WPro's official blog the next day, which is what professional players and e-sports clubs pay the most attention to.
The total prize pool for the group competition event "Half-Life: Counter-Strike" is US$2.18 million, which is divided by the top 16 that finally entered WRPO.
Championship bonus: $1.2 million
Runner-up bonus: $300,000
Both teams that ended in the semifinals can get $120,000, all four teams that ended in the semifinals can get $60,000, and all eight teams that ended in the semifinals can get $25,000.
The total prize pools of individual events such as StarCraft: The Battle of the Mother" and Warcraft: The Frozen Throne are both US$490,000.
Champion: $300,000
Runner-up: $60,000
Final Four: $25,000
Final 8 players: $10,000
Top 16 players: $5,000
The total bonus of these two individual projects is US$980,000, less than half of the "Half-Life" project.
But in fact, for professional players, the prize money that professional players in the two competitions, Star and Warcraft, can get the highest. The reason is that they are individual competitions, and the prize money they get is for the contestant alone, with the championship prize as high as 300,000 US dollars.
Half life is a team project, and the entire team is divided together. When counted on the player's personal head, the championship bonus is $240,000, which is less than the championship bonus of the two events, Star and Warcraft.
However, once this news was disclosed, both the half-life professional players, the Star and the Star Wars and the professional players were shocked and could not believe it. After coming back to their senses, they confirmed that this was the official news, and almost every player was as excited as if they were injected with chicken blood.
Compared with the prize money announced in this year's WCG competition, the championship prize in the team's "Half-Life" is US$55,000, the runner-up is US$25,000, and the third place is US$15,000; the championship prize in the individual event "Interstellar" is US$15,000, the runner-up is US$7,000, and the third place is US$4,000; the championship prize in the "Warcraft" is US$20,000, the runner-up is US$8,000, and the third place is US$5,000.
It really interprets the saying that there is no harm without comparison. No wonder WCG will adjust the time of next year's event.
For this era, especially domestic professional e-sports players, the championship bonus of up to 300,000 US dollars is ¥2.28 million, and the 20% tax is removed, and more than 1.8 million yuan can be obtained. You can buy a house of about 70 square meters in a first-tier city like Shencheng.
The prize money for WRPO is more than 20 times that of WCG. At the same time, with the high prize money, the difference between the champion and runner-up and the rankings behind is huge. It can be foreseen that in the WRPO event held next year, the major players must make all their blood in order to compete for the championship, and will definitely bring more exciting competitions.
Especially domestic players, they can win both fame and fortune by thinking about winning the championship. For players, the motivation and motivation they bring are definitely a booming rhythm.
In fact, in terms of bonuses, it still cannot be ranked compared to traditional sports, but for emerging e-sports projects, this is something that countless e-sports players dare not even think about.
As soon as the news came out, the entire e-sports circle was in full swing.
With the announcement of the event bonus, the wrpo event has undoubtedly become the most important competition in the minds of professional players.
...
Three days later, in a conference room at Blue Star Technology headquarters.
At around 10 o'clock this morning, the heads of 12 game developers including Half Life, Star, Warcraft, Need for Speed, Command and Conquer, Fifa2007, and Age of Empires were all present.
In addition, the WRPO Organizing Committee and Luo Sheng were also at the venue. Today's meeting was a gathering of many parties to discuss the establishment of the WRPO event system.
"The ultimate goal of the company to create a wrpo event brand is to build a global e-sports ecosystem. The role played by the organizing committee is to standardize, systematic and alliance the global e-sports, from wrpo events to players, to clubs and then to related game developers to achieve a win-win situation for all parties." Luo Sheng looked at the game developers present and said.
The goal of today's conference is to bring these developers into the system and recognize the ecological standards built by WRPO.
The key to the problem is to join an e-sports project in the WPro event system. The game company must take out 3% of the game's revenue in the previous year as required and hand it over to the wrpo operation department.
It is difficult to pay money, and it has to be paid every year.
However, Luo Sheng never fought an unprepared battle. The three hottest e-sports projects have taken the lead in expressing their opinions. "Half-Life", "Star" and "Warcraft" have all agreed.
For many outsiders present, they only know that "Half-Life" is related to Bluestar Technology, and its game company is a subsidiary of Bluestar Technology.
However, Blizzard agreed to the two projects of "Interstellar" and "Warcraft" so happily that many colleagues did not expect.
They didn't know that Blizzard had changed to "dad".
In fact, not only do they don’t know, but even the operation teams of "Star" and "Warcraft" don’t know that the person who is speaking now is their ultimate boss. Only a few senior executives of Blizzard Entertainment, including Mike Mohan, know the truth. Because Blizzard has not been listed yet, the outside world actually doesn’t know the equity structure.
Blizzard's leading role is important, and Luo Sheng did not use too many conspiracies. In fact, major game companies have seen the establishment of the wrpo brand. The super-large investment represents the industry's benchmark as soon as it was born. Being able to enter the wrpo system is also of great benefit to its games and can greatly extend the vitality of the game.
The wrpo brand has been successfully built. Whether it is a player, club, game developer or event organizer, all parties in the system can benefit to varying degrees, but now it requires investment.
...
Chapter completed!